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Daggerfall
''The Elder Scrolls II: Daggerfall'' is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the ''Elder Scrolls'' series was released on September 20, 1996, for MS-DOS, following the success of 1994's '' The Elder Scrolls: Arena''. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall. Compared to its predecessor, ''Arena'', the player can now only travel within two provinces in Tamriel: High Rock and Hammerfell; however, ''Daggerfall'' consists of 15,000 cities, towns, villages, and dungeons for the character to explore. ''Arena''s experience-point based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. ''Daggerfall'' includes more customization options, featuring an improved character generation engine, as well as a GURP ...
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Daggerfall Promo Screenshot
''The Elder Scrolls II: Daggerfall'' is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the ''Elder Scrolls'' series was released on September 20, 1996, for MS-DOS, following the success of 1994's ''The Elder Scrolls: Arena''. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall. Compared to its predecessor, ''Arena'', the player can now only travel within two provinces in Tamriel: High Rock and Hammerfell; however, ''Daggerfall'' consists of 15,000 cities, towns, villages, and dungeons for the character to explore. ''Arena''s experience-point based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. ''Daggerfall'' includes more customization options, featuring an improved character generation engine, as well as a GURPS- ...
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Daggerfall2
''The Elder Scrolls II: Daggerfall'' is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the ''Elder Scrolls'' series was released on September 20, 1996, for MS-DOS, following the success of 1994's '' The Elder Scrolls: Arena''. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall. Compared to its predecessor, ''Arena'', the player can now only travel within two provinces in Tamriel: High Rock and Hammerfell; however, ''Daggerfall'' consists of 15,000 cities, towns, villages, and dungeons for the character to explore. ''Arena''s experience-point based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. ''Daggerfall'' includes more customization options, featuring an improved character generation engine, as well as a GU ...
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Bethesda Softworks
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks retained only its publishing function. In 2021, Microsoft purchased ZeniMax, maintaining that the company will continue to operate as a separate business. History 1986–1994: Early years Prior to founding Bethesda Softworks, Christopher Weaver was a technology forecaster and a communications engineer in the television and cable industries. After finishing grad school, he was hired by the American Broadcasting Company, where he wrote several memos about "the importance of alternative distribution systems and how satellites and broadband netw ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Next Generation Magazine
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lifec ...
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World Of Xeen
''Might and Magic V: Darkside of Xeen'' (originally released as ''Might and Magic: Darkside of Xeen'') is a science fantasy role-playing video game published and developed for multiple platforms by New World Computing in 1993. Based on the ''Might and Magic III: Isles of Terra'' game engine, it is the fifth game in the ''Might and Magic'' series, and is a direct sequel to ''Might and Magic IV: Clouds of Xeen'', concluding the story arc started in the original ''Might and Magic Book One: The Secret of the Inner Sanctum''. Like its predecessors, it was well received by both critics and players for its large game world and graphics, and was among the earliest games to make use of both animated cutscenes and Pulse-code modulation, PCM sound-based speech. Its unique integration mechanic with the game world of ''Clouds of Xeen'', allowing both games to be played in a combined format – ''World of Xeen'' – was considered revolutionary at the time. Gameplay Might and Magic V uses a ga ...
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