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Zachtronics
Zachtronics LLC is an American indie video game studio, best known for their engineering puzzle games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include '' SpaceChem'', ''Infinifactory'', '' TIS-100'', and '' Shenzhen I/O''. History Zachtronics was founded by American video game designer and programmer Zach Barth in 2000. Barth started creating games early in life and further developed his programming skills at Rensselaer Polytechnic Institute (RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading the interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in Albany, New York. In 2008, the team produced ''Capable Shopper'', a shopping simulation game for players with various degrees of disability. Barth's initial games were ...
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Shenzhen I/O
''Shenzhen I/O'' is a puzzle video game and programming game developed by Zachtronics for Microsoft Windows, Linux, and macOS-based personal computers. The game was released in November 2016. Gameplay ''Shenzhen I/O'' is a puzzle video game set in the near future in which players assume the role of an electronics engineer who has emigrated to Shenzhen, China to work for fictional technology company Shenzhen Longteng Electronics. The player is tasked with creating products for clients, which involves constructing circuits and then writing code to run them. The programming language used in the game is similar to assembly language and the circuit elements resemble simplified versions of real-world electronics. The game allows players to create their own challenges by writing Lua scripts. Development and release ''Shenzhen I/O'' was developed by Zachtronics. The game is seen as a spiritual successor to their previous title '' TIS-100'', a coding puzzle game released in 2015. ''Shen ...
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Exapunks
''Exapunks'' is a programming game developed by Zachtronics. It was released into early access on August 9, 2018, and fully released on October 22, 2018. Gameplay ''Exapunks'' takes place in an alternate timeline in the year 1997. The fictional world of ''Exapunks'' is heavily computerized, and a disease called "the phage" is ravaging the population, turning the bodies of those affected into computerized components. The player takes on the role of Moss, a hacker who breaks into computer systems in order to afford a $700/day drug to slow the progress of his phage affliction. His hacking missions are given to him by a mysterious artificial intelligence known as EMBER-2. Each mission takes place inside a network of interconnected and specialized computer systems. Using programmable software agents called EXAs, the player must accomplish each given task by writing computer code to cleverly manipulate the data stored on the network's systems. The EXAs' instruction set features a few ...
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TIS-100
''TIS-100'' is a programming/puzzle video game developed by Zachtronics Industries. The game has the player develop mock assembly language code to perform certain tasks on a fictional, virtualized 1970s computer that has been corrupted. The game was released for Microsoft Windows, OS X, and Linux personal computers in July 2015. Gameplay Within ''TIS-100'', the player is said to have come across a malfunctioning TIS-100 computer ("Tessellated Intelligence System") and its manual, based on early computers of the 1980s. The computer is presented to the player as twelve separate processing nodes laid out in a four-by-three grid. Each node has a single processor register to store a numerical value as well as a backup register. Nodes also hold their own assembly language program as entered by the user. The assembly language, a simplified version of real-world assembly languages, allows the node to accept external input or a numerical value sent from an adjacent node, perform bas ...
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Opus Magnum (video Game)
''Opus Magnum'' is a puzzle-based programming game developed by Zachtronics. It was released for Microsoft Windows, Linux and macOS in December 2017, following about two months of early access. In the game, the player must assemble a series of machines using various tools and program them to complete alchemy-related tasks. The player can advance with any working solution to each problem, but is challenged through leaderboards to produce a machine that does the task in the shortest time, with the lowest cost of materials, and/or the smallest occupied area. ''Opus Magnum'' is based on ''The Codex of Alchemical Engineering'', one of the earliest Flash games made by Zach Barth prior to establishing Zachtronics. Gameplay ''Opus Magnum'' has the player take the role of an alchemist to create required products by manipulating atoms of base alchemy elements (the classic elements as well as the metals of antiquity) through a device they construct within a transmutation engine. The engi ...
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Ironclad Tactics
''Ironclad Tactics'' is a strategy-based video game created by independent developer Zachtronics. The game takes place in an alternate history at the onset of the American Civil War where robot-like "ironclad" machines are used alongside human troops by both sides in the war. The game incorporates elements of collectible card games, whereby the player constructs a deck of cards earned from previous matches for the deployment, outfitting, and tactics of human and ironclad troops to achieve specific victory conditions. The game features single player and co-operative multiplayer campaign modes as well as skirmishes between two players. The game was released for Microsoft Windows, OS X, and Linux-based computers in September 2013, and later for Android devices and the PlayStation 4. Plot The game is set in an alternate history at the onset of the American Civil War in 1860, and follows the story of Maxwell and Joseph, who are both employed by the United States Navy's Bureau of St ...
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Infinifactory
''Infinifactory'' is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes. The game combines elements of Zachtronics' previous '' SpaceChem'' and ''Infiniminer'', with the assembly lines being built from blocks in a three-dimensional space. Gameplay ''Infinifactory'' is a puzzle game, structured as several sets of puzzles based on various tasks. The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment; the character does not appear to be the first one that has been taken for this purpose as throughout the levels are the corpses of other abducted humans, which the player can find and listen to their la ...
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Programming Game
A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a visual language to simplify the programming metaphor. Programming games broadly fall into two areas: single-player games where the programming elements either make up part of or the whole of a puzzle game, and multiplayer games where the player's automated program is pitted against other players' programs. As puzzle games Early games in the genre include '' System 15000'' and ''Hacker'', released in 1984 and 1985 respectively. Programming games have been used as part of puzzle games, challenging the player to achieve a specific result once the program starts operating. An example of such a game is '' SpaceChem'', where the player must use its visual language to manipulate two waldos as to disassemble and reassemble chemical molecules. In s ...
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Mojang
Mojang Studios is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game '' Minecraft'', the best-selling video game of all time. Mojang Studios was founded by the independent video game designer Markus Persson in 2009 as Mojang Specifications for ''Minecraft''s development. The studio inherited its name from another video game venture Persson had left two years prior. Following the game's initial release, Persson, in conjunction with Jakob Porsér, incorporated the business as Mojang AB in late 2010, and hired Carl Manneh as the company's chief executive officer. Other early hires included Daniel Kaplan and Jens Bergensten. ''Minecraft'' became highly successful, giving Mojang sustained growth. With a desire to move on from the game, Persson offered to sell his share in Mojang, and the company was acquired by Microsoft in November 2014. Persson, Porsér, and Manneh subsequently left Mojang, with Jonas Må ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the Unite ...
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Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedi ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named in ...
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Humble Indie Bundle
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront. The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary, though operates as a separate subsidiary. Initial bundles were typically collections of independently developed games featuring multi-platform support (including Microsoft Windows, macOS, and Linux platforms) provided without digital rights management (DRM). Occurring ...
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