Zhu–Takaoka String Matching Algorithm
In computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ..., the Zhu–Takaoka string matching algorithm is a variant of the Boyer–Moore string-search algorithm. It uses two consecutive text characters to compute the bad-character shift. It is faster when the alphabet or pattern is small, but the skip table grows quickly, slowing the pre-processing phase. References * * *http://www-igm.univ-mlv.fr/~lecroq/string/node20.html {{Strings String matching algorithms ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Boyer–Moore String-search Algorithm
In computer science, the Boyer–Moore string-search algorithm is an efficient string-searching algorithm that is the standard benchmark for practical string-search literature. It was developed by Robert S. Boyer and J Strother Moore in 1977. The original paper contained static tables for computing the pattern shifts without an explanation of how to produce them. The algorithm for producing the tables was published in a follow-on paper; this paper contained errors which were later corrected by Wojciech Rytter in 1980. The algorithm preprocesses the string being searched for (the pattern), but not the string being searched in (the text). It is thus well-suited for applications in which the pattern is much shorter than the text or where it persists across multiple searches. The Boyer–Moore algorithm uses information gathered during the preprocess step to skip sections of the text, resulting in a lower constant factor than many other string search algorithms. In general, th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Skip Table
Skip or Skips may refer to: Acronyms * SKIP (Skeletal muscle and kidney enriched inositol phosphatase), a human gene * Simple Key-Management for Internet Protocol * SKIP of New York (Sick Kids need Involved People), a non-profit agency aiding families with sick or developmentally disabled children * System of Kanji Indexing by Patterns, an original system for indexing kanji by the Kodansha Kanji Learner's Dictionary Business * Skip (company), scooter sharing service * Skip Ltd., a Japanese video game developer * SkipTheDishes, food delivery company Characters * Skip Ricter, a character in the movie ''Cars'' * the title character of the autobiography ''My Dog Skip'' by Willie Morris and the film adaptation of the same name * Skip, a minor character from the TV series ''Angel'' * Skip, a character from the British children's show ''Bob the Builder'' * Skips, a character on the American animated series ''Regular Show'' * Skips, on '' Camp Lazlo'', an American animated TV s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pre-processing
In computer science, a preprocessor (or precompiler) is a program that processes its input data to produce output that is used as input in another program. The output is said to be a preprocessed form of the input data, which is often used by some subsequent programs like compilers. The amount and kind of processing done depends on the nature of the preprocessor; some preprocessors are only capable of performing relatively simple textual substitutions and macro expansions, while others have the power of full-fledged programming languages. A common example from computer programming is the processing performed on source code before the next step of compilation. In some computer languages (e.g., C and PL/I) there is a phase of translation known as ''preprocessing''. It can also include macro processing, file inclusion and language extensions. Lexical preprocessors Lexical preprocessors are the lowest-level of preprocessors as they only require lexical analysis, that is, they oper ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |