Zwicken
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Zwicken
Zwicken is an old Austrian and Germany, German card game for 4 to 6 players, which is usually played for small stakes and makes a good party game. It is one of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks. King (playing card), King > Ober (playing card), Ober/Queen (playing card), Queen > Unter (playing card), Unter/Jack (playing card), Jack > Ten > Nine > Eight > Seven. However, as the permanent, second highest trump – the 7/7 – outranks all cards except for the Trump Sow. Description Zwicken is a very common Austrian and German gambling game that is usually played for small stakes and makes a good party game. It is like a more intense version of the German game of Tippen – the general rules and mode of play are much the same – but there are significant differences, especially its permanent trump, the 7, and its 'hop and jump' (''Hupf un ...
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Tippen
Tippen, also known as Dreiblatt, Dreikart, Drei Karten, Dreekort, Kleinpréférence or Labet, is an historical Germany, German 3-card, plain-trick game which was popular as a gambling game for three or more players. The Danish version of the game was known as Trekort and more elaborate Swedish variants include Knack (card game), Knack and Köpknack. It appears to be related to the English game of 3-Card Lanterloo, Loo. It was banned as a gambling game in some places. History and etymology The game was described in 19th century anthologies and encyclopedias but appears related to 3-card Lanterloo, Loo, which was already described in the 18th century. In some locations the game was illegal. Dreiblatt is recorded as early as 1807 as a gambling game in which players received three cards, and Tippen is mentioned in 1790 as a gambling game similar to Grobhäusern and Trischak,Förster, Thomas (1790), ''Thomas Försters Erzählungen von seinen Reisen in allen vier Welttheilen.'' Vol. 1. ...
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Mauscheln
Mauscheln, also Maus or Vierblatt, is a gambling card game that resembles Tippen, which is commonly played in Germany and the countries of the old Austro-Hungarian Empire. Background Origin of the name The name Mauscheln means something like "(secretive) talk". According to ''Meyers Konversationslexikon'' of 1885 to 1892 the word ''Mauschel'' is derived from the Hebrew word ''moscheh'' "Moses", in Ashkenazi Herbrew ''Mausche, Mousche,'' and was a nickname for Jews; in Old German ''mauscheln'' means something like "speak with a Jewish accent" or haggle". The word first surfaced in the 17th century.Isabel Enzenbach: ''Mauscheln.'' In: Wolfgang Benz (ed.): ''Handbuch des Antisemitismus.'' Vol. 3: ''Begriffe, Ideologien, Theorien.'' De Gruyter Saur, Berlin 2008, ISBN 978-3-598-24074-4, p. 205 (retrieved via Verlag Walter de Gruyter, De Gruyter Online). Today ''mauscheln'' is a synonym for "scheme", "wheel and deal", "wangle" or "diddle". Other names for the game include Anschlage ...
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Mistigri (card Game)
Mistigri, historically Pamphile, is an old, French, trick-taking card game for three or four players that has elements reminiscent of poker. It is a member of the Rams family of games and, although it is a gambling game, often played for small stakes, it is also suitable as a party game or as a family game with children from the age of 12 upwards. Name Mistigri is a variant of ''Mouche'' or ''Lenterlu'' and a cousin of the English Lanterloo. It is known in Germany as Mönch ("Monk"), possibly a corruption of the French ''Mouche'' as ''Monche'' was the old German for monk. Meyer certainly equates it to ''Mouche'', ''Lenturla'' and ''Pamphile'', while Grupp also states that it is known as ''Trente et un'' ("Thirty-One") in French, but Méry's research shows that Mistigri was derived from ''Mouche'' (which was also called ''Lenturlu'') and was first named ''Pamphile''. It is related to the historical card game of Tippen. The game is named after the "mistigri" (French for "pussy ca ...
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Contra (card Game)
Kontraspiel, also called Contra, is a German 5-card plain-trick game for four individual players using 24 cards. Eldest hand has the first right to accept or make trumps. The Unters of Acorns and Leaves (the equivalent of the two black Jacks) are permanent highest trumps, the ''Wenzels''. Kontraspiel is similar to the Scandinavian game Polskpas and is recorded as early as 1811. History The earliest mention of Contra appears in a list of games in a 1755 poem. In 1773 it is described as one of the games played with "German cards" i.e. a 32-card German-suited pack, and, in 1786 it was reported that, along with Trischaken, it was a very popular game among the peasants in German-speaking lands.Cella, Johann Jakob''Freymüthige Aufsätze'' Vol. 3. Anspach: Benedikt Friedrich Haueisens, p. 161 The earliest rules appeared in the same 1773 source under a separate entry, but the first comprehensive account is given in Hammer's 1811 edition of ''Die deutschen Kartenspiele''. and then re ...
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Kratzen
Kratzen is an Austrian card game for three to six players that is played for small stakes usually using a 33-card William Tell pack. It is a member of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks. Unter (playing card), Unter > Ten > Nine > Eight > Seven. In the trump suit, the ''Weli'' is just below the Trump Sow. Playing The following rules are taken from kartenspiele.net, the source recommended by Geiser. The game is in two phases. In the first phase, players may not drop out and they contribute an ante or antes to the pot. In the second phase, the aim is to win the contents of the pot, but players may drop out for an individual hand if they think they are unlikely to take the minimum number of tricks. First phase – ''Muss'' The first deal is a 'force (cards), force' or ''Muss'' i.e. everyone has to participate; there is no option to 'drop o ...
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Lupfen (card Game)
Lupfen is a card game for 3–5 players that is played mainly in west Austria and south Germany, but also in Liechtenstein. The rules vary slightly from region to region, but the basic game in each variation is identical. It is one of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks.''Card Games: Rams Group''
at www.pagat.com. Retrieved 16 Oct 2018
Geiser, Remigius (2004). "100 Kartenspiele des Landes Salzburg"
in ''Talon'', Issue 13, p. 38.


History

In many ways, Lupfen rese ...
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Jack (playing Card)
A Jack or Knave, in some games referred to as a bower, is a playing card which, in traditional French and English decks, pictures a man in the traditional or historic aristocratic or courtier dress, generally associated with Europe of the 16th or 17th century. The usual rank of a jack is between the ten and the queen. History The earliest predecessor of the knave was the (second or under-deputy) in the Mamluk card deck. This was the lowest of the three court cards and like all court cards was depicted through abstract art or calligraphy. When brought over to Italy and Spain, the was made into an infantry soldier or page ranking below the knight card. In France, where the card was called the valet, the queen was inserted between the king and knight. The knight was subsequently dropped out of non-Tarot decks leaving the valet directly under the queen. The king-queen-valet format then made its way into England. As early as the mid-16th century the card was known in England a ...
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King (playing Card)
The king is a playing card with a picture of a king displayed on it. The king is usually the highest-ranking face card. In the French version of playing cards and tarot decks, the king immediately outranks the queen. In Italian and Spanish playing cards, the king immediately outranks the knight. In German and Swiss playing cards, the king immediately outranks the '' Ober''. In some games, the king is the highest-ranked card; in others, the ace is higher. Aces began outranking kings around 1500 with Trappola being the earliest known game in which the aces were highest in all four suits. In the Ace-Ten family of games such as pinochle and schnapsen, both the ace and the 10 rank higher than the king. History The king card is the oldest and most universal court card. It most likely originated in Persian Ganjifeh where kings are depicted as seated on thrones and outranking the viceroy cards which are mounted on horses. Playing cards were transmitted to Italy and Spain via the Ma ...
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Ober (playing Card)
The Ober, formerly Obermann, in Austrian also called the Manderl, is the court card in the German and Swiss styles of playing cards that corresponds in rank to the Queen in French packs. The name ''Ober'' (lit.: "over") is an abbreviation of the former name for these cards, ''Obermann'', which meant something like 'superior' or 'lord'. Van der Linde argues that the King, Ober and Unter in a pack of German cards represented the military ranks of general, officer (''Oberofficier'') and sergeant (''Unterofficier''), while the pip cards represented the common soldier. The figure depicted on an Ober is usually a nobleman or officer. It is distinguished from the lowest court card, the Unter (lit. "under", formerly ''Untermann'' or "vassal", "subject", "subordinate"), by the figure's suit sign located in the upper range of the card. In the Württemberg pattern the Ober appears on horseback, as they were inspired by Cego packs whose face cards included a Knight or Cavalier as well as t ...
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Queen (playing Card)
The queen is a playing card with a picture of a queen on it. In many European languages, the king and queen begin with the same letter so the latter is often called ''dame'' (lady) or variations thereof. In French playing cards, the usual rank of a queen is between the king and the jack. In tarot decks, it outranks the knight which in turn outranks the jack. In the Spanish deck and some Italian decks, the Queen does not exist and the Knight appears in them instead, with the same role and value. In several card games, including the middle eastern Trex and French Barbu, the queen is a major card to avoid taking, with each queen taken inflicting a penalty on the player. Similarly, in Hearts, the queen of spades is to be avoided, and is called a variety of unsavoury names. In the Paris pattern, each court card is identified as a particular historical or mythological personage as follows: Cultural references Regarding the anonymous nursery rhyme, " The Queen of Hearts" (publis ...
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Unter (playing Card)
The Unter, formerly Untermann, nicknamed the Wenzel, Wenz or Bauer, and (in Swiss) also called the Under, is the court card in German and Swiss-suited playing cards that corresponds to the Jack in French packs. The name ''Unter'' (lit.: "under") is an abbreviation of the former name for these cards, ''Untermann'', which meant something like 'subordinate' or 'vassal'. Van der Linde argues that the King, Ober and Unter in a pack of German cards represented the military ranks of general, officer (''Oberofficier'') and sergeant (''Unterofficier''), while the pip cards represented the common soldier. The Unter is distinguished from the '' Ober'' (lit. "over", formerly ''Obermann'') by the fact that the suit sign is located in the lower part of the image on single-headed cards or in the centre of the image on double-headed cards. Unters or ''Untermänner'' were described soon after the introduction of playing cards in Europe. In 1377, John of Rheinfelden wrote that the lowest court car ...
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Plain-trick
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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