Yen's Algorithm
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Yen's Algorithm
In graph theory, Yen's algorithm computes single-source ''K''-shortest loopless paths for a graph with non-negative edge cost. The algorithm was published by Jin Y. Yen in 1971 and employs any shortest path algorithm to find the best path, then proceeds to find ''K'' − 1 deviations of the best path. Algorithm Terminology and notation Description The algorithm can be broken down into two parts, determining the first k-shortest path, A^1, and then determining all other ''k''-shortest paths. It is assumed that the container A will hold the ''k''-shortest path, whereas the container B, will hold the potential ''k''-shortest paths. To determine A^1, the shortest path from the source to the sink, any efficient shortest path algorithm can be used. To find the A^k, where k ranges from 2 to K, the algorithm assumes that all paths from A^1 to A^ have previously been found. The k iteration can be divided into two processes, finding all the deviations _i and choosing a ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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K Shortest Path Routing
The ''k'' shortest path routing problem is a generalization of the shortest path routing problem in a given network. It asks not only about a shortest path but also about next ''k−1'' shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless ''k'' shortest paths. Finding ''k'' shortest paths is possible by extending Dijkstra algorithm or Bellman-Ford algorithm. History Since 1957 many papers were published on the ''k'' shortest path routing problem. Most of the fundamental works were done between 1960s and 2001. Since then, most of the research has been on the problem's applications and its variants. In 2010, Michael Günther et al. published a book on ''Symbolic calculation of ''k''-shortest paths and related measures with the stochastic process algebra tool CASPA''. Algorithm The Dijkstra algorithm can be generalized to find the ''k'' shortest paths. Variations There are two main variations of the ''k'' shortest pa ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a Set (mathematics), set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' m ...
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Glossary Of Graph Theory
This is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges. Symbols A B C D E F G H I K L M N O ...
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Shortest Path Algorithm
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length of the segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. It is defined here for undirected graphs; for directed graphs the definition of path requires that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V such that v_i is adjacent to v_ for 1 \leq i ...
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K Shortest Path Routing
The ''k'' shortest path routing problem is a generalization of the shortest path routing problem in a given network. It asks not only about a shortest path but also about next ''k−1'' shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless ''k'' shortest paths. Finding ''k'' shortest paths is possible by extending Dijkstra algorithm or Bellman-Ford algorithm. History Since 1957 many papers were published on the ''k'' shortest path routing problem. Most of the fundamental works were done between 1960s and 2001. Since then, most of the research has been on the problem's applications and its variants. In 2010, Michael Günther et al. published a book on ''Symbolic calculation of ''k''-shortest paths and related measures with the stochastic process algebra tool CASPA''. Algorithm The Dijkstra algorithm can be generalized to find the ''k'' shortest paths. Variations There are two main variations of the ''k'' shortest pa ...
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Dijkstra Algorithm
Dijkstra's algorithm ( ) is an algorithm for finding the shortest paths between nodes in a graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree. For a given source node in the graph, the algorithm finds the shortest path between that node and every other. It can also be used for finding the shortest paths from a single node to a single destination node by stopping the algorithm once the shortest path to the destination node has been determined. For example, if the nodes of the graph represent cities and edge path costs represent driving distances between pairs of cities connected by a dire ...
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IEEE
The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operations center in Piscataway, New Jersey. The mission of the IEEE is ''advancing technology for the benefit of humanity''. The IEEE was formed from the amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers in 1963. Due to its expansion of scope into so many related fields, it is simply referred to by the letters I-E-E-E (pronounced I-triple-E), except on legal business documents. , it is the world's largest association of technical professionals with more than 423,000 members in over 160 countries around the world. Its objectives are the educational and technical advancement of electrical and electronic engineering, telecommunications, computer engineering and similar disciplines. History Origin ...
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Eugene Lawler
Eugene Leighton (Gene) Lawler (1933 – September 2, 1994) was an American computer scientist and a professor of computer science at the University of California, Berkeley... Reprinted in . Academic life Lawler came to Harvard as a graduate student in 1954, after a three-year undergraduate B.S. program in mathematics at Florida State University. He received a master's degree in 1957, and took a hiatus in his studies, during which he briefly went to law school and worked in the U.S. Army, at a grinding wheel company,. and as an electrical engineer at Sylvania from 1959 to 1961.Editorial staff (1995) ''In Memoriam: Eugene L. Lawler'', SIAM Journal on Computing 24(1), 1-2. He returned to Harvard in 1958, and completed his Ph.D. in applied mathematics in 1962 under the supervision of Anthony G. Oettinger with a dissertation entitled ''Some Aspects of Discrete Mathematical Programming''.. He then became a faculty member at the University of Michigan until 1971, when he moved to Be ...
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Bellman–Ford Algorithm
The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. The algorithm was first proposed by , but is instead named after Richard Bellman and Lester Ford Jr., who published it in 1958 and 1956, respectively. Edward F. Moore also published a variation of the algorithm in 1959, and for this reason it is also sometimes called the Bellman–Ford–Moore algorithm. Negative edge weights are found in various applications of graphs, hence the usefulness of this algorithm. If a graph contains a "negative cycle" (i.e. a cycle whose edges sum to a negative value) that is reachable from the source, then there is no ''cheapest'' path: any path that has a point on the negative cycle can be made cheaper by one more walk ...
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Graph Algorithms
The following is a list of well-known algorithms along with one-line descriptions for each. Automated planning Combinatorial algorithms General combinatorial algorithms * Brent's algorithm: finds a cycle in function value iterations using only two iterators * Floyd's cycle-finding algorithm: finds a cycle in function value iterations * Gale–Shapley algorithm: solves the stable marriage problem * Pseudorandom number generators (uniformly distributed—see also List of pseudorandom number generators for other PRNGs with varying degrees of convergence and varying statistical quality): ** ACORN generator ** Blum Blum Shub ** Lagged Fibonacci generator ** Linear congruential generator ** Mersenne Twister Graph algorithms * Coloring algorithm: Graph coloring algorithm. * Hopcroft–Karp algorithm: convert a bipartite graph to a maximum cardinality matching * Hungarian algorithm: algorithm for finding a perfect matching * Prüfer coding: conversion between a labeled tree an ...
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