Xenosaga I
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Xenosaga I
''Xenosaga Episode I: Der Wille zur Macht'' is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2; the game was released in 2002 in Japan and 2003 in North America. It was never released in Europe. It is the first entry in the ''Xenosaga'' trilogy and forms part of the wider '' Xeno'' metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large mecha dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems. Set far in the future when humanity has left Earth, the plot follows Shion Uzuki, an employee of Vector Industries; and KOS-MOS, a battle android designed to fight the hostile alien Gnosis. Forced to escape a Gnosis attack and head for the planet of Second Miltia, Shion and KOS-MOS are pulled into a fight between the Galaxy Federation and the ...
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Monolith Soft
trade name, trading as Monolith Soft, is a Japanese Video game developer, video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007, best known for the ''Xenoblade Chronicles'' series of games. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura (businessman), Masaya Nakamura, the founder of Namco. Their first project was the ''Xenosaga'' series, a spiritual successor to the Square (video game company), Square-developed ''Xenogears''. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne. In addition to the ''Xenosaga'' series, Monolith Soft worked on other projects including ''Baten Kaitos: Eternal Wings and the Lost Ocean, Baten Kaitos'' and ''Namco × Capcom'', the precursor to their later ''Project X Zone'' series, along with assisting on projects from other developers. While several of its games have release ...
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Xenogears
''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. The gameplay of ''Xenogears'' revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism. Created by Tetsuya Takahashi and his wife Soraya Saga, Kaori Tanaka as a proposal for ''Final Fantasy VII'', it was allowed to be developed as its own project; first as a sequel to ''Chrono Trigger'' and then as an original game with a science fiction premise. The char ...
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Kenya
Kenya, officially the Republic of Kenya, is a country located in East Africa. With an estimated population of more than 52.4 million as of mid-2024, Kenya is the 27th-most-populous country in the world and the 7th most populous in Africa. Kenya's capital and largest city is Nairobi. Its second-largest and oldest city is Mombasa, a major port city located on Mombasa Island. Other major cities within the country include Kisumu, Nakuru & Eldoret. Going clockwise, Kenya is bordered by South Sudan to the northwest (though much of that border includes the disputed Ilemi Triangle), Ethiopia to the north, Somalia to the east, the Indian Ocean to the southeast, Tanzania to the southwest, and Lake Victoria and Uganda to the west. Kenya's geography, climate and population vary widely. In western, rift valley counties, the landscape includes cold, snow-capped mountaintops (such as Batian, Nelion and Point Lenana on Mount Kenya) with vast surrounding forests, wildlife and ...
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Science Fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space exploration, time travel, Parallel universes in fiction, parallel universes, and extraterrestrials in fiction, extraterrestrial life. The genre often explores human responses to the consequences of projected or imagined scientific advances. Science fiction is related to fantasy (together abbreviated wikt:SF&F, SF&F), Horror fiction, horror, and superhero fiction, and it contains many #Subgenres, subgenres. The genre's precise Definitions of science fiction, definition has long been disputed among authors, critics, scholars, and readers. Major subgenres include hard science fiction, ''hard'' science fiction, which emphasizes scientific accuracy, and soft science fiction, ''soft'' science fiction, which focuses on social sciences. Other no ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. From 2013 to 2020, sister site ''USGamer'' ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game '' Quake''. It became the official online media partner of the 2002 European Computer Trade Show. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded in 2004. By the end of 2012, visits to the ''Eurogamer'' website and its ...
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Turns, Rounds And Time-keeping Systems In Games
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in '' Terraria'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. In a mult ...
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Quest (video Gaming)
A quest, or mission, is a task within video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referr ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in '' Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics th ...
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Xenosaga 1 Screenshot
''Xenosaga'' is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider '' Xeno'' metaseries, ''Xenosaga'' is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs. Tetsuya Takahashi created ''Xenosaga'' as a spiritual successor to the Square-produced ''Xenogears'', for which he founded Monolith Soft with help from Namco; multiple ''Xenogears'' staff returned, including co-writer Soraya Saga. Following the release of the first game, the ''Xenosaga'' series was given over to new staff with Takahashi both supervising the project and pro ...
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Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom of which is a touchscreen), a built-in microphone, and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nin ...
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Xenosaga I & II
''Xenosaga I & II'' is a 2006 role-playing video game co-developed by Monolith Soft and Tom Create, and published by Namco for the Nintendo DS. A spin-off of the ''Xenosaga'' trilogy and forming part of the ''Xeno (series), Xeno'' metaseries, ''Xenosaga I & II'' retells the events of ''Xenosaga Episode I'' and ''Xenosaga Episode II'' while expanding on its characters and narrative. Displayed from an angled 2D computer graphics, two-dimensional perspective, ''Xenosaga I & II'' makes use of a turn-based battle system with elements carried over from the main ''Xenosaga'' games. Monolith Soft's first portable game, ''Xenosaga I & II'' began development in 2005 following the completion of ''Xenosaga: The Animation''. The scenario, drafted and supervised by series creator Tetsuya Takahashi, was intended to retell the story of the two games while incorporating events that had originally been cut. The game was released exclusively in Japan in March 2006, receiving generally positive revi ...
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