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Xenoblade Chronicles X
''Xenoblade Chronicles X'' is a 2015 action role-playing game developed by Monolith Soft and published by Nintendo for the Wii U console. ''Xenoblade Chronicles X'' forms part of the '' Xeno'' metaseries, being a spiritual successor to '' Xenoblade Chronicles'' without any narrative connections to prior ''Xeno'' titles. Carrying over several gameplay elements from ''Xenoblade Chronicles'', players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira's five continents. ''Xenoblade Chronicles X'' takes place on the uncharted planet Mira. Following Earth's destruction during an alien war, humanity attempts to escape, with only a few ships surviving. One such ship, the colony New Los Angeles (NLA), narrowly escapes and crashes on Mira. After being rescued from a hibernation pod by a woman named Elma, the player character, a customizable Avatar, becomes a member of BLADE, which protects NLA and ...
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Lin Lee Koo
Lin Lee, full name , is a fictional character from Monolith Soft's 2015 role-playing video game ''Xenoblade Chronicles X'', part of their overarching '' Xeno'' series of video games. The character herself was generally well received by critics, though Nintendo's alteration of some of her more revealing outfits between the original Japanese and her Western release in North America and Europe received more of a mixed response, eliciting much discussion about censorship and differences between cultures from journalists. Character design Conception Lin Lee is from ''Xenoblade Chronicles X's'' fictional planet of Mira, a largely undeveloped alien world that the remnants of humanity has crash landed on in efforts to escape the destruction of Earth. She is a thirteen-year-old female child prodigy in the realm of mechanics. She is a part of BLADE, a group working towards colonizing and developing humanity's new planet, specifically working as an Outfitter, the game's equivalent of an engi ...
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Monolith Soft
trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the ''Xenosaga'' series, a spiritual successor to the Square-developed ''Xenogears''. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne. In addition to the ''Xenosaga'' series, Monolith Soft worked on other projects including '' Baten Kaitos'' and ''Namco × Capcom'', the precursor to their later '' Project X Zone'' series, along with assisting on projects from other developers. While several of its games have released on the PlayStation 2, the majority of its games have released on Nintendo platforms. As of 2019, Monolith Soft operates four studios. Its main studio is in Meguro, Tokyo that produces the company' ...
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Xenosaga
''Xenosaga'' is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider '' Xeno'' metaseries, ''Xenosaga'' is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs. Tetsuya Takahashi created ''Xenosaga'' as a spiritual successor to the Square-produced ''Xenogears'', for which he founded Monolith Soft with help from Namco; multiple ''Xenogears'' staff returned, including co-writer Soraya Saga. Following the release of the first game, the ''Xenosaga'' series was given over to new staff with Takahashi both supervising the project and pr ...
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Final Fantasy
is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The Final Fantasy (video game), first game in the series was released in 1987, with 15 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing game, tactical role-playing, action role-playing game, action role-playing, massively multiplayer online role-playing game, massively multiplayer online role-playing, racing video game, racing, third-person shooter, Fighting game, fighting, and Rhythm game, rhythm, as well as branching into other media, including Computer-generated imagery, CGI films, anime, manga, and novels. ''Final Fantasy'' primary installments are generally stand-alone anthology series of role-playin ...
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High-definition Video
High-definition video (HD video) is video of higher resolution and quality than standard-definition. While there is no standardized meaning for ''high-definition'', generally any video image with considerably more than 480 vertical scan lines (North America) or 576 vertical lines (Europe) is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal (60 frames/second North America, 50 fps Europe), by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film, a technique which is often known as filmizing. History The first electronic scanning format, 405 lines, was the first ''high definition'' television system, since the mechanical systems it replaced had far fewer. From 1939, Europe and the US tried 605 and 441 lines until, i ...
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Bioluminescence
Bioluminescence is the production and emission of light by living organisms. It is a form of chemiluminescence. Bioluminescence occurs widely in marine vertebrates and invertebrates, as well as in some fungi, microorganisms including some bioluminescent bacteria, and terrestrial arthropods such as fireflies. In some animals, the light is bacteriogenic, produced by symbiotic bacteria such as those from the genus '' Vibrio''; in others, it is autogenic, produced by the animals themselves. In a general sense, the principal chemical reaction in bioluminescence involves a light-emitting molecule and an enzyme, generally called luciferin and luciferase, respectively. Because these are generic names, luciferins and luciferases are often distinguished by the species or group, e.g. firefly luciferin. In all characterized cases, the enzyme catalyzes the oxidation of the luciferin. In some species, the luciferase requires other cofactors, such as calcium or magnesium ions, and so ...
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Off TV Play
Off-TV Play is a feature of Nintendo's eighth-generation video game console, the Wii U. Like all video game consoles, the Wii U uses a console and a controller to manipulate an image on a television screen. The Wii U's unique feature is that its controller, the Wii U GamePad, has its own built-in screen for displaying images. It can display an entirely different image, or duplicate the television screen into the Wii U GamePad. Off-TV Play is the term used for when an entire game is played strictly on the controller, without the use of a television. Background The Wii U console was officially unveiled at E3 2011 in June 2011, where it was first detailed that the console's controller would feature a tablet-like touchscreen. Nintendo announced that a major focus of the console would be the ability to display the image seen on the television on the touchscreen, to continue playing the game if the television was needed for other uses, or the player needed to move away from the ...
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Wii U GamePad
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen, without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote. The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Nunchuk, Wii Balance Board, and the more conventional Wii U Pro Controller. History During development of the Wii console, video game designer Shigeru Miyamoto brought in mobile phones and controllers for automot ...
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Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Quick-time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. However, Roberta Williams's 1984 release of '' King's Quest I'' is considered the first game to include timed events in its gameplay. They allow for the game designer to create sequences of actions ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons o ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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