Yuke's Games
Yuke's Co. Ltd. is a Japanese video game developer based in Osaka. It was established on 26 February 1993 by Yukinori Taniguchi. The company is best known for developing the ''WWE'' video game series, based on the professional wrestling promotion of the same name, until 2018. History Founded in 1993, Yuke's was named after founder Yukinori Taniguchi's high school nickname. The first two games that the company developed were the platform game ''Hermie Hopperhead'' and the pro wrestling game ''Toukon Retsuden''. The latter title was a best-seller in Japan. Though Activision purchased the rights to publish the game in North America and began localization work, only the first game was localized, becoming ''Power Move Pro Wrestling'' with a different roster of wrestlers. Beginning in 2000, Yuke's began to develop wrestling games for THQ based on the World Wrestling Federation (WWF; now WWE). They were recommended to THQ by Aki, who had developed their own line of wrestling games. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Compan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2K Games
2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month. Originally based in New York City, it moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as COO. A motion capture studio for 2K is based in Petaluma, California. History On January 24, 2005, Take-Two Interactive announced that it had acquired Visual Concepts, including its Kush Games subsidiary and the intellectual property of the ''2K'' sports-game series, from Sega for million. The following day Take-Two Interactive established the 2K publishing label, consisting of the sub-labels 2K Games and 2K Sports, with the latter focusing on sports games. Several of Take-Two Interactive's development studios—Visual Concepts, Kush Games, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scrap Panic
Scrap consists of recyclable materials, usually metals, left over from product manufacturing and consumption, such as parts of vehicles, building supplies, and surplus materials. Unlike waste, scrap has monetary value, especially recovered metals, and non-metallic materials are also recovered for recycling. Once collected, the materials are sorted into types — typically metal scrap will be crushed, shredded, and sorted using mechanical processes. Scrap recycling is important for creating a more sustainable economy or creating a circular economy, using significantly less energy and having far less environmental impact than producing metal from ore. Metal recycling, especially of structural steel, ships, used manufactured goods, such as vehicles and white goods, is a major industrial activity with complex networks of wrecking yards, sorting facilities and recycling plants. Processing Scrap metal originates both in business and residential environments. Typically a "scrapp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PlayStation (console)
The (abbreviated as PS, commonly known as the PS1/PS one or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. The console proved po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tomy
is a Japanese entertainment company that makes children's toys and merchandise. It was created from a merger on March 1st 2006 of two companies: Tomy (founded in 1924 as Tomiyama, changing the name to Tomy in 1963) and long-time rival Takara (founded in 1955). The company has its headquarters in Katsushika, Tokyo. History and corporate name Before the merger The company was named Tomy as an abridgement of Tomiyama, which was the founder's surname. Starting as a manufacturer, Tomy had the largest product development team in the toy industry and plaudits for its technology. Nonetheless, by its third generation, president Mikitaro Tomiyama decided to streamline the company to be more competitive with wholesaler Bandai. Bandai developed its products more quickly, which was more appealing to television properties that required a fast turnaround. Despite internal and external opposition, Tomiyama was determined to aggressively pursue TV licenses such as Akakage, Giant Rob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Toukon Retsuden
''Power Move Pro Wrestling'' (NJPW 闘魂列伝 Toukon Retsuden or Furious Legend in Japan) is a video game developed by Yuke's Co., Ltd. and published by Tomy for the PlayStation. Gameplay ''Power Move Pro Wrestling'' is a pro wrestling game featuring 12 wrestlers. The original Japanese version of the game was originally a New Japan Pro-Wrestling licensed video game; due to the then-limited popularity of the promotion outside the country, an original roster of wrestlers was created for ''Power Move Pro Wrestling'' while retaining NJPW wrestler move sets. Reception '' Next Generation'' reviewed the PlayStation version of the game, rating it four stars out of five, and stated that "If there was a game that screamed for a WWF license and a US release, this is the one." '' Next Generation'' reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "Overall, the impact is somewhat less than what we'd hoped for from a U.S. port, but ''Power Mo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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WWF No Mercy (video Game)
''WWF No Mercy'' is a professional wrestling video game released in 2000 by THQ for the Nintendo 64. It is based on the World Wrestling Federation (WWF, now WWE) and is named after the company's annual event of the same name. Developed by Asmik Ace Entertainment and AKI Corporation, ''No Mercy'' is the last in a series of Nintendo 64 wrestling games from the companies that started with '' WCW vs. nWo: World Tour''. ''No Mercy'' features various improvements over its predecessor, 1999's '' WWF WrestleMania 2000'', such as improved graphics, a "Championship" mode that allows players to participate in various branching storylines, and a more in-depth character creation mode. The improvements made to the game, combined with the series' vaunted gameplay and controls garnered praise from critics upon release. Nevertheless, the game was slighty faulted for its blocky graphics, slowdown and the difficulty level of computer-controlled opponents. Overall, the game was critically well ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Def Jam Vendetta
''Def Jam Vendetta'' is a 2003 professional wrestling video game that combines hip hop with pro wrestling. It was released for the PlayStation 2 & GameCube by Electronic Arts under the EA Sports BIG label in North America & Europe, and the EA Games label in Japan. It was EA's first attempt at a wrestling game since the widely panned ''WCW Backstage Assault''. Several hip hop artists were featured in the game, including DMX, Method Man, Redman, Ludacris, N.O.R.E., Capone, Scarface, Ghostface Killah, Keith Murray, WC, Joe Budden and DJ Funkmaster Flex; all of which at the time were artists of Def Jam. Singer Christina Milian was also featured in the game as "Angel". A sequel, '' Def Jam: Fight for NY'', was released on September 20, 2004, to largely positive reviews. Gameplay The game features a largely unmodified AKI engine, used in the company's ''Virtual Pro Wrestling'' games and its spinoffs with some minor "button mashing" elements added and more of an arcade than a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |