Zip Zap
''Zip Zap'' is an action game developed by Ian Weatherburn for Imagine Software and released for the ZX Spectrum in 1983. Gameplay The player controls a robot sent to an unexplored planet called Hallucinor with the job of investigating it ahead of Space colonization, human colonisation. When it arrives, however, it is attacked by Extraterrestrial life, aliens and must manoeuvre its way through the planet, avoiding or killing the aliens, gathering fuel cells to remain powered, and escaping through Teleportation, teleportals to move on to the next level (role-playing games), level. The robot's circuitry has been damaged, however, so it cannot stop moving and has only limited brake, braking power. Reception While ''Home Computing Weekly'' said that the game had "professional packaging, amazing graphics, thoughtful facilities and [was] well priced" and ''Sinclair User'' said that it was an "excellent arcade-quality game," ''Crash (magazine), Crash'' noted that it was below Imagine' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine Software
Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, high-budget approach to packaging and advertising (at a time when this was not commonplace in the British software industry), as well as its self-promotion and ambition. Following Imagine's high-profile demise under mounting debts in 1984, the name was bought and used as a label by Ocean Software until the late 1980s. History Founding and early success Imagine Software was founded in 1982 by former members of Bug-Byte including Mark Butler, David Lawson and Eugene Evans. Butler and Evans had previously worked at Microdigital, one of the first computer stores in the UK. The owner of Microdigital, Bruce Everiss, was invited to join the company to run the company day-to-day and run the PR department. Imagine Software produced several very ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Level (role-playing Games)
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience le ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ... home computer. There are currently games in this incomplete list. __NOTOC__ Original run (1982–1994) Homebrew References External linksSpectrum Computing an up-to-date database of ZX Spectrum software {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Popular Computing Weekly
''Popular Computing Weekly'' was a computer magazine in the UK published from 1982 to 1990. It was sometimes referred to as ''PCW'' (although that abbreviation is more commonly associated with ''Personal Computer World'' magazine). Overview The magazine was first published on 23 April 1982. Its subject range was general, covering gaming, business, and productivity software. The founding company was Sunshine Publications based in London and the launch editor was Duncan Scot. During 1989 it incorporated '' Computer Gamesweek''. It was noteworthy for being the UK's only national weekly computer magazine of the time, and for its back page being dominated by an advertisement in the form of a comic strip, ''Piman'', by the firm Automata UK between the years 1983 and 1986. A further noteworthy feature of the early editions was the high-quality artwork on the magazine covers. These had disappeared by 1983. One other noteworthy and regular column was about adventure games, notably te ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brake
A brake is a mechanical device that inhibits motion by absorbing energy from a moving system. It is used for slowing or stopping a moving vehicle, wheel, axle, or to prevent its motion, most often accomplished by means of friction. Background Most brakes commonly use friction between two surfaces pressed together to convert the kinetic energy of the moving object into heat, though other methods of energy conversion may be employed. For example, regenerative braking converts much of the energy to electrical energy, which may be stored for later use. Other methods convert kinetic energy into potential energy in such stored forms as pressurized air or pressurized oil. Eddy current brakes use magnetic fields to convert kinetic energy into electric current in the brake disc, fin, or rail, which is converted into heat. Still other braking methods even transform kinetic energy into different forms, for example by transferring the energy to a rotating flywheel. Brakes are generally ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Teleportation
Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature and in other popular culture. Teleportation is often paired with time travel, being that the travelling between the two points takes an unknown period of time, sometimes being immediate. An apport is a similar phenomenon featured in parapsychology and spiritualism. There is no known physical mechanism that would allow for teleportation. Frequently appearing scientific papers and media articles with the term ''teleportation'' typically report on so-called " quantum teleportation", a scheme for information transfer which, due to the no-communication theorem, still would not allow for faster-than-light communication. Etymology The use of the term ''teleport'' to describe the hypothetical movement of material objects between one place and another without physically traversing the distance ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1983 In Video Gaming
1983 has seen many sequels and prequels in video games, such as ''Mario Bros.'' and '' Pole Position II'', along with new titles such as '' Astron Belt'', ''Champion Baseball'', ''Dragon's Lair'', ''Elevator Action'', ''Spy Hunter'' and ''Track & Field''. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game ''Pole Position'', while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980. Financial performance * In the United States, arcade video game revenues are worth $2.9 billion (equivalent to $ adjusted for inflation). * In the United States, home video game sales are worth $2 billion (equivalent to $ adjusted for inflation). * In Japan, home video game sales approach ¥400 billion (equivalent to at the time, or $ a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fuel Cell
A fuel cell is an electrochemical cell that converts the chemical energy of a fuel (often hydrogen) and an oxidizing agent (often oxygen) into electricity through a pair of redox reactions. Fuel cells are different from most batteries in requiring a continuous source of fuel and oxygen (usually from air) to sustain the chemical reaction, whereas in a battery the chemical energy usually comes from substances that are already present in the battery. Fuel cells can produce electricity continuously for as long as fuel and oxygen are supplied. The first fuel cells were invented by Sir William Grove in 1838. The first commercial use of fuel cells came more than a century later following the invention of the hydrogen–oxygen fuel cell by Francis Thomas Bacon in 1932. The alkaline fuel cell, also known as the Bacon fuel cell after its inventor, has been used in NASA space programs since the mid-1960s to generate power for satellites and space capsules. Since then, fuel cells have b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Extraterrestrial Life
Extraterrestrial life, colloquially referred to as alien life, is life that may occur outside Earth and which did not originate on Earth. No extraterrestrial life has yet been conclusively detected, although efforts are underway. Such life might range from simple forms like prokaryotes to intelligent beings, possibly bringing forth civilizations that might be far more advanced than humankind. The Drake equation speculates about the existence of sapient life elsewhere in the universe. The science of extraterrestrial life is known as astrobiology. Speculation about the possibility of inhabited "worlds" outside the planet Earth dates back to antiquity. Multiple early Christian writers discussed the idea of a "plurality of worlds" as proposed by earlier thinkers such as Democritus; Augustine references Epicurus's idea of innumerable worlds "throughout the boundless immensity of space" (originally expressed in his Letter to Herodotus) in ''The City of God''. In his first century p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |