Wait State
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Wait State
A wait state is a delay experienced by a computer processor when accessing external memory or another device that is slow to respond. Computer microprocessors generally run much faster than the computer's other subsystems, which hold the data the CPU reads and writes. Even memory, the fastest of these, cannot supply data as fast as the CPU could process it. In an example from 2011, typical PC processors like the Intel Core 2 and the AMD Athlon 64 X2 run with a clock of several GHz, which means that one clock cycle is less than 1 nanosecond (typically about 0.3 ns to 0.5 ns on modern desktop CPUs), while main memory has a latency of about 15–30 ns. Some second-level CPU caches run slower than the processor core. When the processor needs to access external memory, it starts placing the address of the requested information on the address bus. It then must wait for the answer, that may come back tens if not hundreds of cycles later. Each of the cycles spent waiting is called a ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just Processor (computing), processor, is the electronic circuitry that executes Instruction (computing), instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, CPU design, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the #Fetch, fetching (from memory), #Decode, decoding and #Execute, execution (of instruc ...
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Simultaneous Multithreading
Simultaneous multithreading (SMT) is a technique for improving the overall efficiency of superscalar CPUs with hardware multithreading. SMT permits multiple independent threads of execution to better use the resources provided by modern processor architectures. Details The term ''multithreading'' is ambiguous, because not only can multiple threads be executed simultaneously on one CPU core, but also multiple tasks (with different page tables, different task state segments, different protection rings, different I/O permissions, etc.). Although running on the same core, they are completely separated from each other. Multithreading is similar in concept to preemptive multitasking but is implemented at the thread level of execution in modern superscalar processors. Simultaneous multithreading (SMT) is one of the two main implementations of multithreading, the other form being temporal multithreading (also known as super-threading). In temporal multithreading, only one thread ...
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Multithreading (computer Architecture)
In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution concurrently, supported by the operating system. This approach differs from multiprocessing. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the CPU caches, and the translation lookaside buffer (TLB). Where multiprocessing systems include multiple complete processing units in one or more cores, multithreading aims to increase utilization of a single core by using thread-level parallelism, as well as instruction-level parallelism. As the two techniques are complementary, they are combined in nearly all modern systems architectures with multiple multithreading CPUs and with CPUs with multiple multithreading cores. Overview The multithreading paradigm has become more popular as efforts to further exploit instruction-level ...
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Page Fault
In computing, a page fault (sometimes called PF or hard fault) is an exception that the memory management unit (MMU) raises when a process accesses a memory page without proper preparations. Accessing the page requires a mapping to be added to the process's virtual address space. Besides, the actual page contents may need to be loaded from a backing store, such as a disk. The MMU detects the page fault, but the operating system's kernel handles the exception by making the required page accessible in the physical memory or denying an illegal memory access. Valid page faults are common and necessary to increase the amount of memory available to programs in any operating system that uses virtual memory, such as Windows, macOS, and the Linux kernel. Types Minor If the page is loaded in memory at the time the fault is generated, but is not marked in the memory management unit as being loaded in memory, then it is called a minor or soft page fault. The page fault handle ...
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Cache Miss
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where ...
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Consistency Model
In computer science, a consistency model specifies a contract between the programmer and a system, wherein the system guarantees that if the programmer follows the rules for operations on memory, memory will be consistent and the results of reading, writing, or updating memory will be predictable. Consistency models are used in distributed systems like distributed shared memory systems or distributed data stores (such as filesystems, databases, optimistic replication systems or web caching). Consistency is different from coherence, which occurs in systems that are cached or cache-less, and is consistency of data with respect to all processors. Coherence deals with maintaining a global order in which writes to a single location or single variable are seen by all processors. Consistency deals with the ordering of operations to multiple locations with respect to all processors. High level languages, such as C++ and Java, maintain the consistency contract by translating memory o ...
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Bubble (computing)
In the design of pipelined computer processors, a pipeline stall is a delay in execution of an instruction in order to resolve a hazard. Details In a standard five-stage pipeline, during the decoding stage, the control unit will determine whether the decoded instruction reads from a register to which the currently executed instruction writes. If this condition holds, the control unit will stall the instruction by one clock cycle. It also stalls the instruction in the fetch stage, to prevent the instruction in that stage from being overwritten by the next instruction in the program. In a Von Neumann architecture which uses the program counter (PC) register to determine the current instruction being fetched in the pipeline, to prevent new instructions from being fetched when an instruction in the decoding stage has been stalled, the value in the PC register and the instruction in the fetch stage are preserved to prevent changes. The values are preserved until the instruction c ...
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Z/Architecture
z/Architecture, initially and briefly called ESA Modal Extensions (ESAME), is IBM's 64-bit complex instruction set computer (CISC) instruction set architecture, implemented by its mainframe computers. IBM introduced its first z/Architecture-based system, the z900, in late 2000. Later z/Architecture systems include the IBM z800, z990, z890, System z9, System z10, zEnterprise 196, zEnterprise 114, zEC12, zBC12, z13, z14, z15 and z16. z/Architecture retains backward compatibility with previous 32-bit-data/31-bit-addressing architecture ESA/390 and its predecessors all the way back to the 32-bit-data/24-bit-addressing System/360. The IBM z13 is the last z Systems server to support running an operating system in ESA/390 architecture mode. However, all 24-bit and 31-bit problem-state application programs originally written to run on the ESA/390 architecture will be unaffected by this change. Each z/OS address space, called a 64-bit address space, is 16 exabytes in si ...
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Program Status Word
The program status word (PSW) is a register that performs the function of a status register and program counter, and sometimes more. The term is also applied to a copy of the PSW in storage. This article only discusses the PSW in the IBM System/360 and its successors, and follows the IBM convention of numbering bits starting with 0 as the leftmost (most significant) bit. Although certain fields within the PSW may be tested or set by using non-privileged instructions, testing or setting the remaining fields may only be accomplished by using privileged instructions. Contained within the PSW are the two bit condition code, representing zero, positive, negative, overflow, and similar flags of other architectures' status registers. Conditional branch instructions test this encoded as a four bit value, with each bit representing a test of one of the four condition code values, 23 + 22 + 21 + 20. (Since IBM uses big-endian bit numbering, mask value 8 selects code 0, mask value 4 sele ...
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IBM System/360 Architecture
The IBM System/360 architecture is the model independent architecture for the entire S/360 line of mainframe computers, including but not limited to the instruction set architecture. The elements of the architecture are documented in the ''IBM System/360 Principles of Operation'' and the ''IBM System/360 I/O Interface Channel to Control Unit Original Equipment Manufacturers' Information'' manuals. Features The System/360 architecture provides the following features: * 16 32-bit general-purpose registers * 4 64-bit floating-point registers * 64-bit processor status register (PSW), which includes a 24-bit instruction address * 24-bit (16 MB) byte-addressable memory space * Big-endian byte/word order * A ''standard instruction set'', including fixed-point binary arithmetic and logical instructions, present on all System/360 models (except the Model 20, see below). ** A ''commercial instruction set'', adding decimal arithmetic instructions, is optional on some models ...
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IBM Mainframes
IBM mainframes are large computer systems produced by IBM since 1952. During the 1960s and 1970s, IBM dominated the large computer market. Current mainframe computers in IBM's line of business computers are developments of the basic design of the IBM System/360. First and second generation From 1952 into the late 1960s, IBM manufactured and marketed several large computer models, known as the IBM 700/7000 series. The first-generation 700s were based on vacuum tubes, while the later, second-generation 7000s used transistors. These machines established IBM's dominance in electronic data processing ("EDP"). IBM had two model categories: one (701, 704, 709, 7030, 7090, 7094, 7040, 7044) for engineering and scientific use, and one (702, 705, 705-II, 705-III, 7080, 7070, 7072, 7074, 7010) for commercial or data processing use. The two categories, scientific and commercial, generally used common peripherals but had completely different instruction sets, and there were incompatibiliti ...
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Branch Prediction
In computer architecture, a branch predictor is a digital circuit that tries to guess which way a branch (e.g., an if–then–else structure) will go before this is known definitively. The purpose of the branch predictor is to improve the flow in the instruction pipeline. Branch predictors play a critical role in achieving high performance in many modern pipelined microprocessor architectures such as x86. Two-way branching is usually implemented with a conditional jump instruction. A conditional jump can either be "taken" and jump to a different place in program memory, or it can be "not taken" and continue execution immediately after the conditional jump. It is not known for certain whether a conditional jump will be taken or not taken until the condition has been calculated and the conditional jump has passed the execution stage in the instruction pipeline (see fig. 1). Without branch prediction, the processor would have to wait until the conditional jump instruction ha ...
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