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XAudio2
XAudio2 is a lower-level audio API for Microsoft Windows, Xbox 360 and Windows Phone 8, the successor to DirectSound on Windows and a supplement to the original XAudio on the Xbox 360. XAudio2 operates through the XAudio API on the Xbox 360, through DirectSound on Windows XP, and through the low-level audio mixer WASAPI on Windows Vista and higher. The RTM release of the XAudio2 library is included in the March 2008 DirectX SDK, enabling a programmer with Visual Studio to use XAudio2 in a Windows, Xbox 360 and Windows Phone 8 project. The latest version of XAudio2 is 2.9, released for Windows 10. XAudio2 versions have shipped for use on Xbox 360 and versions of Windows, and for as old as Windows XP using redistributable DLLs, with newer versions adding features only compatible with newer operating systems. E.g. XAudio 2.8 shipped with Windows 8, and supports Windows Store apps, and isn't available for older Windows versions nor is it included in Windows Server 2012. There are ...
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DirectSound
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams. DirectSound was originally written for Microsoft by John Miles. Besides providing the essential service of passing audio data to the sound card, DirectSound provides other essential capabilities such as recording and mixing sound, adding effects to sound (e.g., reverb, echo, or flange), using hardware accelerated buffers in Windows 95 through XP, and positioning sounds in 3D space. DirectSound also provides a means to capture sounds from a microphone or other input and controlling capture effects during audio capture. After many years of development, today DirectSound is a mature API, and supplies many other useful capabilities, such as the ability to play multichannel sounds at h ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' th ...
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Audio Signal Processing
Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves— longitudinal waves which travel through air, consisting of compressions and rarefactions. The energy contained in audio signals is typically measured in decibels. As audio signals may be represented in either digital or analog format, processing may occur in either domain. Analog processors operate directly on the electrical signal, while digital processors operate mathematically on its digital representation. History The motivation for audio signal processing began at the beginning of the 20th century with inventions like the telephone, phonograph, and radio that allowed for the transmission and storage of audio signals. Audio processing was necessary for early radio broadcasting, as there were many problems with studio-to-transmitter links. The theory of signal processing and i ...
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Audio Libraries
Audio most commonly refers to sound, as it is transmitted in signal form. It may also refer to: Sound *Audio signal, an electrical representation of sound *Audio frequency, a frequency in the audio spectrum *Digital audio, representation of sound in a form processed and/or stored by computers or digital electronics *Audio, audible content (media) in audio production and publishing * Semantic audio, extraction of symbols or meaning from audio *Stereophonic audio, method of sound reproduction that creates an illusion of multi-directional audible perspective *Audio equipment Entertainment *AUDIO (group), an American R&B band of 5 brothers formerly known as TNT Boyz and as B5 * ''Audio'' (album), an album by the Blue Man Group * ''Audio'' (magazine), a magazine published from 1947 to 2000 *Audio (musician), British drum and bass artist * "Audio" (song), a song by LSD Computing *, an HTML element, see HTML5 audio See also *Acoustic (other) *Audible (other) *Audi ...
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Application Programming Interfaces
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Windows Core Audio APIs
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketi ...
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Technical Features New To Windows Vista
Windows Vista (formerly codenamed Windows "Longhorn") has many significant new features compared with previous Microsoft Windows versions, covering most aspects of the operating system. In addition to the new user interface, security capabilities, and developer technologies, several major components of the core operating system were redesigned, most notably the audio, print, display, and networking subsystems; while the results of this work will be visible to software developers, end-users will only see what appear to be evolutionary changes in the user interface. As part of the redesign of the networking architecture, IPv6 has been incorporated into the operating system, and a number of performance improvements have been introduced, such as TCP window scaling. Prior versions of Windows typically needed third-party wireless networking software to work properly; this is no longer the case with Windows Vista, as it includes comprehensive wireless networking support. For graphics, W ...
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ADPCM
Adaptive differential pulse-code modulation (ADPCM) is a variant of differential pulse-code modulation (DPCM) that varies the size of the quantization step, to allow further reduction of the required data bandwidth for a given signal-to-noise ratio. Typically, the adaptation to signal statistics in ADPCM consists simply of an adaptive scale factor before quantizing the difference in the DPCM encoder. ADPCM was developed for speech coding by P. Cummiskey, Nikil S. Jayant and James L. Flanagan at Bell Labs in 1973. In telephony In telephony, a standard audio signal for a single phone call is encoded as 8000 analog samples per second, of 8 bits each, giving a 64 kbit/s digital signal known as DS0. The default signal compression encoding on a DS0 is either μ-law (mu-law) PCM (North America and Japan) or A-law PCM (Europe and most of the rest of the world). These are logarithmic compression systems where a 13- or 14-bit linear PCM sample number is mapped into an 8-bit value. This s ...
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Windows Media Audio
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as ''WMA'', was conceived as a competitor to the popular MP3 and RealAudio codecs. ''WMA Pro'', a newer and more advanced codec, supports multichannel and high resolution audio. A lossless codec, ''WMA Lossless'', compresses audio data without loss of audio fidelity (the regular WMA format is lossy). ''WMA Voice'', targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA. Development history The first WMA codec was based on earlier work by Henrique Malvar and his team which was transferred to the Windows Media team at Microsoft. Malvar was a senior researcher and ...
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XMA (audio Format)
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as ''WMA'', was conceived as a competitor to the popular MP3 and RealAudio codecs. ''WMA Pro'', a newer and more advanced codec, supports multichannel and high resolution audio. A lossless codec, ''WMA Lossless'', compresses audio data without loss of audio fidelity (the regular WMA format is lossy). ''WMA Voice'', targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA. Development history The first WMA codec was based on earlier work by Henrique Malvar and his team which was transferred to the Windows Media team at Microsoft. Malvar was a senior researcher and manage ...
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Digital Signal Processing
Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency. In digital electronics, a digital signal is represented as a pulse train, which is typically generated by the switching of a transistor. Digital signal processing and analog signal processing are subfields of signal processing. DSP applications include audio and speech processing, sonar, radar and other sensor array processing, spectral density estimation, statistical signal processing, digital image processing, data compression, video coding, audio coding, image compression, signal processing for telecommunications, control systems, biomedical engineering, and seismology, among others. DSP can involve linear ...
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Abstraction (computer Science)
In software engineering and computer science, abstraction is: * The process of removing or generalizing physical, spatial, or temporal details or attributes in the study of objects or systems to focus attention on details of greater importance; it is similar in nature to the process of generalization; * the creation of abstract concept-objects by mirroring common features or attributes of various non-abstract objects or systems of study – the result of the process of abstraction. Abstraction, in general, is a fundamental concept in computer science and software development. The process of abstraction can also be referred to as modeling and is closely related to the concepts of ''theory'' and ''design''. Models can also be considered types of abstractions per their generalization of aspects of reality. Abstraction in computer science is closely related to abstraction in mathematics due to their common focus on building abstractions as objects, but is also related to other ...
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