Xgl Cube
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Xgl Cube
Xgl is an obsolete display server implementation supporting the X Window System protocol designed to take advantage of modern graphics cards via their OpenGL drivers, layered on top of OpenGL. It supports hardware acceleration of all X, OpenGL and XVideo applications and graphical effects by a compositing window manager such as Compiz or Beryl. The project was started by David Reveman of Novell and first released on January 2, 2006. It was removed from the X.org server in favor of AIGLX on June 12, 2008. History Development of Xgl started in 2004. Until its release in 2006 it was developed in the open on public mailing lists, though during the last few months development of Xgl was private. On that day the source to Xgl was re-opened to the public, and included in freedesktop.org, along with major restructuring to allow a wider range of supported display drivers. X server backends used by Xgl include Xglx and Xegl. In February 2006 the server gained wide publicity after a publi ...
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Compiz
Compiz () is a compositing window manager for the X Window System, using 3D graphics hardware to create fast compositing desktop effects for window management. Effects, such as a minimization animation or a cube workspace, are implemented as loadable plugins. Because it conforms to the ICCCM conventions, Compiz can be used as a substitute for the default Mutter or Metacity, when using GNOME Panel, or KWin in KDE Plasma Workspaces. Internally Compiz uses the OpenGL library as the interface to the graphics hardware. Hardware requirements Initially, Compiz only worked with 3D hardware supported by Xgl. Most NVIDIA and ATI graphics cards are known to work with Compiz on Xgl. Since May 22, 2006 Compiz works on the standard X.Org Server, by using AIGLX. Besides Intel GMA graphics cards, AIGLX also supports using AMD graphics cards (including R300 and newer cards) using the open-source driver which supports since fall 2006. NVIDIA's binary drivers (since Version 1.0-9629) support ...
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OpenCroquet
Croquet OS is a web-based operating system for creating three-dimensional apps with multi-user functionalities that run simultaneously on any device. Croquet can be used for communication, online gaming environments such as massively multiplayer online role-playing games (MMORPGs), 3D wikis, virtual learning and problem solving environments, privately maintained or interconnected multi-user virtual environments, and more advanced functions such as highly scalable collaborative data visualization, resource sharing, and synchronous computation among multiple users. History The original authors of Croquet opened a commercial company named Qwaq which was later renamed to Teleplace. That technology was later sold back to a group of the original Croquet developers and became Immersive Terf. Croquet is the confluence of several independent lines of work that were being carried out by its six principal architects, Alan Kay, David A. Smith. David P. Reed, Andreas Raab, Julian ...
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Quartz 2D
Quartz 2D is the native two-dimensional graphics rendering API for macOS and iOS platforms, part of the Core Graphics framework. Overview Quartz 2D is available to all macOS and iOS application environments and provides resolution-independent and device-independent rendering of bitmap graphics, text, and vectors both on-screen and in preparation for printing. Its responsibilities within the graphics layer include: * Rendering text * Displaying, manipulating, and rendering PDF documents * Converting PostScript data to PDF data, and vice versa * Displaying, manipulating, and rendering bitmap images * Providing color management via ColorSync * Displaying the elements of the Aqua user interface Because Quartz 2D is one of several Quartz Technologies, the term "Quartz" by itself must be taken in context. Drawing in Quartz 2D Quartz 2D expands the drawing functions associated with QuickDraw. The most notable difference is that Quartz 2D eliminates output device and resolution specific ...
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Mac OS X V10
Mac or MAC most commonly refers to: * Mac (computer), a family of personal computers made by Apple Inc. * Mackintosh, a raincoat made of rubberized cloth * A variant of the word macaroni, mostly used in the name of the dish mac and cheese * Mac, Gaelic for "son", a prefix to family names often appearing in Gaelic names Mac or MAC may also refer to: Arts, entertainment, and media Fictional entities * Mac (''Green Wing''), a television character * Mac (''It's Always Sunny in Philadelphia''), a television character * Mac Gargan, an enemy of Spider-Man * Mac Foster, a character on ''Foster's Home for Imaginary Friends'' * Angus "Mac" MacGyver, from the television series ''MacGyver'' * Cindy "Mac" Mackenzie, from the TV series ''Veronica Mars'' * Lt. Col. Sarah MacKenzie, from the TV series ''JAG'' * Dr. Terrence McAfferty, from Robert Muchamore's ''CHERUB'' and ''Henderson's Boys'' novel series * "Mac" McAnnally, in ''The Dresden Files'' series * Randle McMurphy, in the mo ...
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Quartz Compositor
Quartz Compositor is the display server (and at the same time the compositing window manager) in macOS. It is responsible for presenting and maintaining rasterized, rendered graphics from the rest of the Core Graphics framework and other renderers in the Quartz technologies family. Overview The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime, or other process is written to a specific memory location, or ''backing store''. The Compositor then reads the data from the backing stores and assembles each into one image for the display, writing that image to the frame buffer memory of the graphics card. Quartz Compositor only accepts raster data, and is the only process that can directly access the graphics frame buffer. In managing individual windows, Quartz Compositor accepts a bitmap image of the window's contents from its renderer, along with its position. The choice of the renderer is up to the individual application, although most use Quartz 2D. Quartz Compositor ...
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XRender
The X Rendering Extension (Render or XRender) is an extension to the X11 core protocol to implement image compositing in the X server, to allow an efficient display of transparent images. History It was written by Keith Packard in 2000 and was first released with XFree86 version 4.0.1. Its design was influenced by rio, the windowing system for Plan 9. Motivation The core X Window System drawing protocol does not have a way to efficiently draw transparent objects: A computer display is composed of individual pixels, which can only show a single color at a time. Thus transparency can only be achieved by mixing the colors of the transparent object to be drawn with the background color (alpha compositing). However, the standard X protocol only allows drawing with solid color, so the only way to achieve transparency is to fetch the background color from the screen, mix it with the object color, then write it back, which is fairly inefficient.
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Compositing
Compositing is the process or technique of combining visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live-action shooting for compositing is variously called "chroma key", "blue screen", "green screen" and other names. Today, most, though not all, compositing is achieved through digital image manipulation. Pre- digital compositing techniques, however, go back as far as the trick films of Georges Méliès in the late 19th century, and some are still in use. Basic procedure All compositing involves the replacement of selected parts of an image with other material, usually, but not always, from another image. In the digital method of compositing, software commands designate a narrowly defined color as the part of an image to be replaced. Then the software (e.g. Natron) replaces every pixel within the designated color range with a pixel from another image, aligned to appear as part of the ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Radeon R200
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products. Architecture R200's 3D hardware consists of 4 pixel pipelines, each with 2 texture sampling units. It has 2 vertex shader units and a legacy Direct3D 7 TCL unit, marketed as ''Charisma Engine II''. It is ATI's first GPU with programmable pixel and vertex processors, called ''Pixel Tapestry II'' and compliant with Direct3D 8.1. R200 has advanced memory bandwidth saving and overdraw reduction hardware called ''HyperZ II'' that consists of occlusion cullin ...
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Direct Rendering Infrastructure
The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other programs. The main use of DRI is to provide hardware acceleration for the Mesa implementation of OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running. DRI implementation is scattered through the X Server and its associated client libraries, Mesa 3D and the Direct Rendering Manager kernel subsystem. All of its source code is free software. Overview In the classic X Window System architecture the X Server is the only process with exclusive access to the graphics hardware, and therefore the one which does the actual rendering on the framebuffer. All that X clients do is communicate with the X Server to dispatch rendering commands. Those commands are hardware independent, meaning that the ...
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