Watermelon Chess
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Watermelon Chess
Watermelon Chess is a two-player abstract strategy game from China where it is known as ''Xi Gua Qi''. It is also known as The Surround Game and Globe. Played on a network of curved lines, players take turns to move a piece, capturing the opponent's pieces by surrounding them. The game is related to the Bear games of the ancient Romans, and uses the same board as some of them. The Go variant Sz'Kwa uses the same board. Watermelon Chess is unrelated to the game of chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti .... Equipment The board is composed of a large circle with an inner middle circle. Four semicircles form a North, South, East, and West arrangement in the interior of the larger circle. The large circle and the smaller middle circle are divided equally into fou ...
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Watermelon Chess Board
Watermelon (''Citrullus lanatus'') is a flowering plant species of the Cucurbitaceae family and the name of its edible fruit. A scrambling and trailing vine-like plant, it is a highly cultivated fruit worldwide, with more than 1,000 varieties. Watermelon is grown in favorable climates from tropical to temperate regions worldwide for its large edible fruit, which is a berry with a hard rind and no internal divisions, and is botanically called a ''pepo''. The sweet, juicy flesh is usually deep red to pink, with many black seeds, although seedless varieties exist. The fruit can be eaten raw or pickled, and the rind is edible after cooking. It may also be consumed as a juice or an ingredient in mixed beverages. Kordofan melons from Sudan are the closest relatives and may be progenitors of modern, cultivated watermelons. Wild watermelon seeds were found in Uan Muhuggiag, a prehistoric site in Libya that dates to approximately 3500. Watermelons were domesticated in north- ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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China
China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and borders fourteen countries by land, the most of any country in the world, tied with Russia. Covering an area of approximately , it is the world's third largest country by total land area. The country consists of 22 provinces, five autonomous regions, four municipalities, and two Special Administrative Regions (Hong Kong and Macau). The national capital is Beijing, and the most populous city and financial center is Shanghai. Modern Chinese trace their origins to a cradle of civilization in the fertile basin of the Yellow River in the North China Plain. The semi-legendary Xia dynasty in the 21st century BCE and the well-attested Shang and Zhou dynasties developed a bureaucratic political system to serve hereditary monarchies, or dyna ...
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Bear Games
Bear games is a category of board games of which many have historical roots in the Roman Empire. They were played in parts of the Empire as far away as Turkey and France and are still played today, especially in Italy. All of the games are two-player abstract strategy board games. Normally, the game is played with three hunters and one bear on a patterned board. It bears similarity to the hunt games such as the Fox games, Rimau-rimau, and Bagha-Chall, however, there are no captures involved. The three hunters are trying to hem in the bear, and block its movements. The closest relative of the Bear games are the Hare games. In this case, the hares are the "hunters" (a reversal in the naming procedure where the bear in the Bear games is the "hunted"), and there are three of them which is the same number of hunters in the Bear games. The difference is that the hares cannot move backwards in any way, whereas, the hunters can move in any direction. As a result, the boards use ...
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Ancient Romans
In modern historiography, ancient Rome refers to Roman people, Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 BC), Roman Republic (509–27 BC) and Roman Empire (27 BC–476 AD) until the fall of the western empire. Ancient Rome began as an Italic peoples, Italic settlement, traditionally dated to 753 BC, beside the River Tiber in the Roman Italy, Italian Peninsula. The settlement grew into the city and polity of Rome, and came to control its neighbours through a combination of treaties and military strength. It eventually dominated the Italian Peninsula, assimilated the Greece, Greek culture of southern Italy (Magna Grecia) and the Etruscans, Etruscan culture and acquired an Empire that took in much of Europe and the lands and peoples surrounding the Mediterranean Sea. It was among the List of largest empires, largest empires in the a ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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Sz'Kwa
{{Short description, Taiwanese abstract strategy game Sz'Kwa is a two-player abstract strategy game from Taiwan. It is a Go (game), go, weiqi, or baduk variant. The Sz'Kwa board is not an n x n square board like go or weiqi. Instead, the board is circular in design. The same board is used by Watermelon Chess and one of the ancient Ancient Rome, Roman Bear games. Goal To capture the most enemy pieces. Equipment The board is composed of a large circle with an inner middle circle. Four semicircles form a North, South, East, and West arrangement in the interior of the larger circle. The large circle and the smaller middle circle are divided equally into four pie slices. This creates for twenty-one intersection points where the pieces are played upon. Each player has 20 pieces. One plays the black pieces, and the other plays the white pieces, however, any two colors or distinguishable objects will do. Game play The board is empty in the beginning. Players decide what ...
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