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Netrunner
''Netrunner'' is an out-of-print collectible card game (CCG) designed by Richard Garfield, the creator of ''Magic: The Gathering''. It was published by Wizards of the Coast and introduced in April 1996. The game took place in the setting for the ''Cyberpunk 2020'' role-playing game (RPG), but it also drew from the broader cyberpunk genre. In 2012, Fantasy Flight Games released '' Android: Netrunner'', a new card game based on ''Netrunner'', under license from Wizards of the Coast. The new game uses Fantasy Flight Games' Living Card Game release format (as used in their '' Warhammer: Invasion'', ''A Game of Thrones'', '' Call of Cthulhu'', and ''Lord of the Rings'' games), and shares the cyberpunk setting of their '' Android'' board game. Since 2019, the game has been run by the nonprofit games publisher Null Signal Games. Gameplay ''Netrunner'' depicts cyberspace combat between a global mega-corporation (the Corp) and a hacker (the Runner). The Corp aims to complete its secre ...
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Richard Garfield
Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created ''Magic: The Gathering'', which is considered to be the first collectible card game (CCG). ''Magic'' debuted in 1993 and its success spawned many imitations. Garfield oversaw the successful growth of ''Magic'' and followed it with other game designs. Varney, Allen.Richard Garfield" The Escapist. 10 JULY 2007. Retrieved 27 June 2013. Included in these are '' Keyforge'', ''Netrunner'', '' BattleTech(CCG)'', '' Vampire: The Eternal Struggle'', ''Star Wars Trading Card Game'', ''The Great Dalmuti'', '' Artifact'' and the board game ''RoboRally''. He also created a variation of the card game Hearts called Complex Hearts. Garfield first became passionate about games when he played the roleplaying game ''Dungeons & Dragons'', so he designed ''Magic'' decks to be customizable like roleplaying characters. Garfield and ''Magic'' are both in the Adventure Gaming Hall of F ...
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Mega-corporation
Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the prefix ''mega-'' with the word ''corporation''. It has become widespread in cyberpunk literature. It is synonymous with syndicate, globalist- or transnational capital. It refers to a corporation (normally fictional) that is a massive conglomerate (usually private), holding monopolistic or near-monopolistic control over multiple markets (thus exhibiting both a horizontal and a vertical monopoly). Megacorps are so powerful that they are above the government laws, possess their own heavily armed (often military-sized) private armies, are operators of privatized police forces, hold "sovereign" territory, and even act as outright governments. They often exercise a large degree of control over their employees, taking the idea of "corporate cultu ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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The Gathering)
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Zvi Mowshowitz
Zvi Mowshowitz is a former professional Magic: The Gathering player who also held a developer intern position at Wizards of the Coast Magic R&D. He is known for having created innovative and sometimes game-breaking decks TurboZvi and My Fires. His first-place finishes include a Pro Tour and a Grand Prix. He has placed in the top eight of four Pro Tours, and earned over $140,000 playing Magic competitively. In 2007, Mowshowitz was elected into the Magic Hall of Fame. Mowshowitz is also an avid internet writer, previously with ''The Dojo'', ''Mindripper'', ''Brainburst'', ''StarCityGames'', and then for the official Magic website MagicTheGathering.com. In April 2006, he stopped writing for MagicTheGathering.com. Mowshowitz was the CEO of MetaMed, a medical research analysis firm. Mowshowitz is the son of American biochemist Deborah Mowshowitz Deborah Mowshowitz (''née'' Bernhardt) is an American biochemist and a Professor of Biology and Director of Undergraduate Programs and ...
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Plug-in (computing)
In computing, a plug-in (or plugin, add-in, addin, add-on, or addon) is a software component that adds a specific feature to an existing computer program. When a program supports plug-ins, it enables customization. A theme or skin is a preset package containing additional or changed graphical appearance details, achieved by the use of a graphical user interface (GUI) that can be applied to specific software and websites to suit the purpose, topic, or tastes of different users to customize the look and feel of a piece of computer software or an operating system front-end GUI (and window managers). Purpose and examples Applications may support plug-ins to: * enable third-party developers to extend an application * support easily adding new features * reduce the size of an application by not loading unused features * separate source code from an application because of incompatible software licenses. Types of applications and why they use plug-ins: * Digital audio workstation ...
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The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital subscribers. It also is a producer of popular podcasts such as '' The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national " newspaper of record". For print it is ranked 18th in the world by circulation and 3rd in the U.S. The paper is owned by the New York Times Company, which is publicly traded. It has been governed by the Sulzberger family since 1896, through a dual-class share structure after its shares became publicly traded. A. G. Sulzberger, the paper's publisher and the company's chairman, is the fifth generation of the family to head the pa ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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Inquest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). History and profile ''InQuest'' #0, the first issue, was published in April 1995. For issue #46 (February 1999), ''InQuest'' changed its name to ''InQuest Gamer'' (with ''Gamer'' in large text on the cover), clearly announcing that it was a magazine about games. Issue #53 made the ''InQuest'' title more prominent on the cover again and it had not been changed since then ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Wizard Entertainment
Wizard Entertainment Inc., formerly known as GoEnergy and Wizard World, is a producer of multi-genre fan conventions across North America. The company started as the holding company for Strato Malmas' interests in the energy business. Gareb Shamus started the previous bearer of the Wizard Entertainment name in 1991 as Wizard Press the publisher of one monthly magazine ('' Wizard''). That company evolved into a multi-title publishing company with diversified interests in branded products and related convention operations. By 2011, the company had discontinued its print division to focus exclusively on its convention business. Since then, they have expanded to producing thirteen annual conventions around the U.S. History Gareb Shamus founded '' Wizard'' magazine in January 1991 shortly after he graduated from college.Babka, Allison"Wizard World Inc.: A roving comic con looks to corner the geek market,"''The Riverfront Times'' (Apr. 3, 2014). The company was originally based in Conge ...
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InQuest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). History and profile ''InQuest'' #0, the first issue, was published in April 1995. For issue #46 (February 1999), ''InQuest'' changed its name to ''InQuest Gamer'' (with ''Gamer'' in large text on the cover), clearly announcing that it was a magazine about games. Issue #53 made the ''InQuest'' title more prominent on the cover again and it had not been changed since then ...
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