XIII Century (Video Game)
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XIII Century (Video Game)
XIII Century is a series of real-time tactics computer video games developed by Unicorn Studio and released in 2007. The series consists of the titles ''XIII Century: Death or Glory'', its stand-alone expansion ''XIII Century: Blood of Europe'', and a ''XIII Century: Gold'' release, which combines the two titles. The games are similar in interface and game play to those of the ''Total War Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-combata ...'' series but feature a more complex battle mechanism, in which results are calculated for each individual soldier in the units and the corps mechanics are more realistic. The units possess different grades of AI (called "Self Control"), which give them the capability to evaluate various battlefield situations: a low-Self Control unit demands more ...
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XIII Century Gold Edition Cover
XIII may refer to: * 13 (number) or XIII in Roman numerals * 13th century in Roman numerals * ''XIII'' (comics), a Belgian comic book series by Jean Van Hamme and William Vance ** ''XIII'' (2003 video game), a 2003 video game based on the comic book series ** ''XIII'' (2020 video game), a remake of the 2003 video game ** '' XIII: The Conspiracy'', a TV miniseries based on the comic book series and game of the same title ** '' XIII: The Series'', a 2011 TV series based on the comic book series and miniseries * ''XIII'' (Rage album), 1998 * ''XIII'' (Mushroomhead album), 2003 * ''XIII'' (TNT album), 2018 * Factor XIII, a clotting factor inside the coagulation cascade * Rugby league, still often known as just ''XIII'' in France due to the name Rugby once being forbidden for the league code See also * Thirteen (other) * Number 13 (other) * Red XIII, a character from ''Final Fantasy VII'' * Organization XIII, a fictional organization from the ''Kingdom Hearts'' s ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Unicorn Games
The unicorn is a legendary creature that has been described since antiquity as a beast with a single large, pointed, spiraling horn projecting from its forehead. In European literature and art, the unicorn has for the last thousand years or so been depicted as a white horse-like or goat-like animal with a long straight horn with spiralling grooves, cloven hooves, and sometimes a goat's beard. In the Middle Ages and Renaissance, it was commonly described as an extremely wild woodland creature, a symbol of purity and grace, which could be captured only by a virgin. In encyclopedias, its horn was described as having the power to render poisoned water potable and to heal sickness. In medieval and Renaissance times, the tusk of the narwhal was sometimes sold as a unicorn horn. A bovine type of unicorn is thought by some scholars to have been depicted in seals of the Bronze Age Indus Valley civilization, the interpretation remaining controversial. An equine form of the unicorn ...
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1C Company
1C Company (russian: Фирма «1С», ) is a Russian software developer, distributor and publisher based in Moscow. It develops, manufactures, licenses, supports and sells computer software, related services and video games. In Russia, 1C is considered a leader in business software for its comprehensive business software suite 1C:Enterprise (Russian: 1С:Предприятие, 1C:Predpriyatie). 1C is known as a video game developer and publisher. Titles produced by the company include ''IL-2 Sturmovik'', ''King's Bounty'', '' Men of War'' and the '' Space Rangers'' series. History 1C was founded in 1991 by Boris Nuraliev in Moscow, Russia. In 1992, the company published ''1C:Accounting'' ( ru), a bookkeeping software. The simplicity, wealth of customization options and its reach through the wide network of dealers, who were entitled to 50% of the sales income, made it possible for the 1C:Accounting software to become the most widespread accounting program across Russia and ...
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or ...
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or ...
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