A Thief's End
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A Thief's End
''Uncharted 4: A Thief's End'' is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the ''Uncharted'' series. Set several years after the events of '' Uncharted 3: Drake's Deception'', players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. ''A Thief's End'' is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes. Development of ''Uncharted 4'' began in 2011, soon after the release of ''Uncharted 3.'' It was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014 ...
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Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including ''Rings of Power'' and '' Way of the Warrior'' in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company. After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created ''Crash Bandicoot'' for the PlayStation in 1996. Naughty Dog developed three ''Crash Bandicoot'' games over the next several years. After developing ''Crash Team Racing'', the company began working on '' Jak and Daxter: The Precursor Legacy'' for the PlayStation 2. In 2004, Rubin, w ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Elena Fisher
Elena Fisher is a fictional character in the ''Uncharted'' series, developed by Naughty Dog. Elena appears in four video games in the main series: '' Uncharted: Drake's Fortune'', '' Uncharted 2: Among Thieves'', '' Uncharted 3: Drake's Deception'', and the final installment in the main series, '' Uncharted 4: A Thief's End''. While partially playable for short sections of the first game, Elena also acts as both a sidekick and love interest for Nathan Drake. Emily Rose both provided her voice and did the motion capture work for the character. Though originally a brunette, Naughty Dog made her a blonde with a more severe chin before the first game's release. She is an independent, strong female who acts as an equal to the series' protagonist Drake. In the games, she is a reporter who accompanies Drake on his adventures. Reception of her character has been mostly positive. She has been called one of the strongest video game females and her equality with male characters has been pra ...
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Amy Hennig
Amy Hennig (born August 19, 1964) is an American video game director and script writer, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game '' Michael Jordan: Chaos in the Windy City''. She later went to work for Crystal Dynamics, working primarily on the ''Legacy of Kain'' series (which she considers her greatest achievement). With Naughty Dog, she worked primarily on the ''Jak and Daxter'' and ''Uncharted'' series. Hennig believes that the creative direction of a script holds more importance than the graphics of the game. She has been called one of the most influential women in the video game industry by ''Edge'' magazine. Life Hennig graduated from University of California, Berkeley with a bachelor's degree in English literature. She went on to the film school at San Francisco State University, when she was hired as an artist for an A ...
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A Thief's End
''Uncharted 4: A Thief's End'' is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the ''Uncharted'' series. Set several years after the events of '' Uncharted 3: Drake's Deception'', players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. ''A Thief's End'' is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes. Development of ''Uncharted 4'' began in 2011, soon after the release of ''Uncharted 3.'' It was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014 ...
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Online Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), earl ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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Melee
A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which several aircraft, both friend and foe, are confusingly intermingled". History of the term In the 1579 translation of Plutarch's '' Lives of the noble Grecians and Romanes'', Sir Thomas North uses the term '' to refer to a disorganized retreat. The phrase was later used in its current spelling in Shakespeare's ''Richard III'', 1594: The phrase comes from the French expression ''pêle-mêle'', a rhyme based on the old French ''mesler'', meaning to mix or mingle. The French term ''melee'' was first used in English in c. 1640 (also derived from the old French ''mesler'', but the Old French stem survives in '' medley'' and ''meddle''). Lord Nelson described his tactics for the Battle of Trafalgar as inducing a "pell mell battle" focused o ...
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Platformer
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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Third-person View
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Henry Avery
Henry Every, also known as Henry Avery (20 August 1659after 1696), sometimes erroneously given as Jack Avery or John Avery, was an English pirate who operated in the Atlantic and Indian oceans in the mid-1690s. He probably used several aliases throughout his career, including Benjamin Bridgeman, and was known as Long Ben to his crewmen and associates. Dubbed "The Arch Pirate" and "The King of Pirates" by contemporaries, Every was infamous for being one of very few major pirate captains to escape with his loot without being arrested or killed in battle, and for being the perpetrator of what has been called the most profitable act of piracy in history. Although Every's career as a pirate lasted only two years, his exploits captured the public's imagination, inspired others to take up piracy, and spawned works of literature. Every began his pirate career while he was first mate aboard the warship ''Charles II''. As the ship lay anchored in the northern Spanish harbour of Corunna, ...
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