WWE Smackdown Vs. Raw 2008
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WWE SmackDown Vs. Raw 2008
''WWE SmackDown vs. Raw 2008'' (sometimes subtitled with ''featuring ECW'') is a professional wrestling video game published by THQ in November 2007, and developed by Yuke's for the PlayStation 2, PlayStation 3, Xbox 360, Wii, and PlayStation Portable video game consoles; with Amaze Entertainment overseeing development for the Nintendo DS version. ''SmackDown vs. Raw 2008'' is the ninth overall installment of the video game series based on the professional wrestling promotion World Wrestling Entertainment (WWE), the fourth game in the ''SmackDown vs. Raw'' series, the sequel to 2006's '' SmackDown vs. Raw 2007'', and the first WWE game to feature the promotion's ECW brand. The game was succeeded by '' WWE SmackDown vs. Raw 2009'' in 2008. Gameplay Each wrestler now has two fighting style categories, one primary and one secondary. Each fighting style has its advantages and disadvantages in each particular match type. There are eight styles altogether: high-flyer, hardcor ...
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John Cena
John Felix Anthony Cena ( ; born April 23, 1977) is an American part-time professional wrestler, actor, and former rapper. He is currently signed to WWE. Widely regarded as one of the greatest professional wrestlers of all time, he is tied with Ric Flair for the most recognized Professional wrestling world championship, world championship reigns in professional wrestling history. Cena moved to California in 1998 to pursue a career as a Bodybuilding, bodybuilder, and switched to professional wrestling in 1999 before making his debut for Ultimate Pro Wrestling (UPW). He signed with the World Wrestling Federation (WWF, now WWE) in 2001 and was assigned to its developmental territory Ohio Valley Wrestling (OVW), winning the OVW Heavyweight Championship and OVW Southern Tag Team Championship. After moving to WWE SmackDown, SmackDown in 2002, Cena gained fame and success after adopting the Gimmick (professional wrestling), character of a trash-talking rapper. After winning the WWE ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads ...
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WWE 24/7 Classics
WWE Classics On Demand was an American subscription video on demand television service provided by WWE. It featured footage from WWE's vast archive of wrestling footage, including classic WWE, World Championship Wrestling (WCW), Extreme Championship Wrestling (ECW) and more. It offered around 40 hours of rotating programming per month, arranged into four (previously six) "programming buckets", often centered on a specific theme. It was originally called WWE 24/7 On Demand. In September 2008, it was changed to WWE 24/7 Classics on Demand. In April 2009, it was changed again to WWE Classics On Demand. WWE Classics was presented only on digital cable. Among the services carrying it were Comcast, AT&T U-Verse (discontinued in 2012), Verizon FiOS, Mediacom, Charter Communications, Cox Communications, Rogers Cable, EastLink, Seaside Communications, Cogeco, Armstrong, Cablevision, Sky Italia and not long ago, Astro. Some of its programming was packaged as ''Madison Square Garden C ...
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SmackDown (WWE Brand)
SmackDown is a brand of the American professional wrestling promotion WWE that was established on March 25, 2002. Brands are divisions of WWE's roster where wrestlers are assigned to perform on a weekly basis when a brand extension is in effect. Wrestlers assigned to SmackDown primarily appear on the brand's weekly television program, ''Friday Night SmackDown'', also referred to simply as ''SmackDown''. It is one of WWE's two main brands, along with Raw, collectively referred to as WWE's main roster. The brand was discontinued for a period between August 2011 and July 2016. In addition to the television program, SmackDown wrestlers also perform on the branded and co-branded pay-per-view and livestreaming events. During the first brand split (2002–2011), SmackDown wrestlers also competed on an exclusive supplementary show, ''Velocity'', and on ''ECW'' under a talent exchange program with the former ECW brand, while during the second brand split (2016–present), the brand's wre ...
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Raw (WWE Brand)
Raw is a brand of the American professional wrestling promotion WWE that was established on March 25, 2002. Brands are divisions of WWE's roster where wrestlers are assigned to perform on a weekly basis when a brand extension is in effect. Wrestlers assigned to Raw primarily appear on the brand's weekly television program, ''Monday Night Raw'', also referred to simply as ''Raw''. It is one of WWE's two main brands, along with SmackDown, collectively referred to as WWE's main roster. The brand was discontinued for a period between August 2011 and July 2016. In addition to Raw's main television program, less-utilized wrestlers also appear on the brand's supplementary show, ''Main Event''. Raw's wrestlers also perform on the branded and co-branded pay-per-view and livestreaming events. During the first brand split (2002–2011), Raw wrestlers also competed on the former supplementary show, ''Heat'', and on ''ECW'' under a talent exchange program with the former ECW brand, while duri ...
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ECW (WWE Brand)
ECW was a brand of the American professional wrestling promotion World Wrestling Entertainment (WWE) that was established in May 2006 and discontinued in February 2010. Brands are divisions of WWE's roster where wrestlers are assigned to perform on a weekly basis when a brand extension is in effect. Wrestlers that were assigned to ECW primarily appeared on the brand's weekly television program, ''ECW''. The brand was established as a relaunch of the former Extreme Championship Wrestling promotion, the assets of which WWE acquired in 2003. The brand only operated during the second half of WWE's first brand extension period (2002–2011), and was one of WWE's three main brands, along with Raw and SmackDown. In addition to the brand's television program, ECW wrestlers competed on the branded and co-branded pay-per-view events. From 2007 to 2009, ECW wrestlers also occasionally appeared on the ''Raw'' and ''SmackDown'' television programs due to talent exchange agreements between the ...
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Analog Stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during ...
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Professional Wrestling Attacks
Strikes are offensive moves in professional wrestling, that can sometimes be used to set up an opponent for a hold or for a throw. There are a wide variety of strikes in pro wrestling, and many are known by several different names. Professional wrestlers frequently give their finishers new names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique. Professional wrestling contains a variety of punches and kicks found in martial arts and other fighting sports; the moves listed below are more specific to wrestling itself. Many of the moves below can also be performed from a raised platform (the top rope, the ring apron, etc.); these are called aerial variations. Moves are listed under general categories whenever possible. Body press A maneuver that involves a wrestler attacking with the core of the body. It is executed from an upright, running position using momentum and weight to run over the opponent. Body avalanche The wrestl ...
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Professional Wrestling Holds
Professional wrestling holds include a number of set moves and pins used by performers to immobilize their opponents or lead to a Submission wrestling, submission. This article covers the various pins, stretches and transition holds used in the ring. Some wrestlers use these holds as their finishing maneuvers, often nicknaming them to reflect their character or persona. Moves are listed under general categories whenever possible. Stretches An element borrowed from professional wrestling's catch wrestling origins, stretches (or submission holds) are techniques in which a wrestler holds another in a position that puts stress on the opponent's body. Stretches are usually employed to weaken an opponent or to force them to ''submit'', either vocally or by ''tapping out'': slapping the mat, floor, or opponent with a free hand three times. Many of these holds, when applied vigorously, stretch the opponent's muscles or twist their joints uncomfortably, hence the name. Chokes, although not ...
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Hardcore Wrestling
Hardcore wrestling is a form of professional wrestling where disqualifications, count-outs, and all other different rules do not apply. Taking place in usual or unusual environments, hardcore wrestling matches allow the use of numerous items, including ladders, tables, chairs, thumbtacks, barbed wire, light tubes, shovels, baseball bats (sometimes wrapped in barbed wire), golf clubs, hammers, axe handles, chains, crowbars, wrenches, tongs, and other improvised weapons used as foreign objects. Although hardcore wrestling is a staple of most wrestling promotions, where they are often used at the climaxes of feuds, some promotions (such as Big Japan Pro Wrestling, International Wrestling Syndicate, IWA-MS, Game Changer Wrestling, Combat Zone Wrestling) specialize in hardcore wrestling, with many matches performed in this manner. Hardcore wrestling was first acknowledged as a major wrestling style in Japan with promotions such as Frontier Martial-Arts Wrestling and W*ING. It then beca ...
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Professional Wrestling Aerial Techniques
Aerial techniques, also known as "high-flying moves" are maneuvers in professional wrestling using the ring's posts and ropes as aids, in many cases to demonstrate the speed and agility of smaller, nimble and acrobatically inclined wrestlers preferring this style instead of throwing or locking the opponent. Due to injuries caused by these high risk moves, some promotions have banned the use of some of them. The next list of maneuvers was made under general categories whenever possible. Attacks 187 This move sees a wrestler jumping forward from an elevated position while holding a steel chair or other weapon, driving the weapon onto an opponent lying prone on the mat. This move was innovated by New Jack and named in reference to the prison slang term 187. Diving chops Arm twist ropewalk chop The wrestler takes hold of one of the opponent's wrists, twisting the arm into an arm wrench. The wrestler then climbs up the corner turnbuckles and takes a walk on the top rope befor ...
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