Write Buffer
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Write Buffer
A write buffer is a type of data buffer that can be used to hold data being written from the cache to main memory or to the next cache in the memory hierarchy to improve performance and reduce latency. It is used in certain CPU cache architectures like Intel's x86 and AMD64. In multi-core systems, write buffers destroy sequential consistency. Some software disciplines, like C11's data-race-freedom, are sufficient to regain a sequentially consistent view of memory. A variation of write-through caching is called ''buffered write-through''. Use of a write buffer in this manner frees the cache to service read requests while the write is taking place. It is especially useful for very slow main memory in that subsequent reads are able to proceed without waiting for long main memory latency. When the write buffer is full (i.e. all buffer entries are occupied), subsequent writes still have to wait until slots are freed. Subsequent reads could be served from the write buffer. To fur ...
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Data Buffer
In computer science, a data buffer (or just buffer) is a region of a memory used to temporarily store data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers). However, a buffer may be used when moving data between processes within a computer. This is comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware—or by using a virtual data buffer in software, pointing at a location in the physical memory. In all cases, the data stored in a data buffer are stored on a physical storage medium. A majority of buffers are implemented in software, which typically use the faster RAM to store temporary data, due to the much faster access time compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and t ...
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Data
In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted. A datum is an individual value in a collection of data. Data is usually organized into structures such as tables that provide additional context and meaning, and which may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements. Data is commonly used in scientific research, economics, and in virtually every other form of human organizational activity. Examples of data sets include price indices (such as consumer price index), unemployment rates, literacy rates, and census data. In this context, data represents the raw facts and figures which can be used in such a manner in order to capture the useful information out of it. ...
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Main Memory
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann arch ...
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Memory Hierarchy
In computer architecture, the memory hierarchy separates computer storage into a hierarchy based on response time. Since response time, complexity, and capacity are related, the levels may also be distinguished by their performance and controlling technologies. Memory hierarchy affects performance in computer architectural design, algorithm predictions, and lower level programming constructs involving locality of reference. Designing for high performance requires considering the restrictions of the memory hierarchy, i.e. the size and capabilities of each component. Each of the various components can be viewed as part of a hierarchy of memories (m1, m2, ..., mn) in which each member mi is typically smaller and faster than the next highest member mi+1 of the hierarchy. To limit waiting by higher levels, a lower level will respond by filling a buffer and then signaling for activating the transfer. There are four major storage levels. * ''Internal'' – Processor registers and ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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CPU Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) w ...
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Sequential Consistency
Sequential consistency is a consistency model used in the domain of concurrent computing (e.g. in distributed shared memory, distributed transactions, etc.). It is the property that "... the result of any execution is the same as if the operations of all the processors were executed in some sequential order, and the operations of each individual processor appear in this sequence in the order specified by its program." That is, the execution order of a program in the same processor (or thread) is the same as the program order, while the execution order of a program on different processors (or threads) is undefined. In an example like this: execution order between A1, B1 and C1 is preserved, that is, A1 runs before B1, and B1 before C1. The same for A2 and B2. But, as execution order between processors is undefined, B2 might run before or after C1 (B2 might physically run before C1, but the effect of B2 might be seen after that of C1, which is the same as "B2 run after C1") Con ...
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C11 (C Standard Revision)
C11 (formerly C1X) is an informal name for ISO/IEC 9899:2011, a past standard for the C programming language. It replaced C99 (standard ISO/IEC 9899:1999) and has been superseded by C17 (standard ISO/IEC 9899:2018). C11 mainly standardizes features already supported by common contemporary compilers, and includes a detailed memory model to better support multiple threads of execution. Due to delayed availability of conforming C99 implementations, C11 makes certain features optional, to make it easier to comply with the core language standard. The final draft, N1570, was published in April 2011. The new standard passed its final draft review on October 10, 2011 and was officially ratified by ISO and published as ISO/IEC 9899:2011 on December 8, 2011, with no comments requiring resolution by participating national bodies. A standard macro __STDC_VERSION__ is defined with value 201112L to indicate that C11 support is available. Some features of C11 are supported by the GCC starti ...
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Write-through
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where d ...
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Write Combining
Write combining (WC) is a computer bus technique for allowing data to be combined and temporarily stored in a buffer the write combine buffer (WCB) to be released together later in burst mode instead of writing (immediately) as single bits or small chunks. Technique Write combining cannot be used for general memory access (data or code regions) due to the weak ordering. Write-combining does not guarantee that the combination of writes and reads is done in the expected order. For example, a write/read/write combination to a specific address would lead to the write combining order of read/write/write which can lead to obtaining wrong values with the first read (which potentially relies on the write before). In order to avoid the problem of read/write order described above, the write buffer can be treated as a fully associative cache and added into the memory hierarchy of the device in which it is implemented. Adding complexity slows down the memory hierarchy so this technique is o ...
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Write-back
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where d ...
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Write-through
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where d ...
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