Year Of The Phoenix
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Year Of The Phoenix
''Year of the Phoenix'' is a science-fiction role-playing game published by Fantasy Games Unlimited in 1986 in which the characters are accidentally transported a century into the future when Russia has occupied North America. Description In ''Year of the Phoenix'', players create astronaut characters who have joined the United States Space Command in 1997. Character creation, referenced in the 40-page "Training Manual", includes details of the astronauts' detailed histories and personalities. Players assign points to various "Skill Spheres" to emphasize the skills they want. On their first mission, a routine rescue mission over Antarctica, the astronauts encounter a space warp that transports them to the year 2197, when Russia has invaded and occupied North America and are only opposed by small bands if resistance fighters. The 80-page "Adventure Guide", the gamemaster's rulebook, describes a fairly complex skill-based system. There are two scenarios, one introductory. The g ...
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Cover Of Year Of The Phoenix RPG
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Space Opera (role-playing Game)
''Space Opera'' is a science-fiction role-playing game created by Edward E. Simbalist, A. Mark Ratner, and Phil McGregor in 1980 for Fantasy Games Unlimited. While the system applies to the whole genre of science fiction, ''Space Opera'' has a default setting focused on creating space opera themed adventures. Development According to the Scott Bizar, the founder of FGU, "I wanted a SF rpg and I gave the job to Ed Simbalist. During the process I’ve never met Ed, nor Phil McGregor and Mark Ratner, who lived in the Canadian west, Australia and the east of the USA, respectively. The project was completed over more than two years entirely by correspondence." Ed was responsible for all the editing and coordination. Phil McGregor sent some technology and space ship related stuff which Ed liked so much that he incorporated it in the finished product. While the background universe was based on Mark Ratner's '' Space Marines'', Ratner had little input into ''Space Opera'' itself. Part ...
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Fantasy Games Unlimited Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioner ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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The Complete Guide To Role-Playing Games
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *" The Great Glacier", 1992 *" Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *" The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *" Ronin Challenge (Advanced Dungeons a ...
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Diverse Talents, Incorporated
Diversity, diversify, or diverse may refer to: Business *Diversity (business), the inclusion of people of different identities (ethnicity, gender, age) in the workforce *Diversity marketing, marketing communication targeting diverse customers * Supplier diversity, the use of diverse suppliers Politics * Diversity (politics), the political and social policy of encouraging tolerance for people of different cultural and racial backgrounds * Diversity Immigrant Visa or Green Card Lottery, a United States immigration program * Diversity jurisdiction, a concept under which U.S. federal courts can hear suits between parties from different states * Diversity training, the process of educating people to function in a diverse environment * Cultural diversity, the respect of different cultures and interculturality * Functional diversity (disability), a term for special needs, disability, impairment and handicap * Gerodiversity, a multicultural approach to issues of aging * Multiculturalis ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Villains And Vigilantes
''Villains and Vigilantes'' (abbreviated as ''V&V'') is a superhero-themed role-playing game which competed primarily with ''Champions'' and ''Superworld'' in the early to mid-1980s. Origin ''Villains and Vigilantes'' was the first role-playing game designed by Jack Herman and Jeff Dee and featured illustrations by Dee. Fantasy Games Unlimited published the first edition of ''Villains and Vigilantes'' in 1979. The second edition of ''Villains and Vigilantes'' was published in 1982 with significant rule revisions. In 2010, Monkey House Games published a new edition of the game, although a lawsuit filed in U.S. Federal court, Arizona District, (Case no. 2:2011-cv-02036) asserted that Monkey House Games had no legal right to do so. That lawsuit has since been resolved and a settlement agreed upon with both parties producing their own material. Mechanics Character creation in ''Villains and Vigilantes'' reflects the unique nature of the rules. Instead of playing a completely ficti ...
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Aftermath!
''Aftermath!'' ("Sunset on humanity, or dawn of a brave new world?") is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited. It is set in a post-apocalyptic world in which the characters fight for food, water, basic supplies, and shelter. The nature of the apocalypse is up to the game master. An expansion, ''Aftermath! Magic!'', is set in a universe dominated by dragons in the style of the film '' Reign of Fire''. Game design ''Aftermath!'' is the second RPG produced by Hume and Charrette for FGU after producing Bushido. It was also praised for its features, but often criticized for its complexity, a common refrain when discussing games from FGU. Aftermath! 101 (Courtesy David Harmer, Fantasy Games Unlimited) Characters are rated on a set of six stats – Wit, Will, Strength, Deftness, Speed, and Health. These are rated as follows: * 1-5 below average * 6-10 average * 11-14 above average * 15-24 Superior * 25-34 ...
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Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fant ...
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Patrick Zircher
Patrick Zircher () is an American comic book artist and penciller. Career Zircher's early career as an illustrator began with production of several completed works for '' Villains and Vigilantes'', ''Champions'' and other pen-and-paper role-playing games, as well as work for independent comic book publishers. He illustrated a number of projects for Caliber Comics including ''Dragon Star II'', ''Jason and the Argonauts'' (under the Tome Press banner), and his own creator owned series, ''Samurai 7'' (released under Caliber's Gauntlet imprint). Following this he went on to work largely for Marvel Comics on titles including '' Iron Man'', '' Thunderbolts'' and ''New Warriors''. He also did a considerable amount of work for DC, primarily on '' Nightwing'' and on '' Shadowman'' for Valiant Comics. Bibliography DC Comics *''Action Comics'' #957–958, 963–964, 969–970, 973–974, 979–980, 984 (2016–2017) *''Birds of Prey'' #13 (along with Greg Land) (2000) *''Darkstars'' # ...
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David Deitrick
David R. Deitrick is an artist whose work has appeared in role-playing games. Career David Deitrick has had illustrations published in several different science fiction role-playing games. In 2014, Scott Taylor of '' Black Gate'', named David Deitrick as No. 3 in a list of The Top 10 RPG Artists of the Past 40 Years, saying "I applaud this fantastic artist for his work on ''Traveller'', ''Renegade Legion'', ''Battletech'', ''Star Trek'', ''Dr. Who'', ''Space: 1889'', and ''Star Wars'', which in itself is an incredibly impressive list."https://www.blackgate.com/2014/02/12/art-of-the-genre-the-top-10-rpg-artists-of-the-past-40-years-2/ Works 2300 AD *'' 2300AD Ground Vehicle Guide'' The Doctor Who Role Playing Game *'' The Hartlewick Horror'' Star Trek: The Role Playing Game *'' A Doomsday Like Any Other'' *'' An Imbalance of Power'' *''Decision at Midnight'' *'' Denial of Destiny'' *'' The Outcasts'' Traveller *''Alien Realms'' *'' BeltStrike: Riches and Danger in the Bowman B ...
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