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Wonderbook
''Wonderbook'' is an augmented reality peripheral for the PlayStation 3 console. The user holds a physical book-like object and stories come to life as the software displays content on the television's screen. Development ''Wonderbook'' is an augmented reality book which is designed to be used in conjunction with the PlayStation Move and PlayStation Eye. The Wonderbook features computer vision techniques developed jointly with the Computer Vision group aOxford Brookes Universityan offset of the Torr Vision Group). Marketed under the tagline "One book, a thousand stories", it was released together with the launch title '' Book of Spells'' in time for the 2012 holiday season. Reception The Wonderbook has received mixed reception over the years since its original release. Shortly after the Wonderbook's release in 2012, ''Wired'' talked highly of its cheap price point ($34.99/£22.99) alongside its unique approach to augmented reality. The Sixth Axis, another video game review/news ...
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Book Of Spells
''Book of Spells'' (or ''Wonderbook: Book of Spells'') is a 2012 augmented reality video game for the PlayStation 3. It was developed by London Studio in conjunction with J. K. Rowling and Warner Bros. Interactive Entertainment as a companion to the '' Harry Potter'' series. The game is based on ''Book of Spells'', a fictional book by Miranda Goshawk released about 200 years from the event date. ''Book of Spells'' received mostly positive reviews from critics, praising the use of augmented reality and the PlayStation Move, while criticizing the game's short length. Gameplay The user casts spells by drawing shapes with the PlayStation Move controller, while the book itself uses augmented reality technology to appear on screen via the PlayStation Eye. The Move controller itself appears on screen as a wand, and may draw patterns on screen to launch spells. ''Book of Spells'' is designed to be an interpretation of learning spells at Hogwarts School of Witchcraft and Wizardr ...
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Wonderbook
''Wonderbook'' is an augmented reality peripheral for the PlayStation 3 console. The user holds a physical book-like object and stories come to life as the software displays content on the television's screen. Development ''Wonderbook'' is an augmented reality book which is designed to be used in conjunction with the PlayStation Move and PlayStation Eye. The Wonderbook features computer vision techniques developed jointly with the Computer Vision group aOxford Brookes Universityan offset of the Torr Vision Group). Marketed under the tagline "One book, a thousand stories", it was released together with the launch title '' Book of Spells'' in time for the 2012 holiday season. Reception The Wonderbook has received mixed reception over the years since its original release. Shortly after the Wonderbook's release in 2012, ''Wired'' talked highly of its cheap price point ($34.99/£22.99) alongside its unique approach to augmented reality. The Sixth Axis, another video game review/news ...
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Book Of Potions
''Book of Potions'' (or ''Wonderbook: Book of Potions'') is an augmented reality video game developed by London Studio in conjunction with J. K. Rowling and Warner Bros. Interactive Entertainment as a companion to the '' Harry Potter'' series and as a follow-up to the Wonderbook's debut title, '' Book of Spells''. It was released in Europe on 15 November 2013 and North America on 12 November 2013, alongside '' Diggs Nightcrawler'' and ''Walking with Dinosaurs''. Story The Book of Potions was written somewhen in the 16th century by Zygmunt Budge, an exceptionally talented potioneer who, after leaving Hogwarts at the age of 14, moved to the Outer Hebridean island of Hermetray where he lived alone, continuing his potioneering studies. Approximately 500 years after his death, a Hogwarts student somehow comes into possession of the Book of Potions, finding that some of Zygmunt's personality lives on within its pages. Under his tutelage, the student begins their ascent to potioneerin ...
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Diggs Nightcrawler
''Diggs Nightcrawler'' (or ''Wonderbook: Diggs Nightcrawler'') is an augmented reality video game for the PlayStation 3. Developed by London Studio in collaboration with Moonbot Studios, it is the second game to make use of the Wonderbook peripheral. The game was released in Europe on 31 May 2013 and North America on 12 November 2013, alongside ''Walking with Dinosaurs'' and ''Book of Potions''. Story Chapter One The game begins with a short film in which Humpty Dumpty, addressing the player, says he knows he will soon be "bumped off", and asks the player to find his close friend, private detective Diggs Nightcrawler, in order to find out who is responsible. The film ends just as Humpty's apparent murderer enters the room (though they are not shown). The player then meets with Diggs at his office. Diggs agrees to bring the "kid" along, but only because it was Humpty's request. A mysterious suited individual appears at the door and hands Diggs an egg bomb, prompting a chase throug ...
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Walking With Dinosaurs (video Game)
''Walking with Dinosaurs'' (or ''Wonderbook: Walking with Dinosaurs'') is an augmented reality video game developed by Supermassive Games in collaboration with the BBC, as part of the resurgence of the "Walking with Dinosaurs", " Planet Dinosaur", " March of the Dinosaurs" and " Chased by Dinosaurs". It was released in Europe on 13 November 2013, and in North America on 12 November 2013, alongside '' Diggs Nightcrawler'' and '' Book of Potions''. Gameplay ''Wonderbook: Walking with Dinosaurs'' features multiple activities across five chapters, each of which is split into two sections, with each section involving a full "read" of the Wonderbook. Each chapter takes place at a different dig site, and begins with the player using the PlayStation Move controller to simulate different tools, with the goal of excavating the skeletal remains of a dinosaur, then using them to reconstruct the beast. From there, activities include battles between dinosaurs and mating rituals, where the Move ...
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Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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London Studio
London Studio is a British video game developer based in London. Founded in 2002, it is a first-party studio for PlayStation Studios. The studio was most known for developing the '' SingStar'' series, as well as games for PlayStation's external peripherals including the EyeToy camera and the PlayStation VR virtual reality headset. The studio has created more than 60 titles since the it was established. History ''SingStar'' and EyeToy London Studio is established in 2002 following the merger of Psygnosis's Camden studio and Team Soho, the developer behind '' The Getaway''. As London Studio, the studio developed the '' SingStar'' series, which became extremely popular and helped broadened the appeal of the PlayStation 2 beyond the typical demographics of young male gamers. The series sold more than 20 million copies within 6 years. It also created a lot of games for Sony's EyeToy webcam, and assisted the development of other Sony titles, such as ''Killzone 2'' and ''LittleB ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the ''Slim'' model of the PlayStation 3 was released. It no longer provided the ...
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PlayStation Move
is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market. Hardware As with the standard PlayStation 3 wireless controllers ( Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion bat ...
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Augmented Reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is largely synonymous with mixed reality. There is also overla ...
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PlayStation Eye
The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. It is the successor to the EyeToy for the PlayStation 2, which was released in 2003. The peripheral was launched in a bundle with '' The Eye of Judgment'' in the United States on October 23, 2007, in Japan and Australia on October 25, 2007 and in Europe on October 26, 2007. The PlayStation Eye was also released as a stand-alone product in the United States, Europe, and Australia. EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design. The device is succeeded by PlayStation Camera for PlayStation 4. Features Camera The PlayStation Eye is capable of capturing standard video with frame ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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