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XVL
XVL is a lightweight 3D file format for 3D computer graphics data. XVL is developed by Lattice Technology Inc. Like U3D and other open and standard 3D formats, XVL supports compression of 3D data. The company claims compression rates of between 1:50 - 1: 200 for typical mesh objects. After a registration, a closed source, Windows only, viewer for XVL files can be downloaded from the company site. See also * U3D ā€“ an ECMA standard open format for 3D data that supports compression. *glTF - a Khronos Group The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computat ... file format for 3D Scenes and models. References * * {{paywall External links lattice3dā€“ the company developing the XVL 3D format 3D graphics file formats ...
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3D Computer Graphics
3D computer graphics, or ā€œ3D graphics,ā€ sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By ...
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Ecma International
Ecma International () is a nonprofit standards organization for information and communication systems. It acquired its current name in 1994, when the European Computer Manufacturers Association (ECMA) changed its name to reflect the organization's global reach and activities. As a consequence, the name is no longer considered an acronym and no longer uses full capitalization. The organization was founded in 1961 to standardize computer systems in Europe. Membership is open to large and small companies worldwide that produce, market, or develop computer or communication systems, and have interest and experience in the areas addressed by the group's technical bodies. It is located in Geneva. Aims Ecma aims to develop standards and technical reports to facilitate and standardize the use of information communication technology and consumer electronics; encourage the correct use of standards by influencing the environment in which they are applied; and publish these standards a ...
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GlTF
glTF is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb ( binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers (as base64-encoded strings in .gltf files or as raw byte arrays in .glb files). An open standard developed and maintained by the Khronos Group, it supports 3D model geometry, appearance, scene graph hierarchy, and animation. It is intended to be a streamlined, interoperable format for the delivery of 3D assets, while minimizing file size and runtime processing by apps. As such, its creators have described it as the "JPEG of 3D." Releases glTF 1.0 The file format was conceived in 2012 by members of the COLLADA working group. At SIGGRAPH 2012, Khronos presented a demo of glTF, which was then called WebGL Transmissions Format (WebGL TF). On Octob ...
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Khronos Group
The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. The open standards and associated conformance tests enable software applications and middleware to effectively harness authoring and accelerated playback of dynamic media across a wide variety of platforms and devices. The group is based in Beaverton, Oregon. History The Khronos Group was founded in 2000 by companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI, and Sun Microsystems. Promoter members include AMD, Apple, Arm, Epic Games, Google, Huawei, Nokia, Imagination, intel, NVIDIA, Qualcomm, Samsung, Sony, Valve and Verisilcon. Its president is Neil Trevett. Exploratory groups Typically, Khronos first creates an exploratory group to gauge industry interest be ...
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