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XGameStation Series
The XGameStation is a series of embedded systems, primarily designed as a dedicated home video game console, created by Andre LaMothe and sold by his company Nurve Networks LLC. Originally designed to teach electronics and video game development to programmers, newer models concentrate more on logic design, multi-core programming, game programming, and embedded system design and programming with popular microcontrollers. Prototype Versions The XGameStation was originally conceived of as a handheld system called the nanoGear based around the 68HC12 microprocessor, a modern derivative of the 6809. The system would also contain modern derivatives of the 6502 and Z-80 microprocessors, for retro coders and hackers, and to make emulation of classic computer and video game systems easier. After several iterations, the plan changed to use an ARM microprocessor and an FPGA on which a custom designed GPU was implemented. But after finishing this project it was decided that the resulting sy ...
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Dedicated Console
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were very popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges. History Most of the earliest home video game systems were dedicated consoles, most popularly ''Pong'' and its many imitators. Unlike almost all later consoles, these systems were typically not computers (in which a CPU is running a piece of software), but contained a hardwired game logic. In the mid-1970s, ROM cartridge-based systems, beginning with the Fairchild Channel F, had risen to prominence during the second generation of video game consoles due to the success of the Atari 2600, though stand-alone systems such as Coleco's Mini-Arcade series continued to have a ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the ''Slim'' model of the PlayStation 3 was rele ...
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Cell Microprocessor
Cell is a multi-core microprocessor microarchitecture that combines a general-purpose PowerPC core of modest performance with streamlined coprocessing elements which greatly accelerate multimedia and vector processing applications, as well as many other forms of dedicated computation. It was developed by Sony, Toshiba, and IBM, an alliance known as "STI". The architectural design and first implementation were carried out at the STI Design Center in Austin, Texas over a four-year period beginning March 2001 on a budget reported by Sony as approaching US$400 million. Cell is shorthand for Cell Broadband Engine Architecture, commonly abbreviated ''CBEA'' in full or ''Cell BE'' in part. The first major commercial application of Cell was in Sony's PlayStation 3 game console, released in 2006. In May 2008, the Cell-based IBM Roadrunner supercomputer became the first TOP500 LINPACK sustained 1.0 petaflops system. Mercury Computer Systems also developed designs based on the Cell. Th ...
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Parallax Propeller
The Parallax P8X32A Propeller is a multi-core processor parallel computer architecture microcontroller chip with eight 32-bit reduced instruction set computer (RISC) central processing unit (CPU) cores. Introduced in 2006, it is designed and sold by Parallax, Inc. The Propeller microcontroller, Propeller assembly language, and Spin interpreter were designed by Parallax's cofounder and president, Chip Gracey. The Spin programming language and ''Propeller Tool'' integrated development environment (IDE) were designed by Chip Gracey and Parallax's software engineer Jeff Martin. On August 6, 2014, Parallax Inc. released all of the Propeller 1 P8X32A hardware and tools as open-source hardware and software under the GNU General Public License (GPL) 3.0. This included the Verilog code, top-level hardware description language (HDL) files, Spin interpreter, PropellerIDE and SimpleIDE programming tools and compilers. Multi-core architecture Each of the eight 32-bit cores (termed a ''cog' ...
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Multi-core (computing)
A multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions (such as add, move data, and branch) but the single processor can run instructions on separate cores at the same time, increasing overall speed for programs that support multithreading or other parallel computing techniques. Manufacturers typically integrate the cores onto a single integrated circuit die (known as a chip multiprocessor or CMP) or onto multiple dies in a single chip package. The microprocessors currently used in almost all personal computers are multi-core. A multi-core processor implements multiprocessing in a single physical package. Designers may couple cores in a multi-core device tightly or loosely. For example, cores may or may not share caches, and they may implement message passing or shared-memory inter-core communicat ...
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HYDRA Game Development Kit
The HYDRA Game Development Kit launched in September 2006, and was developed by AndrĂ© LaMothe who designed the prior XGameStation series of consoles. Like the XGameStation, HYDRA is an open system, allowing anyone to create games for it. However, while still designed to teach electronics and programming, the system places greater focus on homebrew games. Compared to the prior XGameStation consoles, the HYDRA uses a more complex and powerful CPU - the then recently released Parallax Propeller processing unit, which has eight 32 bit RISC CPUs called cogs with 32  KB built in RAM and 32 KB built in ROM. Specifications The HYDRA Game Development Kit has the following specifications: It has a Propeller CPU at 160 MIPS, (80 MHz, 20 MIPS per cog) 8 PIC-like CPU cores each with 496 32bit-words of workspace plus a shared 32 KB RAM and 32 KB ROM and 128 KB serial EEPROM. Its ports are: two NES Compatible Game Ports, one USB Programming port, one Serial Port ...
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Hydra Game Development Kit (5195230120)
Hydra generally refers to: * Lernaean Hydra, a many-headed serpent in Greek mythology * ''Hydra'' (genus), a genus of simple freshwater animals belonging to the phylum Cnidaria Hydra or The Hydra may also refer to: Astronomy * Hydra (constellation) * Hydra (moon), a satellite of Pluto Computing * Hydra (chess), a chess computer * Hydra (digital repository) * Hydra (operating system) * Hydra (software) * Hydra 100, a multi-GPU hardware solution * HYDRA Game Development Kit, a development system by André LaMothe * Razer Hydra, a game controller * NEC HYDRAstor, a storage system Fictional entities * Hydra (comics), a fictional organization in the Marvel Universe ** Hydra (Marvel Cinematic Universe), an organisation in the Marvel Cinematic Universe based on the comics counterpart * Hydra (''Dungeons & Dragons''), a fictional monster in ''D&D'' * Hydra (''Transformers''), a character in ''Transformers'' * The Hydra, a fictional organization in '' The Phantom'' * H ...
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XGameStation Pico Edition (4512239588)
The XGameStation is a series of embedded systems, primarily designed as a dedicated home video game console, created by Andre LaMothe and sold by his company Nurve Networks LLC. Originally designed to teach electronics and video game development to programmers, newer models concentrate more on logic design, multi-core programming, game programming, and embedded system design and programming with popular microcontrollers. Prototype Versions The XGameStation was originally conceived of as a handheld system called the nanoGear based around the 68HC12 microprocessor, a modern derivative of the 6809. The system would also contain modern derivatives of the 6502 and Z-80 microprocessors, for retro coders and hackers, and to make emulation of classic computer and video game systems easier. After several iterations, the plan changed to use an ARM microprocessor and an FPGA on which a custom designed GPU was implemented. But after finishing this project it was decided that the resultin ...
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Ubicom
Ubicom was a company which developed communications and media processor (CMP) and software platforms for real-time interactive applications and multimedia content delivery in the digital home. The company provided optimized system-level solutions to OEMs for a wide range of products including wireless routers, access points, VoIP gateways, streaming media devices, print servers and other network devices. Ubicom was a venture-backed, privately held company with corporate headquarters in San Jose, California. History Ubicom was founded as Scenix Semiconductor in 1996. The company operated under that name until 1999. In 2000, Scenix became "Ubicom," a word derived from "ubiquitous communications". * April 1999: Mayfield Fund leads $10 million equity investment in Scenix. * November 2000: Scenix changes its name to Ubicom. * November 2002: Intersil and Ubicom demonstrate world's first 802.11g wireless access point. * March 2006: Ubicom secures $20 million in Series 3 funding, l ...
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Die (integrated Circuit)
A die, in the context of integrated circuits, is a small block of semiconducting material on which a given functional circuit is fabricated. Typically, integrated circuits are produced in large batches on a single wafer of electronic-grade silicon (EGS) or other semiconductor (such as GaAs) through processes such as photolithography. The wafer is cut (diced) into many pieces, each containing one copy of the circuit. Each of these pieces is called a die. There are three commonly used plural forms: ''dice'', ''dies'' and ''die''. To simplify handling and integration onto a printed circuit board, most dies are packaged in various forms. Manufacturing process Most dies are composed of silicon and used for integrated circuits. The process begins with the production of monocrystalline silicon ingots. These ingots are then sliced into disks with a diameter of up to 300 mm.
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Parallax SX
Parallax SX is a discontinued line of microcontrollers that was marketed by Parallax, from a design by Ubicom. Designed to be architecturally similar to the PIC microcontrollers used in the original versions of the BASIC Stamp, SX microcontrollers replaced the PIC in several subsequent versions of that product. Production The designs for the devices are owned by Ubicom (formerly Scenix, hence "SX"). The SX dies were manufactured by Ubicom, who sent them to Parallax for packaging. Ubicom had made processors with 18, 20, 28, 48 and 52 pins, but because Parallax did not have packages for 18 and 52 pins chips, the SX-18 and SX-52 were discontinued. End-of-life On July 31, 2009, Parallax announced that the SX line had reached its production EOL (End-of-Life) as Ubicom would no longer be manufacturing dies based on the designs; after the supplies from the final "lifetime buy" have been exhausted, the associated products cannot be restocked. In the same announcement, Parallax express ...
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