WebAuthn
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WebAuthn
Web Authentication (WebAuthn) is a web standard published by the World Wide Web Consortium (W3C). WebAuthn is a core component of the FIDO2 Project under the guidance of the FIDO Alliance. The goal of the project is to standardize an interface for authenticating users to web-based applications and services using public-key cryptography. On the client side, support for WebAuthn can be implemented in a variety of ways. The underlying cryptographic operations are performed by an authenticator, which is an abstract functional model that is mostly agnostic with respect to how the key material is managed. This makes it possible to implement support for WebAuthn purely in software, making use of a processor's trusted execution environment or a Trusted Platform Module (TPM). Sensitive cryptographic operations can also be offloaded to a roaming hardware authenticator that can in turn be accessed via USB, Bluetooth Low Energy, or near-field communications (NFC). A roaming hardware authent ...
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Universal 2nd Factor
Universal 2nd Factor (U2F) is an open standard that strengthens and simplifies two-factor authentication (2FA) using specialized Universal Serial Bus (USB) or near-field communication (NFC) devices based on similar security technology found in smart cards. It is succeeded by the FIDO2 Project, which includes the W3C Web Authentication (WebAuthn) standard and the FIDO Alliance's Client to Authenticator Protocol 2 (CTAP2). While initially developed by Google and Yubico, with contribution from NXP Semiconductors, the standard is now hosted by the FIDO Alliance. Advantages (and disadvantages) While Time-based one-time passwords (e.g. 6-digit codes generated on Google Authenticator) were a significant improvement over SMS-based security codes, a number of security vulnerabilities were still possible to exploit, which U2F sought to improve. Specifically: In terms of disadvantages, one significant difference and potential drawback to be considered regarding hardware-based U2F ...
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FIDO2 Project
The FIDO2 Project is a joint effort between the FIDO Alliance and the World Wide Web Consortium (W3C) whose goal is to create strong authentication for the web. At its core, FIDO2 consists of the W3C Web Authentication (WebAuthn) standard and the FIDO Client to Authenticator Protocol 2 (CTAP2). FIDO2 is based upon previous work done by the FIDO Alliance, in particular the Universal 2nd Factor (U2F) authentication standard. Taken together, WebAuthn and CTAP specify a standard authentication protocol where the protocol endpoints consist of a user-controlled cryptographic authenticator (such as a smartphone or a hardware security key) and a WebAuthn Relying Party (also called a FIDO2 server). A web user agent (i.e., a web browser) together with a WebAuthn client form an intermediary between the authenticator and the relying party. A single WebAuthn client Device may support multiple WebAuthn clients. For example, a laptop may support multiple clients, one for each conforming use ...
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Authenticator
An authenticator is a means used to confirm a user's identity, that is, to perform digital authentication. A person authenticates to a computer system or application by demonstrating that he or she has possession and control of an authenticator. In the simplest case, the authenticator is a common password. Using the terminology of the NIST Digital Identity Guidelines, the party to be authenticated is called the ''claimant'' while the party verifying the identity of the claimant is called the ''verifier''. When the claimant successfully demonstrates possession and control of one or more authenticators to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity. Classification Authenticators may be characterized in terms of secrets, factors, and physical forms. Authenticator secrets Every authenticator is associated with at least one secret that the claimant uses to demonstrate possession and control of the authenticator. ...
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FIDO Alliance
The FIDO ("Fast IDentity Online") Alliance is an open industry association launched in February 2013 whose stated mission is to develop and promote authentication standards that "help reduce the world’s over-reliance on passwords". FIDO addresses the lack of interoperability among devices that use strong authentication and reduces the problems users face creating and remembering multiple usernames and passwords. FIDO supports a full range of authentication technologies, including biometrics such as fingerprint and iris scanners, voice and facial recognition, as well as existing solutions and communications standards, such as Trusted Platform Modules (TPM), USB security tokens, embedded Secure Elements (eSE), smart cards, and near field communication (NFC). The USB security token device may be used to authenticate using a simple password (e.g. four-digit PIN) or by pressing a button. The specifications emphasize a device-centric model. Authentication over the wire happens usi ...
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Client To Authenticator Protocol
The Client to Authenticator Protocol (CTAP) or X.1278 enables a roaming, user-controlled cryptographic authenticator (such as a smartphone or a hardware security key) to interoperate with a client platform such as a laptop. Standard CTAP is complementary to the Web Authentication (WebAuthn) standard published by the World Wide Web Consortium (W3C). WebAuthn and CTAP are the primary outputs of the FIDO2 Project, a joint effort between the FIDO Alliance and the W3C. CTAP is based upon previous work done by the FIDO Alliance, in particular the Universal 2nd Factor (U2F) authentication standard. Specifically, the FIDO U2F 1.2 Proposed Standard (July 11, 2017) became the starting point for the CTAP Proposed Standard, the latest version of which was published on January 30, 2019. The CTAP specification refers to two protocol versions, the CTAP1/U2F protocol and the CTAP2 protocol. An authenticator that implements CTAP2 is called a FIDO2 authenticator (also called a We ...
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Passwordless Web Authentication
Passwordless authentication is an authentication method in which a user can log in to a computer system without the entering (and having to remember) a password or any other knowledge-based secret. In most common implementations users are asked to enter their public identifier (username, phone number, email address etc.) and then complete the authentication process by providing a secure proof of identity through a registered device or token. Passwordless authentication methods typically rely on Public-key cryptography infrastructure where the public key is provided during registration to the authenticating service (remote server, application or website) while the private key is kept on a user’s device ( PC, smartphone or an external security token) and can only be accessed by providing a biometric signature or another authentication factor which isn't knowledge-based. These factors classically fall into two categories: * Ownership factors (“Something the user has”) such a ...
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Web Authentication Working Group
The Web Authentication Working Group, created by the World Wide Web Consortium (W3C) on February 17, 2016, has for mission, in the Security Activity, to define a client-side API providing strong authentication functionality to Web Applications. On 20 March 2018, the WebAuthn Web Authentication (WebAuthn) is a web standard published by the World Wide Web Consortium (W3C). WebAuthn is a core component of the FIDO2 Project under the guidance of the FIDO Alliance. The goal of the project is to standardize an interface fo ... standard was published as a W3C Candidate Recommendation. References World Wide Web Consortium {{Nongov-org-stub ...
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Website
A website (also written as a web site) is a collection of web pages and related content that is identified by a common domain name and published on at least one web server. Examples of notable websites are Google Search, Google, Facebook, Amazon (website), Amazon, and Wikipedia. All publicly accessible websites collectively constitute the World Wide Web. There are also private websites that can only be accessed on a intranet, private network, such as a company's internal website for its employees. Websites are typically dedicated to a particular topic or purpose, such as news, education, commerce, entertainment or social networking. Hyperlinking between web pages guides the navigation of the site, which often starts with a home page. User (computing), Users can access websites on a range of devices, including desktop computer, desktops, laptops, tablet computer, tablets, and smartphones. The application software, app used on these devices is called a Web browser. History ...
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Web Browser
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on a range of devices, including desktops, laptops, tablets, and smartphones. In 2020, an estimated 4.9 billion people used a browser. The most used browser is Google Chrome, with a 65% global market share on all devices, followed by Safari with 18%. A web browser is not the same thing as a search engine, though the two are often confused. A search engine is a website that provides links to other websites. However, to connect to a website's server and display its web pages, a user must have a web browser installed. In some technical contexts, browsers are referred to as user agents. Function The purpose of a web browser is to fetch content from the World Wide Web or from local storage and display it on a user's device. This process ...
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World Wide Web Consortium
The World Wide Web Consortium (W3C) is the main international standards organization for the World Wide Web. Founded in 1994 and led by Tim Berners-Lee, the consortium is made up of member organizations that maintain full-time staff working together in the development of standards for the World Wide Web. , W3C had 459 members. W3C also engages in education and outreach, develops software and serves as an open forum for discussion about the Web. History The World Wide Web Consortium (W3C) was founded in 1994 by Tim Berners-Lee after he left the European Organization for Nuclear Research (CERN) in October 1994. It was founded at the Massachusetts Institute of Technology (MIT) Laboratory for Computer Science with support from the European Commission, and the Defense Advanced Research Projects Agency, which had pioneered the ARPANET, one of the predecessors to the Internet. It was located in Technology Square until 2004, when it moved, with the MIT Computer Science and Artificial ...
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Cryptography
Cryptography, or cryptology (from grc, , translit=kryptós "hidden, secret"; and ''graphein'', "to write", or ''-logia'', "study", respectively), is the practice and study of techniques for secure communication in the presence of adversarial behavior. More generally, cryptography is about constructing and analyzing protocols that prevent third parties or the public from reading private messages. Modern cryptography exists at the intersection of the disciplines of mathematics, computer science, information security, electrical engineering, digital signal processing, physics, and others. Core concepts related to information security ( data confidentiality, data integrity, authentication, and non-repudiation) are also central to cryptography. Practical applications of cryptography include electronic commerce, chip-based payment cards, digital currencies, computer passwords, and military communications. Cryptography prior to the modern age was effectively synonymo ...
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Public-key Cryptography
Public-key cryptography, or asymmetric cryptography, is the field of cryptographic systems that use pairs of related keys. Each key pair consists of a public key and a corresponding private key. Key pairs are generated with cryptographic algorithms based on mathematical problems termed one-way functions. Security of public-key cryptography depends on keeping the private key secret; the public key can be openly distributed without compromising security. In a public-key encryption system, anyone with a public key can encrypt a message, yielding a ciphertext, but only those who know the corresponding private key can decrypt the ciphertext to obtain the original message. For example, a journalist can publish the public key of an encryption key pair on a web site so that sources can send secret messages to the news organization in ciphertext. Only the journalist who knows the corresponding private key can decrypt the ciphertexts to obtain the sources' messages—an eavesdropp ...
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