Yesterday (video Game)
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Yesterday (video Game)
''Yesterday'' is a 2012 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. It follows the story of John Yesterday, a man hired to investigate the murder of homeless people in New York City. ''Yesterday''s computer release received "mixed or average" reviews, according to Metacritic, and was a commercial disappointment. The iOS port saw more success both commercially and critically. Nevertheless, ''Yesterday''s sales performance was part of a downward trend for Pendulo; after its release, the company struggled to find funding for new projects. Pendulo was revitalized in late 2014 by a contract with Microids to develop the ''Yesterday'' follow-up '' Yesterday Origins'' (2016), a prequel and sequel to the first game. Gameplay ''Yesterday'' is a graphic adventure game controlled with a point-and-click interface. Plot ''Yesterday'' begins in New York City, where a serial killer has been burning homeless people to death ...
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Pendulo Studios
Pendulo Studios S.L. is a Madrid-based video game developer founded in 1993 by Ramón Hernáez, Felipe Gómez Pinilla, Rafael Latiegui and Miguel Angel Ramos. Since the company's 1994 debut project, '' Igor: Objective Uikokahonia'', it has specialized in graphic adventure games. Pendulo first achieved mainstream prominence in Spain via '' Hollywood Monsters'' (1997), which met with critical and commercial success in the country but was never released beyond Southern Europe. The company broke into the international market with its third game, '' Runaway: A Road Adventure'' (2001), whose hit status in Europe contributed to the reenergization of the adventure game genre. It also saved Pendulo from bankruptcy, following the closure of its publisher Dinamic Multimedia. Thereafter, Pendulo created two sequels to ''Runaway''; the series collectively had sold more than 1.5 million units worldwide by 2010. After the release of '' Yesterday'' in 2012, Pendulo entered another period of fina ...
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Serial Killer
A serial killer is typically a person who murders three or more persons,A * * * * with the murders taking place over more than a month and including a significant period of time between them. While most authorities set a threshold of three murders, others extend it to four or lessen it to two. Psychological gratification is the usual motive for serial killing, and many serial murders involve sexual contact with the victim. The Federal Bureau of Investigation (FBI) states that the motives of serial killers can include anger, thrill-seeking, financial gain, and attention seeking, and killings may be executed as such. The victims may have something in common; for example, demographic profile, appearance, gender or race. Often the FBI will focus on a particular pattern serial killers follow. Based on this pattern, this will give key clues into finding the killer along with their motives. Although a serial killer is a distinct classification that differs from that of a mass mu ...
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Torment
Torment may refer to: * The feeling of pain or suffering * Causing to suffer, torture Films * ''Torment'' (1924 film), a silent crime-drama * ''Torment'' (1944 film) (''Hets''), a Swedish film * ''Torment'' (1950 British film), a British thriller film * ''Torment'' (1950 Italian film), an Italian drama film * ''Torment'' (1986 film), an American horror film * ''Torment'' (1994 film), or ''Hell'', French drama film * ''Torment'' (2013 film), a Canadian horror film Novels * ''Torment'' (1951), title of the republished novel ''Better Angel'' (1933) * ''Torment'' (novel) (2010), by Lauren Kate * ''Torment'', a 1999 novel set in the Planescape realm of Dungeons & Dragons Albums * ''Torment'' (Six Feet Under album), 2017 * ''Torment'' (Zoogz Rift album), 1989 * ''The Torment'', a 1990 album by Seventh Angel Other * '' Planescape: Torment'', a 1999 computer role-playing game * '' Torment: Tides of Numenera'', a 2017 computer role-playing video game * Mount Torment Mount T ...
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Joystiq
''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''World of Warcraft'' in particular. After declining readership, it was announced that ''Joystiq'' would be shut down on February 3, 2015, as part of moves to downsize AOL's operations by shuttering its "underperforming" properties. History Predecessors As of early 2004, Weblogs, Inc. was seeking to add a blog to its repertoire for the sole purpose of covering news related to video games, as evidenced by the now-defunct ''The Video Games Weblog'', founded February 27, 2004. On March 12, Weblogs, Inc. CEO Jason Calacanis announced two spinoff projects: ''The Unofficial Playstation 3 Weblog'' and ''The Unofficial Xbox 2'', both of which are now similarly retired, though they would set a precedent for the launching of Joystiq's Fanboy blogs ...
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A Twist Of Fate
''A Twist of Fate'' is an EP by singer John Arch, released on June 17, 2003 through Metal Blade Records. At the time, the EP was Arch's first musical work in over seventeen years since leaving progressive metal band Fates Warning in 1987, with whom he recorded their first three albums; the last being ''Awaken the Guardian'' (1986).Holmes, Mark (2011-08-05)"Interview with John Arch and Jim Matheos" Metal Discovery. Retrieved 2014-01-23. Consisting of two tracks, ''A Twist of Fate'' features Fates Warning founder and guitarist Jim Matheos, with whom Arch would later release a collaborative album in 2011, entitled ''Sympathetic Resonance'', under the banner of Arch/Matheos. Also among the line-up are former Dream Theater drummer Mike Portnoy and current Fates Warning bassist Joey Vera. Track listing Personnel *John Arch – vocals, production *Jim Matheos – guitar, keyboard, engineering, production *Mike Portnoy – drums *Joey Vera – bass, engineering *Andy Happel – cello, vi ...
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Amnesia
Amnesia is a deficit in memory caused by brain damage or disease,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be caused temporarily by the use of various sedatives and hypnotic drugs. The memory can be either wholly or partially lost due to the extent of damage that was caused. There are two main types of amnesia: retrograde amnesia and anterograde amnesia. Retrograde amnesia is the inability to retrieve information that was acquired before a particular date, usually the date of an accident or operation. In some cases the memory loss can extend back decades, while in others the person may lose only a few months of memory. Anterograde amnesia is the inability to transfer new information from the short-term store into the long-term store. People with anterograde amnesia cannot remember things for long periods of time. These two types are not mutually exclusive; both can occur simu ...
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Timeskip
Ellipsis is the narrative device of omitting a portion of the sequence of events, allowing the reader to fill in the narrative gaps. Aside from its literary use, the ellipsis has a counterpart in film production. It is there to suggest an action by simply showing what happens before and after what is observed. The vast majority of films use ellipses to clear actions that add nothing to the narrative. Beyond these "convenience" ellipses, ellipses are also used to advance the story. Description An ellipsis in narrative leaves out a portion of the story. This can be used to condense time, or as a stylistic method to allow the reader to fill in the missing portions of the narrative with their imagination. Ellipsis was also used in literature, as in the modernist works of Ernest Hemingway who pioneered the Iceberg Theory, also known as the theory of omission. Virginia Woolf's novel ''To the Lighthouse'' contains famous examples of literary ellipses. Between the first and second parts of ...
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Flashback (psychology)
A flashback, or involuntary recurrent memory, is a psychological phenomenon in which an individual has a sudden, usually powerful, re-experiencing of a past experience or elements of a past experience. These experiences can be frightful, happy, sad, exciting, or any number of other emotions. The term is used particularly when the memory is recalled involuntarily, especially when it is so intense that the person "relives" the experience, and is unable to fully recognize it as memory of a past experience and not something that is happening in "real time". History Flashbacks are the "personal experiences that pop into your awareness, without any conscious, premeditated attempt to search and retrieve this memory". These experiences occasionally have little to no relation to the situation at hand. For those suffering post-traumatic stress disorder (PTSD), flashbacks can significantly disrupt everyday life. Memory is divided into voluntary (conscious) and involuntary (unconsciou ...
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Chess Problem
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from over-the-board play in that the latter involves a struggle between black and white, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are 'unrealistic' in the sense that they are very unlikely to occur in over-the-board play. There is a good deal of specialized jargon used in connection with chess problems; see glossary of chess problems for a list. Definition The term "chess problem" is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzles or tactical exercises on the other. In practice, however, t ...
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Mannequin
A mannequin (also called a dummy, lay figure, or dress form) is a doll, often articulated, used by artists, tailors, dressmakers, window dressers and others, especially to display or fit clothing and show off different fabrics and textiles. Previously, the English term referred to human models and muses (a meaning which it still retains in French and other European languages); the meaning as a dummy dating from the start of World War II. Life-sized mannequins with simulated airways are used in the teaching of first aid, CPR, and advanced airway management skills such as tracheal intubation. During the 1950s, mannequins were used in nuclear tests to help show the effects of nuclear weapons on humans. Also referred to as mannequins are the human figures used in computer simulation to model the behavior of the human body. ''Mannequin'' comes from the French word ', which had acquired the meaning "an artist's jointed model", which in turn came from the Flemish word ', meaning " ...
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Cult
In modern English, ''cult'' is usually a pejorative term for a social group that is defined by its unusual religious, spiritual, or philosophical beliefs and rituals, or its common interest in a particular personality, object, or goal. This sense of the term is controversial and weakly defined—having divergent definitions both in popular culture and academia—and has also been an ongoing source of contention among scholars across several fields of study. Richardson, James T. 1993. "Definitions of Cult: From Sociological-Technical to Popular-Negative." ''Review of Religious Research'' 34(4):348–56. . . An older sense of the word involves a set of religious devotional practices that are conventional within their culture, related to a particular figure, and often associated with a particular place. References to the "cult" of a particular Catholic saint, or the imperial cult of ancient Rome, for example, use this sense of the word. While the literal and original sense of ...
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