Wings Of Fury
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Wings Of Fury
''Wings of Fury'' is a scrolling shooter, with some combat flight simulator elements, written for the Apple II by Steve Waldo and released in 1987 by Broderbund. The player assumes the role of a pilot of an American F6F Hellcat plane aboard the USS ''Wasp'' in the Pacific during World War II. It was released in 1989 for the X68000 and in 1990 for Amstrad CPC, Commodore 64, Amiga, and MS-DOS compatible operating systems. A Game Boy Color version was published in 1999. Gameplay The game is a horizontally scrolling shooter set over a number of World War II missions. In each mission, the player must protect an aircraft carrier from attacks by Japanese planes. The goal is to defeat the Japanese by destroying enemy bunkers, turrets and barracks on a series of islands and killing enemy soldiers either with bombs or by machine gun. The weapons to complete these objectives, besides machine guns, are a limited number of bombs, rockets and torpedoes. On some missions, the player must also s ...
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Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as ''The Print Shop''—originally for printing signs and banners on dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Brøderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as ''The Print Shop'', ''PrintMaster'', and ''Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, ''Carmen Sandiego'', ...
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Bunker
A bunker is a defensive military fortification designed to protect people and valued materials from falling bombs, artillery, or other attacks. Bunkers are almost always underground, in contrast to blockhouses which are mostly above ground. They were used extensively in World War I, World War II, and the Cold War for weapons facilities, command and control centers, and storage facilities. Bunkers can also be used as protection from tornadoes. Trench bunkers are small concrete structures, partly dug into the ground. Many artillery installations, especially for coastal artillery, have historically been protected by extensive bunker systems. Typical industrial bunkers include mining sites, food storage areas, dumps for materials, data storage, and sometimes living quarters. When a house is purpose-built with a bunker, the normal location is a reinforced below-ground bathroom with fiber-reinforced plastic shells. Bunkers deflect the blast wave from nearby explosions to prevent ...
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Commodore User
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, mac ...
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Amiga Format
''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format title '' ST/Amiga Format'' into two separate publications (the other being '' ST Format''). At the height of its success the magazines sold over 170,000 copies per month, topping 200,000 with its most successful ever issue. History ''Amiga Format'' can be thought of the "mother" or "big sister" magazine of ''Amiga Power'', which it both predated and outlived. Whereas ''Amiga Power'' was strictly games-only, ''Amiga Format'' covered all aspects of Amiga computers, both hardware and software, both application and gaming uses. A further spin-off was '' Amiga Shopper'', which dealt purely with the hardware and "serious" software side of the Amiga scene. The magazine was published on a monthly basis and offered various multi-issue tutorial ...
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Raze (magazine)
Newsfield Publications Ltd (also known as Newsfield) was a British magazine publisher during the 1980s and early 1990s. Newsfield Publications Ltd was founded by Roger Kean, Franco Frey and Oliver Frey in 1983. Based in Ludlow, Shropshire, Newsfield published a number of popular computer game magazines from the mid-1980s to early 1990s. This line-up was later supplemented by a number of less successful magazines covering role-playing games, film, horror and youth culture. Faced with financial difficulties, the company went bankrupt towards the end of 1991. This didn't spell the immediate end for some of their magazines though. Another magazine publisher, Europress, continued to publish Newsfield's flagship publications, Zzap!64 and Crash, for a further six months before the former was relaunched as Commodore Force and the latter sold to rival publisher EMAP and merged with Sinclair User. Thalamus Ltd, Newsfield's sister company, was set up in 1985 to publish a number of compute ...
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Zero (video Game Magazine)
''Zero'' was a video game magazine in the UK, published monthly by Dennis Publishing Ltd. between November 1989 and October 1992. (Actual publication dates were in the preceding month, as usual for UK magazines.) It won the InDin Magazine of the Year award in both 1990 and 1991, and was also briefly the best-selling multi-format 16-bit computer magazine in the UK. History The pre-launch editor and publisher was Teresa Maughan (also publisher of Your Sinclair) and initial editor was Gareth Herincx, who left during the compilation of issue 3, at which point Tim Ponting took over. Reviewers for the launch issue were: Jonathan Davies, Sean Kelly, Duncan MacDonald, David McCandless, Marcus 'Binky' Berkmann, and Matt Bielby (all former writers for ''Your Sinclair''). Other journalists of note who worked at ''Zero'' included David 'Whistlin' Rick' Wilson, 'Lord' Paul Lakin, Amaya Lopez, Jackie Sutton, Rich Pelley and Jane Goldman. Issue 1 contained a coverdisk containing two free gam ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Aircraft Carrier
An aircraft carrier is a warship that serves as a seagoing airbase, equipped with a full-length flight deck and facilities for carrying, arming, deploying, and recovering aircraft. Typically, it is the capital ship of a fleet, as it allows a naval force to project air power worldwide without depending on local bases for staging aircraft operations. Carriers have evolved since their inception in the early twentieth century from wooden vessels used to deploy balloons to nuclear-powered warships that carry numerous fighters, strike aircraft, helicopters, and other types of aircraft. While heavier aircraft such as fixed-wing gunships and bombers have been launched from aircraft carriers, these aircraft have not successfully landed on a carrier. By its diplomatic and tactical power, its mobility, its autonomy and the variety of its means, the aircraft carrier is often the centerpiece of modern combat fleets. Tactically or even strategically, it replaced the battleship in the ro ...
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Battleship
A battleship is a large armored warship with a main battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1880s to describe a type of ironclad warship,Stoll, J. ''Steaming in the Dark?'', Journal of Conflict Resolution Vol. 36 No. 2, June 1992. now referred to by historians as pre-dreadnought battleships. In 1906, the commissioning of into the United Kingdom's Royal Navy heralded a revolution in the field of battleship design. Subsequent battleship designs, influenced by HMS ''Dreadnought'', were referred to as "dreadnoughts", though the term eventually became obsolete as dreadnoughts became the only type of battleship in common use. Battleships were a symbol of naval dominance and national might, and for decades the battleship was a major factor in both diplomacy and military strategy.Sondhaus, L. ''Naval Warfare 1815–1914'', . A global arms race in battleship cons ...
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Destroyer
In naval terminology, a destroyer is a fast, manoeuvrable, long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against powerful short range attackers. They were originally developed in 1885 by Fernando Villaamil for the Spanish NavySmith, Charles Edgar: ''A short history of naval and marine engineering.'' Babcock & Wilcox, ltd. at the University Press, 1937, page 263 as a defense against torpedo boats, and by the time of the Russo-Japanese War in 1904, these "torpedo boat destroyers" (TBDs) were "large, swift, and powerfully armed torpedo boats designed to destroy other torpedo boats". Although the term "destroyer" had been used interchangeably with "TBD" and "torpedo boat destroyer" by navies since 1892, the term "torpedo boat destroyer" had been generally shortened to simply "destroyer" by nearly all navies by the First World War. Before World War II, destroyers were light vessels with little endurance for unattended o ...
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Torpedo
A modern torpedo is an underwater ranged weapon launched above or below the water surface, self-propelled towards a target, and with an explosive warhead designed to detonate either on contact with or in proximity to the target. Historically, such a device was called an automotive, automobile, locomotive, or fish torpedo; colloquially a ''fish''. The term ''torpedo'' originally applied to a variety of devices, most of which would today be called naval mine, mines. From about 1900, ''torpedo'' has been used strictly to designate a self-propelled underwater explosive device. While the 19th-century battleship had evolved primarily with a view to engagements between armored warships with naval artillery, large-caliber guns, the invention and refinement of torpedoes from the 1860s onwards allowed small torpedo boats and other lighter surface combatant , surface vessels, submarines/submersibles, even improvised fishing boats or frogmen, and later light aircraft, to destroy large shi ...
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