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In Games Workshop's ''Warhammer Fantasy'' and '' Warhammer 40,000'' fictional universes, Chaos refers to parasitic entities which live in a different plane of reality known as '' the Warp'' or ''Immaterium'' in ''Warhammer 40,000'' and as the Realm of Chaos in ''Warhammer Age of Sigmar''. The term can refer to these warp entities and their influence, the servants and worshippers of these entities, or even the parallel universe in which these entities are supposed to reside. The most powerful of these warp entities are those known as the Chaos Gods, also sometimes referred to as the Dark Gods, Ruinous Powers, or the Powers of Chaos. Similarities exist between the Warhammer idea of Chaos and the concept of Chaos from Michael Moorcock's Elric saga, which also influenced D&D's alignment system. Further similarities can be seen with the godlike extradimensional Great Old Ones of horror writer H. P. Lovecraft's stories. Realm of Chaos The first version of ''Realm of Chaos'' is a tw ...
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Star Of Chaos Warhammer
A star is an astronomical object comprising a luminous spheroid of plasma held together by its gravity. The nearest star to Earth is the Sun. Many other stars are visible to the naked eye at night, but their immense distances from Earth make them appear as fixed points of light. The most prominent stars have been categorised into constellations and asterisms, and many of the brightest stars have proper names. Astronomers have assembled star catalogues that identify the known stars and provide standardized stellar designations. The observable universe contains an estimated to stars. Only about 4,000 of these stars are visible to the naked eye, all within the Milky Way galaxy. A star's life begins with the gravitational collapse of a gaseous nebula of material composed primarily of hydrogen, along with helium and trace amounts of heavier elements. Its total mass is the main factor determining its evolution and eventual fate. A star shines for most of its active life du ...
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Bryan Ansell
Bryan Ansell is a British role-playing and war game designer. In 1985, he became managing director of Games Workshop, and bought Games Workshop from Steve Jackson and Ian Livingstone.Vector Magazine: Freedom in an Owned World


Education

Ansell attended Nottingham Boys High School and People's College.


Career

Bryan Ansell was the founder of and designer for . He had also run a fanzine entitled ''Trollcrusher''. In 1979, Games Workshop partnered with Ansell to found the company < ...
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Adeptus Titanicus
''Adeptus Titanicus'' is a tabletop science fiction mecha game published by Games Workshop (GW) in 1988 for use with the rules of ''Warhammer 40,000''. Several revised and expanded edition were released from 1994 to 2018. Description ''Adeptus Titanicus'' is a turn-based tabletop wargame for two or more players who control 6sm scale models of giant walking titans. The game(AT18) is usually played on a 4x4' area and uses alternating activations. Publication history First edition (''Adeptus Titanicus'') In an attempt to counter to the increasing popularity of FASA's ''Battletech'', GW published ''Adeptus Titanicus'' in 1988, a science fiction tabletop game designed by Jervis Johnson that features combat between "Imperial Titans" in the popular ''Warhammer 40,000'' universe. The game comes with *six 6sm scale "Battle Titans" with interchangeable weapons *eight polystrene buildings *diecut counters *a scale ruler *various dice *Titan cards *60-page rulebook The combat system uses ...
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Flatulence
Flatulence, in humans, is the expulsion of gas from the intestines via the anus, commonly referred to as farting. "Flatus" is the medical word for gas generated in the stomach or bowels. A proportion of intestinal gas may be swallowed environmental air, and hence flatus is not entirely generated in the stomach or bowels. The scientific study of this area of medicine is termed flatology. Flatus is brought to the rectum and pressurized by muscles in the intestines. It is normal to pass flatus ("to fart"), though volume and frequency vary greatly among individuals. It is also normal for intestinal gas to have a feculent or unpleasant odor, which may be intense. The noise commonly associated with flatulence ("blowing a raspberry") is produced by the anus and buttocks, which act together in a manner similar to that of an embouchure. Both the sound and odor are sources of embarrassment, annoyance or amusement (flatulence humor). There are several general symptoms related to intest ...
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The Ministry Of Silly Walks
"The Ministry of Silly Walks" is a sketch from the Monty Python comedy troupe's television show ''Monty Python's Flying Circus'', series 2, episode 1, which is entitled "Face the Press". The episode first aired on 15 September 1970. A shortened version of the sketch was performed for ''Monty Python Live at the Hollywood Bowl''. A satire on bureaucratic inefficiency, the sketch involves John Cleese as a bowler-hatted civil servant in a fictitious British government ministry responsible for developing silly walks through grants. Cleese, throughout the sketch, walks in a variety of silly ways. It is these various silly walks, more than the dialogue, that have earned the sketch its popularity. Cleese has cited the physical comedy of Max Wall, probably in character as Professor Wallofski, as important to its conception. Ben Beaumont-Thomas in ''The Guardian'' writes, "Cleese is utterly deadpan as he takes the stereotypical bowler-hatted political drone and ruthlessly skewers him. ...
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Monty Python
Monty Python (also collectively known as the Pythons) were a British comedy troupe who created the sketch comedy television show '' Monty Python's Flying Circus'', which first aired on the BBC in 1969. Forty-five episodes were made over four series. The Python phenomenon developed from the television series into something larger in scope and influence, including touring stage shows, films, albums, books and musicals. The Pythons' influence on comedy has been compared to the Beatles' influence on music. Regarded as an enduring icon of 1970s pop culture, their sketch show has been referred to as being "an important moment in the evolution of television comedy". Broadcast by the BBC between 1969 and 1974, ''Monty Python's Flying Circus'' was conceived, written and performed by its members Graham Chapman, John Cleese, Terry Gilliam, Eric Idle, Terry Jones, and Michael Palin. Loosely structured as a sketch show, but with an innovative stream-of-consciousness approach aided by Gil ...
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Mutants In Fiction
The concept of a mutant is a common trope in comic books and science fiction. The new phenotypes that appear in fictional mutations generally go far beyond what is typically seen in biological mutants and often result in the mutated life form exhibiting superhuman abilities or qualities. DC Comics In DC Comics, the term was first used in the 1980’s by a fictitious race of extraterrestrials known as the Dominators when they appeared in the '' Invasion!'' mini-series. For instance, Captain Comet manifested his powers at the birth when a comet activated his "metagene", gaining his abilities by the time he was eight. Marvel Comics In Marvel Comics, genetic mutation has been used as an explanation for super-powers since the 1950s. Mutants have played a major role in Marvel Comics, particularly the X-Men and related series. In the Marvel Comics Universe, they are a heavily persecuted minority where most people fear and hate them. Marvel Comics redefines the term to beings who ar ...
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Demonic Possession
Spirit possession is an unusual or altered state of consciousness and associated behaviors purportedly caused by the control of a human body by spirits, ghosts, demons, or gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Christianity,Mark 5:9, Luke 8:30 Haitian Vodou, Hinduism, Islam, Wicca, and Southeast Asian, African, and Native American traditions. Depending on the cultural context in which it is found, possession may be considered voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. In a 1969 study funded by the National Institute of Mental Health, spirit possession beliefs were found to exist in 74% of a sample of 488 societies in all parts of the world, with the highest numbers of believing societies in Pacific cultures and the lowest incidence among Native Americans of both North and South America. As Pentecostal and Charismatic Christian churches move into both African ...
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Slaanesh
In Games Workshop's ''Warhammer Fantasy'' and ''Warhammer 40,000'' fictional universes, Chaos refers to parasitic entities which live in a different plane of reality known as '' the Warp'' or ''Immaterium'' in ''Warhammer 40,000'' and as the Realm of Chaos in ''Warhammer Age of Sigmar''. The term can refer to these warp entities and their influence, the servants and worshippers of these entities, or even the parallel universe in which these entities are supposed to reside. The most powerful of these warp entities are those known as the Chaos Gods, also sometimes referred to as the Dark Gods, Ruinous Powers, or the Powers of Chaos. Similarities exist between the Warhammer idea of Chaos and the concept of Chaos from Michael Moorcock's Elric saga, which also influenced D&D's alignment system. Further similarities can be seen with the godlike extradimensional Great Old Ones of horror writer H. P. Lovecraft's stories. Realm of Chaos The first version of ''Realm of Chaos'' is a two- ...
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Khorne
In Games Workshop, Games Workshop's ''Warhammer Fantasy (setting), Warhammer Fantasy'' and ''Warhammer 40,000'' fictional universes, Chaos refers to parasitic entities which live in a different plane of reality known as ''the Warp (Warhammer), the Warp'' or ''Immaterium'' in ''Warhammer 40,000'' and as the Realm of Chaos in ''Warhammer Age of Sigmar''. The term can refer to these warp entities and their influence, the servants and worshippers of these entities, or even the parallel universe in which these entities are supposed to reside. The most powerful of these warp entities are those known as the Chaos Gods, also sometimes referred to as the Dark Gods, Ruinous Powers, or the Powers of Chaos. Similarities exist between the Warhammer idea of Chaos and the concept of Chaos from Michael Moorcock's Elric saga, which also influenced D&D's alignment system. Further similarities can be seen with the godlike extradimensional Great Old Ones of horror writer H. P. Lovecraft's stories. Rea ...
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Horus Heresy
Horus Heresy may refer to: *''The Horus Heresy'', a series of novels set in the Warhammer 40,000 setting and published by Black Library *Horus Heresy (card game) *Horus Heresy (2010 board game) *Horus Heresy (1993 board game) *The assertion that Jesus is in part based on Horus, in Christ myth theory The Christ myth theory, also known as the Jesus myth theory, Jesus mythicism, or the Jesus ahistoricity theory, is the view that "the story of Jesus is a piece of mythology", possessing no "substantial claims to historical fact". Alternatively ...
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Demon
A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, anime, and television series. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific. ''A Dictionary of Comparative Religion'' edited by S.G.F. Brandon 1970 In ancient Near Eastern religions and in the Abrahamic religions, including early Judaism and ancient-medieval Christian demonology, a demon is considered a harmful spiritual entity which may cause demonic possession, calling for an exorcism. Large portions of Jewish demonology, a key influence on Christianity and Islam, originated from a later form of Zoroastrianism, and was transferred to Judaism during the Persian era. Demons may or may not also be considered to be devils: minions of the Devil. In ma ...
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