Zope Content Management Framework
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Zope Content Management Framework
Zope is a family of free and open-source web application servers written in Python, and their associated online community. Zope stands for "Z Object Publishing Environment", and was the first system using the now common object publishing methodology for the Web. Zope has been called a Python killer app, an application that helped put Python in the spotlight. Over the last few years, the Zope community has spawned several additional web frameworks with disparate aims and principles, but sharing philosophy, people, and source code. Zope 2 is still the most widespread of these frameworks, largely thanks to the Plone content management system, which runs on Zope 2. BlueBream (earlier called Zope 3) is less widespread but underlies several large sites, including Launchpad. Grok was started as a more programmer-friendly framework, "Zope 3 for cavemen", and in 2009 Pyramid gained popularity in the Zope community as a minimalistic framework based on Zope principles. History The Zope C ...
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Web Framework
A web framework (WF) or web application framework (WAF) is a software framework that is designed to support the development of web applications including web services, web resources, and web APIs. Web frameworks provide a standard way to build and deploy web applications on the World Wide Web. Web frameworks aim to automate the overhead associated with common activities performed in web development. For example, many web frameworks provide libraries for database access, templating frameworks, and session management, and they often promote code reuse. Although they often target development of dynamic web sites, they are also applicable to static websites. History As the design of the World Wide Web was not inherently dynamic, early hypertext consisted of hand-coded HTML text files that were published on web servers. Any modifications to published pages needed to be performed by the pages' author. In 1993, the Common Gateway Interface (CGI) standard was introduced for i ...
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Backwards-compatibility
In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system. Modifying a system in a way that does not allow backward compatibility is sometimes called " breaking" backward compatibility. Such breaking usually incurs various types of costs, such as switching cost. A complementary concept is ''forward compatibility''; a design that is forward-compatible usually has a roadmap for compatibility with future standards and products. Usage In hardware A simple example of both backward and forward compatibility is the introduction of FM radio in stereo. FM radio was initially mono, with only one audio channel represented by one signal. With the introduction of two-channel stereo FM radio, many listeners had only mono FM receivers. Forward compatibility for mono receivers wi ...
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Internationalization And Localization
In computing, internationalization and localization (American English, American) or internationalisation and localisation (British English, British), often abbreviated i18n and l10n respectively, are means of adapting to different languages, regional peculiarities and technical requirements of a target locale (computer software), locale. Internationalization is the process of designing a software application so that it can be adapted to various languages and regions without engineering changes. Localization is the process of adapting internationalized software for a specific region or language by translating text and adding locale-specific components. Localization (which is potentially performed multiple times, for different locales) uses the infrastructure or flexibility provided by internationalization (which is ideally performed only once before localization, or as an integral part of ongoing development). Naming The terms are frequently abbreviated to the numeronyms ''i18n ...
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Template Attribute Language
The Template Attribute Language (TAL) is a templating language used to generate dynamic HTML and XML pages. Its main goal is to simplify the collaboration between programmers and designers. This is achieved by embedding TAL statements inside valid HTML (or XML) tags which can then be worked on using common design tools. TAL was created for Zope but is used in other Python-based projects as well. TASFIA The following attributes are used, normally prefixed by "tal:": ; define : creates local variables, valid in the element bearing the attribute (including contained elements) ; condition : decides whether or not to render the tag (and all contained text) ; repeat : creates a loop variable and repeats the tag iterating a sequence, e.g. for creating a selection list or a table ; content : replaces the content of the tag ; replace : replaces the tag (and therefore is not usable together with content or attributes) ; attributes : replaces the given attributes (e. g. by using tal:att ...
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Tag-based Language
A markup language is a text-encoding system which specifies the structure and formatting of a document and potentially the relationships among its parts. Markup can control the display of a document or enrich its content to facilitate automated processing. A markup language is a set of rules governing what markup information may be included in a document and how it is combined with the content of the document in a way to facilitate use by humans and computer programs. The idea and terminology evolved from the "marking up" of paper manuscripts (e.g., with revision instructions by editors), traditionally written with a red pen or blue pencil on authors' manuscripts. Older markup languages, which typically focus on typography and presentation, include Troff, TeX, and LaTeX. Scribe and most modern markup languages, such as XML, identify document components (for example headings, paragraphs, and tables), with the expectation that technology, such as stylesheets, will be used to apply ...
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HTML
Hypertext Markup Language (HTML) is the standard markup language for documents designed to be displayed in a web browser. It defines the content and structure of web content. It is often assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScript, a programming language. Web browsers receive HTML documents from a web server or from local storage and browser engine, render the documents into multimedia web pages. HTML describes the structure of a web page Semantic Web, semantically and originally included cues for its appearance. HTML elements are the building blocks of HTML pages. With HTML constructs, HTML element#Images and objects, images and other objects such as Fieldset, interactive forms may be embedded into the rendered page. HTML provides a means to create structured documents by denoting structural semantics for text such as headings, paragraphs, lists, Hyperlink, links, quotes, and other items. HTML elements are delineated ...
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Uniform Resource Locator
A uniform resource locator (URL), colloquially known as an address on the World Wide Web, Web, is a reference to a web resource, resource that specifies its location on a computer network and a mechanism for retrieving it. A URL is a specific type of Uniform Resource Identifier (URI), although many people use the two terms interchangeably. URLs occur most commonly to reference web pages (Hypertext Transfer Protocol, HTTP/HTTPS) but are also used for file transfer (File Transfer Protocol, FTP), email (mailto), database access (Java Database Connectivity, JDBC), and many other applications. Most web browsers display the URL of a web page above the page in an address bar. A typical URL could have the form http://www.example.com/index.html, which indicates a protocol (http), a hostname (www.example.com), and a file name (index.html). History Uniform Resource Locators were defined in in 1994 by Tim Berners-Lee, the inventor of the World Wide Web, and the URI working group of the In ...
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Information Hiding
In computer science, information hiding is the principle of segregation of the ''design decisions'' in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decision is changed. The protection involves providing a stable interface which protects the remainder of the program from the implementation (whose details are likely to change). Written in another way, information hiding is the ability to prevent certain aspects of a class or software component from being accessible to its clients, using either programming language features (like private variables) or an explicit exporting policy. Overview The term ''encapsulation'' is often used interchangeably with information hiding. Not all agree on the distinctions between the two, though; one may think of information hiding as being the principle and encapsulation being the technique. A software module hides information by encapsulating the informatio ...
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Web Server
A web server is computer software and underlying Computer hardware, hardware that accepts requests via Hypertext Transfer Protocol, HTTP (the network protocol created to distribute web content) or its secure variant HTTPS. A user agent, commonly a web browser or web crawler, initiates communication by making a request for a web page or other Web Resource, resource using HTTP, and the server (computing), server responds with the content of that resource or an List of HTTP status codes, error message. A web server can also accept and store resources sent from the user agent if configured to do so. The hardware used to run a web server can vary according to the volume of requests that it needs to handle. At the low end of the range are embedded systems, such as a router (computing), router that runs a small web server as its configuration interface. A high-traffic Internet website might handle requests with hundreds of servers that run on racks of high-speed computers. A reso ...
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Website
A website (also written as a web site) is any web page whose content is identified by a common domain name and is published on at least one web server. Websites are typically dedicated to a particular topic or purpose, such as news, education, commerce, entertainment, or social media. Hyperlinking between web pages guides the navigation of the site, which often starts with a home page. The most-visited sites are Google, YouTube, and Facebook. All publicly-accessible websites collectively constitute the World Wide Web. There are also private websites that can only be accessed on a private network, such as a company's internal website for its employees. Users can access websites on a range of devices, including desktops, laptops, tablets, and smartphones. The app used on these devices is called a web browser. Background The World Wide Web (WWW) was created in 1989 by the British CERN computer scientist Tim Berners-Lee. On 30 April 1993, CERN announced that the ...
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Cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the Interpreter (computing), interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application software, application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy (framework), Kivy, Qt (software), Qt, GTK, Flutter (software), Flutter, NativeScript, Xamarin, Apache Cordova, Ionic (mobile app framework ...
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