Waxworks (1992 Video Game)
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Waxworks (1992 Video Game)
''Waxworks'' is a Horror fiction, horror-themed first-person dungeon crawl video game developed by Adventure Soft, Horror Soft and released in 1992 for Amiga, Macintosh, and DOS. ''Waxworks'' was inspired by the 1988 film ''Waxwork (film), Waxwork''. Gameplay ''Waxworks'' is a first-person dungeon crawl role-playing video game. The game is divided into five time periods: Ancient Egypt, Medieval Transylvania, Victorian England, an industrial mine period and Ixona's period. Three of those time periods have a mixture of puzzle-solving and combat, while the Victorian England and Ixona ones are more puzzle-solving oriented. The levels may be completed in any order, except for Ixona's period, which must be done last. Once a time period is completed, the player is reset to Level (video games), level one and loses all Item (game terminology), items and weapons, which do not transfer to other levels. The player levels up in each time period by defeating enemies, solving puzzles and exp ...
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Horror Soft
Adventure Soft, previously Horror Soft, was a British video game developer established by Mike Woodroffe, first as an importer and reseller of Adventure International games. The firm operates out of Sutton Coldfield, and is best known for the ''Simon the Sorcerer'' series of games. Adventure Soft Publishing Ltd. In the beginning Adventure Soft operated out of Birmingham, converting the Adventure International games by Scott Adams to run on microcomputers found in the United Kingdom market which were not currently supported. Adventure Soft employed Brian Howarth, the author of the '' Mysterious Adventures'' series. After a time the rate of release of games by Adventure International slowed and the company began to write other games using the same system. The first and perhaps most successful of these was ''Gremlins – The Adventure'' (1984) based on the film ''Gremlins''. 1985 saw the release of a game based on the television series ''Robin of Sherwood''. By 1986 Adventure I ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Jack The Ripper
Jack the Ripper was an unidentified serial killer active in and around the impoverished Whitechapel district of London, England, in the autumn of 1888. In both criminal case files and the contemporaneous journalistic accounts, the killer was called the Whitechapel Murderer and Leather Apron. Attacks ascribed to Jack the Ripper typically involved female prostitutes who lived and worked in the slums of the East End of London. Their throats were cut prior to abdominal mutilations. The removal of internal organs from at least three of the victims led to speculation that their killer had some anatomical or surgical knowledge. Rumours that the murders were connected intensified in September and October 1888, and numerous letters were received by media outlets and Scotland Yard from individuals purporting to be the murderer. The name "Jack the Ripper" originated in the "Dear Boss letter" written by an individual claiming to be the murderer, which was disseminated in the press. ...
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Anubis
Anubis (; grc, Ἄνουβις), also known as Inpu, Inpw, Jnpw, or Anpu in Ancient Egyptian () is the god of death, mummification, embalming, the afterlife, cemeteries, tombs, and the Underworld, in ancient Egyptian religion, usually depicted as a canine or a man with a canine head. Like many ancient Egyptian deities, Anubis assumed different roles in various contexts. Depicted as a protector of graves as early as the First Dynasty (c. 3100 – c. 2890 BC), Anubis was also an embalmer. By the Middle Kingdom (c. 2055–1650 BC) he was replaced by Osiris in his role as lord of the underworld. One of his prominent roles was as a god who ushered souls into the afterlife. He attended the weighing scale during the "Weighing of the Heart", in which it was determined whether a soul would be allowed to enter the realm of the dead. Anubis is one of the most frequently depicted and mentioned gods in the Egyptian pantheon, however, no relevant myth involved him. Anubis was depict ...
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19th-century London
During the 19th century, London grew enormously to become a global city of immense importance. It was the largest city in the world from about 1825, the world's largest port, and the heart of international finance and trade. Railways connecting London to the rest of Britain, as well as the London Underground, were built, as were roads, a modern sewer system and many famous sites. Overview During the 19th century, London was transformed into the world's largest city and capital of the British Empire. The population rose from over 1 million in 1801 to 5.567 million in 1891. In 1897, the population of Greater London was estimated at 6.292 million people. By the 1860s it was larger by one quarter than the world's second most populous city, Beijing, two-thirds larger than Paris, and five times larger than New York City. At the beginning of the 19th century, the urban core of London was contained to the west by Park Lane and Hyde Park, by Marylebone Road to the north, alon ...
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Wax Museum
A wax museum or waxworks usually consists of a collection of wax sculptures representing famous people from history and contemporary personalities exhibited in lifelike poses, wearing real clothes. Some wax museums have a special section dubbed the " Chamber of Horrors", in which the more grisly exhibits are displayed. Some collections are more specialized, as, for example, collections of wax medical models once used for training medical professionals. Many museums or displays in historical houses that are not wax museums as such use wax figures as part of their displays. The origin of wax museums goes back to the early 18th century at least, and wax funeral effigies of royalty and some other figures exhibited by their tombs had essentially been tourist attractions well before that. History before 1800 The making of life-size wax figures wearing real clothes grew out of the funeral practices of European royalty. In the Middle Ages it was the habit to carry the corpse, fully dr ...
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Beelzebub
Beelzebub ( ; he, ''Baʿal-zəḇūḇ'') or Beelzebul is a name derived from a Philistine god, formerly worshipped in Ekron, and later adopted by some Abrahamic religions as a major demon. The name ''Beelzebub'' is associated with the Canaanite god Baal. In theological sources, predominantly Christian, Beelzebub is another name for Satan. He is known in demonology as one of the seven deadly demons or seven princes of Hell, Beelzebub representing gluttony. The ''Dictionnaire Infernal'' describes Beelzebub as a being capable of flying, known as the "Lord of the Flyers", or the "Lord of the Flies". Hebrew Scriptures The source for the name ''Beelzebub'' is in the Books of Kings (), written ''Ba'al-zəbûb'', referring to a deity worshipped by the Philistines. The title ''Baal'', meaning "Lord" in Ugaritic, was used in conjunction with a descriptive name of a specific god. Opinions differ on what the name means. In one understanding, ''Ba'al-zəbûb'' is translated literall ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Waxworks Amiga Gameplay Screenshot Gore
Waxwork or waxworks may refer to: * Wax museum, a museum for a collection of wax figures * Wax sculpture * ''Celastrus scandens'', a plant in the family Celastraceae * ''Waxwork'' (film), a 1988 comedy/horror film **'' Waxwork II: Lost in Time'', a sequel * ''Waxworks'' (film), a 1924 German silent film * ''Waxworks'' (1983 video game), a 1983 computer game for the Commodore 64 by Molimerx * ''Waxworks'' (1992 video game), a 1992 computer game for the Amiga and PC by HorrorSoft * '' Waxworks: Some Singles 1977–1982'', a compilation by the band XTC * ''Waxworks (band)'', a Sydney post-punk and alternative band from the mid 1980s to the early 1990s See also * ''Wax Works A wax museum or waxworks usually consists of a collection of wax sculptures representing famous people from history and contemporary personalities exhibited in lifelike poses, wearing real clothes. Some wax museums have a special section dubbe ...
'', a 1934 animated short featuring Oswald the Lucky ...
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Family Curse
A curse (also called an imprecation, malediction, execration, malison, anathema, or commination) is any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, such as a god or gods, a spirit, or a natural force, or else as a kind of spell by magic (usually black magic) or witchcraft; in the latter sense, a curse can also be called a hex or a jinx. In many belief systems, the curse itself (or accompanying ritual) is considered to have some causative force in the result. To reverse or eliminate a curse is sometimes called "removal" or "breaking", as the spell has to be dispelled, and often requires elaborate rituals or prayers. Types The study of the forms of curses comprises a significant proportion of the study of both folk religion and folklore. The deliberate attempt to levy curses is o ...
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Heads-up Display (video Games)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damaged ...
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