Wild Arms 2
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Wild Arms 2
''Wild Arms 2'', stylized as ''Wild ARMs 2'' and known in Japan as , is a 1999 role-playing video game for the PlayStation, and the second installment in the '' Wild Arms series'', developed by Media.Vision and published by Sony Computer Entertainment. When a terrorist organization called Odessa tries to conquer the world, an international anti-terrorist group called ARMS is formed to combat them. They recruit several heroes to help them, including Ashley, a gunfighter; Lilka, a teenage sorceress; and Brad, a former war hero. ''Wild Arms 2'' was released for the PlayStation Network in Japan on November 28, 2007 and in North America on July 23, 2009. Gameplay ''Wild Arms 2'' is a role-playing game that involves the player controlling several characters as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in an isometric fashion where the player has an overhead view of all the action taking place on a particular screen. ...
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Media
Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered over mass electronic communication networks ** Digital media, electronic media used to store, transmit, and receive digitized information ** Electronic media, communications delivered via electronic or electromechanical energy ** Hypermedia, media with hyperlinks ** Interactive media, media that is interactive ** Mass media, technologies that reach a large audience via mass communication ** MEDIA Programme, a European Union initiative to support the European audiovisual sector ** Multimedia, communications that incorporate multiple forms of information content and processing ** New media, the combination of traditional media and computer and communications technology ** News media, mass media focused on communicating news ** Print media, communications ...
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Exclamation Mark
The exclamation mark, , or exclamation point (American English), is a punctuation mark usually used after an interjection or exclamation to indicate strong feelings or to show emphasis. The exclamation mark often marks the end of a sentence, for example: "Watch out!". Similarly, a bare exclamation mark (with nothing before or after) is often used in warning signs. The exclamation mark is often used in writing to make a character seem as though they are shouting and/or excited/surprised. Other uses include: * In mathematics, it denotes the factorial operation. * Several computer languages use at the beginning of an expression to denote logical negation. For example, means "the logical negation of A", also called "not A". This usage has spread to ordinary language (e.g., "!clue" means no-clue or clueless). * Some languages use to denote a click consonant. History Graphically, the exclamation mark is represented by variations on the theme of a full stop point with a vertical l ...
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Mythology
Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narrative as a myth can be highly controversial. Many adherents of religions view their own religions' stories as truth and so object to their characterization as myth, the way they see the stories of other religions. As such, some scholars label all religious narratives "myths" for practical reasons, such as to avoid depreciating any one tradition because cultures interpret each other differently relative to one another. Other scholars avoid using the term "myth" altogether and instead use different terms like "sacred history", "holy story", or simply "history" to avoid placing pejorative overtones on any sacred narrative. Myths are often endorsed by secular and religious authorities and are closely linked to religion or spirituality. Many soc ...
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Magic (fantasy)
Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world. Magic often serves as a plot device and has long been a component of fiction, since writing was invented. Historical beliefs Historically, witches such as the Weird Sisters in William Shakespeare's ''Macbeth,'' wizards such as Prospero in '' The Tempest'' or characters like Doctor Faustus in Christopher Marlowe's play of the same name were widely considered to be real. Contemporary authors tend to treat magic as an imaginary idea, opting to build their worlds with a blank slate where the laws of reality do not carry as much weight. Function Within a work of fantasy, magic can help to advance the plot, often providing power to heroes or to their opponents. The use of magic frequently manifests itself in a transformation of a character, if not the transformation of the fictional world. For magic to carry out its functions, it ...
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Western Saloon
A Western saloon is a kind of bar particular to the Old West. Saloons served customers such as fur trappers, cowboys, soldiers, lumberjacks, businessmen, lawmen, outlaws, miners, and gamblers. A saloon might also be known as a "watering trough, bughouse, shebang, cantina, grogshop, and gin mill". The first saloon was established at Brown's Hole, Wyoming, in 1822, to serve fur trappers. By 1880, the growth of saloons was in full swing. In Leavenworth, Kansas, there were "about 150 saloons and four wholesale liquor houses". Some saloons in the Old West were little more than casinos, brothels, and opium dens. History The word ''saloon'' originated as an alternative form of ''salon'', meaning "Meaning 'large hall in a public place for entertainment, etc.'" In the United States it evolved into its present meaning by 1841. Saloons in the U.S. began to have a close association with breweries in the early 1880s. With a growing overcapacity, breweries began to adopt the British "tied- ...
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Western (genre)
The Western is a genre Setting (narrative), set in the American frontier and commonly associated with Americana (culture), folk tales of the Western United States, particularly the Southwestern United States, as well as Northern Mexico and Western Canada. It is commonly referred to as the "Old West" or the "Wild West" and depicted in Western media as a hostile, sparsely populated frontier in a state of near-total lawlessness patrolled by outlaws, sheriffs, and numerous other Stock character, stock "gunslinger" characters. Western narratives often concern the gradual attempts to tame the crime-ridden American West using wider themes of justice, freedom, rugged individualism, Manifest Destiny, and the national history and identity of the United States. History The first films that belong to the Western genre are a series of short single reel silents made in 1894 by Edison Studios at their Edison's Black Maria, Black Maria studio in West Orange, New Jersey. These featured vet ...
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Weird West
Weird West (aka Weird Western) is a term used for the hybrid genres of fantasy Western, horror Western and science fiction Western. The term originated with DC's ''Weird Western Tales'' in 1972, but the idea is older as the genres have been blended since the 1930s, possibly earlier, in B-movie Westerns, comic books, movie serials and pulp magazines. Individually, the hybrid genres combine elements of the Western genre with those of fantasy, horror and science fiction respectively. Media Literature Two early examples of Western fantasy are the short story "The Horror from the Mound" by Robert E. Howard, published in the May 1932 issue of the pulp magazine ''Weird Tales'', and the novelette "Spud and Cochise" by anthropologist and Pulitzer Prize-winning author Oliver La Farge, published in the non-genre magazine ''The Forum'' in January 1936. One of the earliest novels to introduce fantasy into a Western setting was ''The Circus of Dr. Lao'' (1935), by Charles G. Finney, ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. Steampunk most recognizably features anachronistic technologies or retrofuturistic inventions as people in the 19th century might have envisioned them — distinguishing it from Neo-Victorianism — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art. Such technologies may include fictional machines like those found in the works of H. G. Wells and Jules Verne. Other examples of steampunk contain alternative-history-style presentations of such technology as steam cannons, lighter-than-air airships, analog computers, or such digital mechanical computers as Charles B ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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American Old West
The American frontier, also known as the Old West or the Wild West, encompasses the geography, history, folklore, and culture associated with the forward wave of American expansion in mainland North America that began with European colonial settlements in the early 17th century and ended with the admission of the last few western territories as states in 1912 (except Alaska, which was not admitted into the Union until 1959). This era of massive migration and settlement was particularly encouraged by President Thomas Jefferson following the Louisiana Purchase, giving rise to the expansionist attitude known as " Manifest Destiny" and the historians' " Frontier Thesis". The legends, historical events and folklore of the American frontier have embedded themselves into United States culture so much so that the Old West, and the Western genre of media specifically, has become one of the defining periods of American national identity. The archetypical Old West period is generally ...
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Hit Points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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