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Bannerlord
''Mount & Blade II: Bannerlord'' is a strategy action role-playing video game developed and published by TaleWorlds Entertainment, and co-published by Prime Matter. It is a prequel to '' Mount & Blade: Warband'', a stand-alone expansion for the 2008 game ''Mount & Blade''. ''Bannerlord'' takes place 210 years before its predecessor, with a setting inspired by the Migration Period. ''Bannerlord'' was announced in 2012. A Steam page for the game was created in late 2015; the following year, TaleWorlds began releasing weekly developer diaries detailing elements of the game. An early access version of the game was released on March 27, 2020 and quickly became the largest launch of the year on Steam, achieving nearly 250,000 concurrent players on Steam. The game was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on October 25, 2022. Gameplay ''Mount & Blade II: Bannerlord'' is a strategy/ action role-playing game. The fundamental gamep ...
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Mount & Blade
''Mount & Blade'' is a 2008 medieval Strategy video game, strategy action role-playing game for Microsoft Windows, developed by Turkish company TaleWorlds Entertainment, and published by Swedish company Paradox Interactive. In the game, the player controls a customized character to battle, trade, and manage a fief in the medieval land of Calradia. The game was developed by Armağan Yavuz and his wife İpek Yavuz, the founders of TaleWorlds Entertainment. The game was fully released on September 16, 2008, though Software release life cycle, alpha versions of the game were available prior to the full release. ''Mount & Blade'' initially received a mixed critical reception. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large Mod (computer gaming), modding community, but criticized it for its low graphics quality, as well as its repetitive dialogue and locations. A standalone expansion, ''Mount & Blade: Warband'', was released in ...
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TaleWorlds Entertainment
TaleWorlds Entertainment is an independent Turkey, Turkish video game developer and Video game publisher, publisher located in Ankara, Turkey, founded in 2005. TaleWorlds is an official brand of İkisoft Software Company and have been developing PC games under the brand "TaleWorlds Entertainment" since 2005. The company's first game, ''Mount & Blade'', was completed in September 2008, its second game ''Mount & Blade: Warband'' was released on March 29, 2010, and its third game, ''Mount & Blade: With Fire & Sword'', was released on May 3, 2011, and most recently the studio has released a prequel to Warband, ''Mount & Blade II: Bannerlord'', on March 30, 2020 as an early access title. Their studio is located in Middle East Technical University#METU-Technopolis, Middle East Technical University(METU)-Technopolis. History TaleWorlds Entertainment was founded by Armağan Yavuz, who studied Computer Engineering at Bilkent University. The company formed after members of the gaming comm ...
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Dialogue Tree
A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice of what to say and makes subsequent choices until the conversation ends. Certain video game genres, such as visual novels and dating sims, revolve almost entirely around these character interactions and branching dialogues. History The concept of the dialogue tree has existed long before the advent of video games. The earliest known dialogue tree is described in "The Garden of Forking Paths," a 1941 short story by Jorge Luis Borges, in which the combination book of Ts'ui Pên allows all major outcomes from an event branch into their own chapters. Much like the game counterparts this story reconvenes as it progresses (as possible outcomes would approach n where n is the number of options at each fork and m is the depth of the tree). Th ...
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Murder Holes
A murder hole or meurtrière is a hole in the ceiling of a gateway or passageway in a fortification through which the defenders could shoot, throw or pour harmful substances or objects such as rocks, arrows, scalding water, hot sand, quicklime, or boiling oil, down on attackers. Boiling oil was rarely used because of its cost. Similar holes, called machicolations, were often located in the curtain walls of castles, fortified manor houses, and city walls. The parapet would project over corbel In architecture, a corbel is a structural piece of stone, wood or metal jutting from a wall to carry a superincumbent weight, a type of bracket. A corbel is a solid piece of material in the wall, whereas a console is a piece applied to the s ...s so that holes would be located over the exterior face of the wall, allowing the defenders to target attackers at the base of the wall. The primary difference between these two features is in their location. Murder holes were located on ...
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Destructible Environment
In video games, the term destructible environment, or deformable terrain, refers to an environment within a game which can be wholly or partially destroyed by the player. It may refer to any part of the environment, including terrain, buildings and other man-made structures. A game may feature destructible environments to demonstrate its graphical prowess, underscore the potency of the player character's given abilities, and/or require the player to leverage them to solve problems or discover new paths and/or secrets. Early examples include the Taito shooter games '' Gun Fight'' (1975) and ''Space Invaders'' (1978), where the players could take cover behind destructible objects.Brian AshcraftHow Cover Shaped Gaming's Last Decade Kotaku An early example of a fully destructible environment can be found in Namco's 1982 game '' Dig Dug'', in which the whole of each level is destructible, though enemies can usually only follow the player through a combination of pre-made tracks and pat ...
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Gatehouse
A gatehouse is a type of fortified gateway, an entry control point building, enclosing or accompanying a gateway for a town, religious house, castle, manor house, or other fortification building of importance. Gatehouses are typically the most heavily armed section of a fortification, to compensate for being structurally the weakest and the most probable attack point by an enemy. There are numerous surviving examples in France, Austria, Germany, England and Japan. History Gatehouses made their first appearance in the early antiquity when it became necessary to protect the main entrance to a castle or town. Over time, they evolved into very complicated structures with many lines of defence. Strongly fortified gatehouses would normally include a drawbridge, one or more portcullises, machicolations, arrow loops and possibly even murder-holes where stones would be dropped on attackers. In some castles, the gatehouse was so strongly fortified it took on the function of a keep, som ...
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Merlon
A merlon is the solid upright section of a battlement (a crenellated parapet) in medieval architecture or fortifications.Friar, Stephen (2003). ''The Sutton Companion to Castles'', Sutton Publishing, Stroud, 2003, p. 202. Merlons are sometimes pierced by narrow, vertical embrasures or slits designed for observation and fire. The space between two merlons is called a crenel, and a succession of merlons and crenels is a crenellation. Crenels designed in later eras for use by cannons were also called embrasures. Etymology The term ''merlon'' comes from the French language, adapted from the Italian , possibly a shortened form of , connected to Latin (pitchfork), or from a diminutive , from or (a wall). An alternative etymology suggests that the medieval Latin (mentioned from the end of the 10th century) functioned as a diminutive of Latin , " blackbird", expressing an image of this bird sitting on a wall. As part of battlements As an essential part of battlements, merlons were ...
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Defensive Walls
A defensive wall is a fortification usually used to protect a city, town or other settlement from potential aggressors. The walls can range from simple palisades or earthworks to extensive military fortifications with towers, bastions and gates for access to the city. From ancient to modern times, they were used to enclose settlements. Generally, these are referred to as city walls or town walls, although there were also walls, such as the Great Wall of China, Walls of Benin, Hadrian's Wall, Anastasian Wall, and the Atlantic Wall, which extended far beyond the borders of a city and were used to enclose regions or mark territorial boundaries. In mountainous terrain, defensive walls such as ''letzis'' were used in combination with castles to seal valleys from potential attack. Beyond their defensive utility, many walls also had important symbolic functions representing the status and independence of the communities they embraced. Existing ancient walls are almost always masonry st ...
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Bombardment
A bombardment is an attack by artillery fire or by dropping bombs from aircraft on fortifications, combatants, or towns and buildings. Prior to World War I, the term was only applied to the bombardment of defenseless or undefended objects, houses, public buildings, etc. It was only loosely employed to describe artillery attacks upon forts or fortified positions in preparation for assaults by infantry. Since then, it has come to mean any mass attack delivered by artillery or short-range tactical missiles, and later, aerial bombardment delivered by aircraft or long-range missiles. History In its old strict sense, the term was only applied to the bombardment of defenseless or undefended objects, houses, public buildings, etc., by an assailant with the object of disheartening his opponent, and specially to force the civilian population and authorities of a besieged place to persuade their military commander to capitulate before the actual defenses of the place have been reduce ...
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Siege Engine
A siege engine is a device that is designed to break or circumvent heavy castle doors, thick city walls and other fortifications in siege warfare. Some are immobile, constructed in place to attack enemy fortifications from a distance, while others have wheels to enable advancing up to the enemy fortification. There are many distinct types, such as siege towers that allow foot soldiers to scale walls and attack the defenders, battering rams that damage walls or gates, and large ranged weapons (such as ballistae, catapults/trebuchets and other similar constructions) that attack from a distance by launching projectiles. Some complex siege engines were combinations of these types. Siege engines are fairly large constructions – from the size of a small house to a large building. From antiquity up to the development of gunpowder, they were made largely of wood, using rope or leather to help bind them, possibly with a few pieces of metal at key stress points. They could launch simple ...
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Siege
A siege is a military blockade of a city, or fortress, with the intent of conquering by attrition warfare, attrition, or a well-prepared assault. This derives from la, sedere, lit=to sit. Siege warfare is a form of constant, low-intensity conflict characterized by one party holding a strong, static, defensive position. Consequently, an opportunity for negotiation between combatants is common, as proximity and fluctuating advantage can encourage diplomacy. The art of conducting and resisting sieges is called siege warfare, siegecraft, or poliorcetics. A siege occurs when an attacker encounters a city or fortress that cannot be easily taken by a quick assault, and which refuses to Surrender (military), surrender. Sieges involve surrounding the target to block the provision of supplies and the reinforcement or escape of troops (a tactic known as "Investment (military), investment"). This is typically coupled with attempts to reduce the fortifications by means of siege engines, ar ...
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Xbox Series X And Series S
The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, the Xbox Series X/S consoles are part of the ninth generation of video game consoles. Rumors regarding the consoles first emerged in early 2019, with the line as a whole codenamed "Scarlett" and consisting of high-end and lower-end models codenamed "Anaconda" and "Lockhart" respectively; "Anaconda" was teased by Microsoft during E3 2019 under the codename "Project Scarlett", and unveiled during The Game Awards in December as Xbox Series X. On September 8, 2020, Microsoft unveiled the lower-end model, Xbox Series S. As with the Xbox One line, the consoles utilize an Advanced Micro Devices (AMD) CPU and GPU. Both models feature a new storage architecture based around solid-state drives to reduce loading times, support for hardware-accelera ...
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