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Wéiqí
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When a ...
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Spring And Autumn Period
The Spring and Autumn period was a period in Chinese history from approximately 770 to 476 BC (or according to some authorities until 403 BC) which corresponds roughly to the first half of the Eastern Zhou period. The period's name derives from the ''Spring and Autumn Annals'', a chronicle of the state of Lu between 722 and 479 BCE, which tradition associates with Confucius (551–479 BCE). During this period, the Zhou royal authority over the various feudal states eroded as more and more dukes and marquesses obtained ''de facto'' regional autonomy, defying the king's court in Luoyi and waging wars amongst themselves. The gradual Partition of Jin, one of the most powerful states, marked the end of the Spring and Autumn period and the beginning of the Warring States period. Background In 771 BCE, a Quanrong invasion in coalition with the states of Zeng and Shen — the latter polity being the fief of the grandfather of the disinherited crown prince Yijiu — destroyed the ...
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Grid Graph
In graph theory, a lattice graph, mesh graph, or grid graph is a graph whose drawing, embedded in some Euclidean space , forms a regular tiling. This implies that the group of bijective transformations that send the graph to itself is a lattice in the group-theoretical sense. Typically, no clear distinction is made between such a graph in the more abstract sense of graph theory, and its drawing in space (often the plane or 3D space). This type of graph may more shortly be called just a lattice, mesh, or grid. Moreover, these terms are also commonly used for a finite section of the infinite graph, as in "an 8 × 8 square grid". The term lattice graph has also been given in the literature to various other kinds of graphs with some regular structure, such as the Cartesian product of a number of complete graphs. Square grid graph A common type of a lattice graph (known under different names, such as square grid graph) is the graph whose vertices correspond to the p ...
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Houghton Mifflin Harcourt
Houghton Mifflin Harcourt (; HMH) is an American publisher of textbooks, instructional technology materials, assessments, reference works, and fiction and non-fiction for both young readers and adults. The company is based in the Financial District, Boston, Boston Financial District. It was formerly known as Houghton Mifflin Company, but it changed its name following the 2007 acquisition of Harcourt (publisher), Harcourt Publishing. Prior to March 2010, it was a subsidiary of EMPG, Education Media and Publishing Group Limited, an Irish-owned holding company registered in the Cayman Islands and formerly known as Riverdeep. History Ticknor and Allen, 1832 In 1832, William Ticknor and John Allen purchased a bookselling business in Boston and began to involve themselves in publishing; James T. Fields joined as a partner in 1843. Fields and Ticknor gradually gathered an impressive list of writers, including Ralph Waldo Emerson, Nathaniel Hawthorne, and Henry David Thoreau. The d ...
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Observable Universe
The observable universe is a ball-shaped region of the universe comprising all matter that can be observed from Earth or its space-based telescopes and exploratory probes at the present time, because the electromagnetic radiation from these objects has had time to reach the Solar System and Earth since the beginning of the cosmological expansion. There may be 2 trillion galaxies in the observable universe, although that number was reduced in 2021 to only several hundred billion based on data from '' New Horizons''. Assuming the universe is isotropic, the distance to the edge of the observable universe is roughly the same in every direction. That is, the observable universe is a spherical region centered on the observer and is unique for every unique observational position. The word ''observable'' in this sense does not refer to the capability of modern technology to detect light or other information from an object, or whether there is anything to be detected. It refers to the ...
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Universe
The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. The Big Bang theory is the prevailing cosmological description of the development of the universe. According to this theory, space and time emerged together ago, and the universe has been expanding ever since the Big Bang. While the spatial size of the entire universe is unknown, it is possible to measure the size of the observable universe, which is approximately 93 billion light-years in diameter at the present day. Some of the earliest cosmological models of the universe were developed by ancient Greek and Indian philosophers and were geocentric, placing Earth at the center. Over the centuries, more precise astronomical observations led Nicolaus Copernicus to develop the heliocentric model with the Sun at the center of the Solar System. In developing the law of universal gravitation, Isaac Newton built upon Copernicus's work as well ...
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Atom
Every atom is composed of a nucleus and one or more electrons bound to the nucleus. The nucleus is made of one or more protons and a number of neutrons. Only the most common variety of hydrogen has no neutrons. Every solid, liquid, gas, and plasma is composed of neutral or ionized atoms. Atoms are extremely small, typically around 100 picometers across. They are so small that accurately predicting their behavior using classical physics, as if they were tennis balls for example, is not possible due to quantum effects. More than 99.94% of an atom's mass is in the nucleus. The protons have a positive electric charge, the electrons have a negative electric charge, and the neutrons have no electric charge. If the number of protons and electrons are equal, then the atom is electrically neutral. If an atom has more or fewer electrons than protons, then it has an overall negative or positive charge, respectively – such atoms are called ions. The electrons of an atom are a ...
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Ply (game Theory)
Ply, Pli, Plies or Plying may refer to: Common uses * Ply (layer), typically of paper or wood ** Plywood, made of layers of wood ** Tire ply, a layer of cords embedded in the rubber of a tire Places * Plymouth railway station, England, station code PLY *Plymouth Municipal Airport (Indiana), IATA airport code PLY People * Plies (rapper), American rapper Arts, entertainment, and media * Ply (game theory), a turn in game play * PLY (postnominal), a postnominal for athletes that participate in the Paralympic Games Computing and technology * PLY (file format) or Polygon File Format * PLY (Python Lex-Yacc), a parsing tool for Python * Plying In the textile arts, plying (from the French verb ''plier'', "to fold", from the Latin verb ''plico'', from the ancient Greek verb .) is a process of twisting one or more strings (called strands) of yarn together to create a stronger yarn. Strands ...
, a spinning technique to make yarn {{disambig ...
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Game-tree Complexity
Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity. Measures of game complexity State-space complexity The state-space complexity of a game is the number of legal game positions reachable from the initial position of the game. When this is too hard to calculate, an upper bound can often be computed by also counting (some) illegal positions, meaning positions that can never arise in the course of a game. Game tree size The game tree size is the total number of possible games that can be played: the number of leaf nodes in the game tree rooted at the game's initial position. The game tree is typically vastly larger than the state space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this position co ...
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State-space Complexity
A state space is the set of all possible configurations of a system. It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial intelligence and game theory. For instance, the toy problem Vacuum World has a discrete finite state space in which there are a limited set of configurations that the vacuum and dirt can be in. A "counter" system, where states are the natural numbers starting at 1 and are incremented over time has an infinite discrete state space. The angular position of an undamped pendulum is a continuous (and therefore infinite) state space. Definition In the theory of dynamical systems, the state space of a discrete system defined by a function ''ƒ'' can be modeled as a directed graph where each possible state of the dynamical system is represented by a vertex with a directed edge from ''a'' to ''b'' if and only if ''ƒ''(''a'') = ''b''. This is known as a state diagram. For a cont ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Rules
Rule or ruling may refer to: Education * Royal University of Law and Economics (RULE), a university in Cambodia Human activity * The exercise of political or personal control by someone with authority or power * Business rule, a rule pertaining to the structure or behavior internal to a business * School rule, a rule that is part of school discipline * Sport rule, a rule that defines how a sport is played * Game rule, a rule that defines how a game is played * Moral, a rule or element of a moral code for guiding choices in human behavior * Norm (philosophy), a kind of sentence or a reason to act, feel or believe * Rule of thumb, a principle with broad application that is not intended to be strictly accurate or reliable for every situation * Unspoken rule, an assumed rule of human behavior that is not voiced or written down * Slide rule, a mechanical analog computer Science * Rule of inference or transformation rule, a term in logic for a function which takes premises and ...
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