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Zero Divide
is a fighting video game that was released for the PlayStation in 1995. Ports and sequels *''Zero Divide'', Windows (1996) - developed by Kinesoft and published by GameBank in Japan, and Interplay in the United States. In 1999 it was included in the German compilation ''All You Can Play: 10 Action-Games''. *''Zero Divide 2: The Secret Wish'', PlayStation (June 27, 1997) - developed and published by Zoom. Sony published ''Zero Divide 2'' in Europe in 1998. No company expressed interest in publishing the game in North America. *''Zero Divide: The Final Conflict'', Sega Saturn (November 20, 1997) - Japan-exclusive, developed and published by Zoom. Reception The game sold 228,950 units in Japan and 27,049 units in the United States, for a combined units sold in Japan and the United States. Upon the PlayStation version's release, critics generally praised the graphics, techno soundtrack, variety of character designs, solid gameplay, and the way fighters can hang onto the edge ...
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Zero Divide
is a fighting video game that was released for the PlayStation in 1995. Ports and sequels *''Zero Divide'', Windows (1996) - developed by Kinesoft and published by GameBank in Japan, and Interplay in the United States. In 1999 it was included in the German compilation ''All You Can Play: 10 Action-Games''. *''Zero Divide 2: The Secret Wish'', PlayStation (June 27, 1997) - developed and published by Zoom. Sony published ''Zero Divide 2'' in Europe in 1998. No company expressed interest in publishing the game in North America. *''Zero Divide: The Final Conflict'', Sega Saturn (November 20, 1997) - Japan-exclusive, developed and published by Zoom. Reception The game sold 228,950 units in Japan and 27,049 units in the United States, for a combined units sold in Japan and the United States. Upon the PlayStation version's release, critics generally praised the graphics, techno soundtrack, variety of character designs, solid gameplay, and the way fighters can hang onto the edge ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the ''Fallout (series), Fallout'' series and as a publisher for the ''Baldur's Gate'' and ''Descent (1995 video game), Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military w ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party gam ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Phalanx (video Game)
''Phalanx'' (full title: ''Phalanx: The Enforce Fighter A-144'') is a 1991 space shooter video game developed by ZOOM Inc. and Kemco for the Sharp X68000, Super Nintendo Entertainment System and Game Boy Advance. The game was released for the X68000 in Japan in 1991, for the SNES in Japan on August 7, 1992, in North America in October 1992 and in the same year in Europe, as well as for the Game Boy Advance in Japan on October 26, 2001, in Europe on November 23, 2001 and in North America on December 27, 2001. ''Phalanx'' is infamous for the incongruous box art in its American release: it displays a bearded, elderly man dressed in overalls, wearing a fedora and playing a banjo while a futuristic spaceship flies in the background. The popular media site IGN named it their fifth "Most Awesome Cover" in a top 25 countdown on their website. The advertising company responsible for the box art later admitted that they had deliberately chosen this theme in order to attract the customer wit ...
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