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Write-combining
Write combining (WC) is a computer bus technique for allowing data to be combined and temporarily stored in a buffer the write combine buffer (WCB) to be released together later in burst mode instead of writing (immediately) as single bits or small chunks. Technique Write combining cannot be used for general memory access (data or code regions) due to the weak ordering. Write-combining does not guarantee that the combination of writes and reads is done in the expected order. For example, a write/read/write combination to a specific address would lead to the write combining order of read/write/write which can lead to obtaining wrong values with the first read (which potentially relies on the write before). In order to avoid the problem of read/write order described above, the write buffer can be treated as a fully associative cache and added into the memory hierarchy of the device in which it is implemented. Adding complexity slows down the memory hierarchy so this technique i ...
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Page Attribute Table
The page attribute table (PAT) is a processor supplementary capability extension to the page table format of certain x86 and x86-64 microprocessors. Like memory type range registers (MTRRs), they allow for fine-grained control over how areas of memory are cached, and are a companion feature to the MTRRs. Unlike MTRRs, which provide the ability to manipulate the behavior of caching for a limited number of fixed physical address ranges, Page Attribute Tables allow for such behavior to be specified on a per-page basis, greatly increasing the ability of the operating system to select the most efficient behavior for any given task. Processors The PAT is available on Pentium III The Pentium III (marketed as Intel Pentium III Processor, informally PIII or P3) brand refers to Intel's 32-bit x86 desktop and mobile CPUs based on the sixth-generation P6 microarchitecture introduced on February 28, 1999. The brand's initial ... and newer CPUs, and on non-Intel CPUs. See also * ...
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Memory Type Range Register
Memory type range registers (MTRRs) are a set of processor supplementary capability control registers that provide system software with control of how accesses to memory ranges by the CPU are cached. It uses a set of programmable model-specific registers (MSRs) which are special registers provided by most modern CPUs. Possible access modes to memory ranges can be uncached, write-through, write-combining, write-protect, and write-back. In write-back mode, writes are written to the CPU's cache and the cache is marked dirty, so that its contents are written to memory later. Write-combining allows bus write transfers to be combined into a larger transfer before bursting them over the bus to allow more efficient writes to system resources like graphics card memory. This often increases the speed of image write operations by several times, at the cost of losing the simple sequential read/write semantics of normal memory. Additional bits which are provided on some computer archite ...
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Memory Hierarchy
In computer architecture, the memory hierarchy separates computer storage into a hierarchy based on response time. Since response time, complexity, and capacity are related, the levels may also be distinguished by their performance and controlling technologies. Memory hierarchy affects performance in computer architectural design, algorithm predictions, and lower level programming constructs involving locality of reference. Designing for high performance requires considering the restrictions of the memory hierarchy, i.e. the size and capabilities of each component. Each of the various components can be viewed as part of a hierarchy of memories (m1, m2, ..., mn) in which each member mi is typically smaller and faster than the next highest member mi+1 of the hierarchy. To limit waiting by higher levels, a lower level will respond by filling a buffer and then signaling for activating the transfer. There are four major storage levels. * ''Internal'' – Processor registers a ...
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Computer Bus
In computer architecture, a bus (shortened form of the Latin '' omnibus'', and historically also called data highway or databus) is a communication system that transfers data between components inside a computer, or between computers. This expression covers all related hardware components (wire, optical fiber, etc.) and software, including communication protocols. Early computer buses were parallel electrical wires with multiple hardware connections, but the term is now used for any physical arrangement that provides the same logical function as a parallel electrical busbar. Modern computer buses can use both parallel and bit serial connections, and can be wired in either a multidrop (electrical parallel) or daisy chain topology, or connected by switched hubs, as in the case of Universal Serial Bus (USB). Background and nomenclature Computer systems generally consist of three main parts: * The central processing unit (CPU) that processes data, * The memory that holds ...
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Video Cards
A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to integrated graphics. A graphics processing unit that performs the necessary computations is the main component of a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole. Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the central processing unit. Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of general-purpose computing on graphics cards include AI training, cryptocurrency mining, and mol ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just Processor (computing), processor, is the electronic circuitry that executes Instruction (computing), instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, CPU design, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the #Fetch, fetching (from memory), #Decode, decoding and #Execute, execution (of instruc ...
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Video Graphics Array
Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now refer to the computer display standard, the 15-pin D-subminiature VGA connector, or the 640×480 resolution characteristic of the VGA hardware. VGA was the last IBM graphics standard to which the majority of PC clone manufacturers conformed, making it the lowest common denominator that virtually all post-1990 PC graphics hardware can be expected to implement. IBM intended to supersede VGA with the Extended Graphics Array (XGA) standard, but failed. Instead, VGA was adapted into many extended forms by third parties, collectively known as Super VGA, then gave way to custom graphics processing units which, in addition to their proprietary interfaces and capabilities, continue to implement common VGA graphics modes and interfaces to ...
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Uncacheable Speculative Write Combining
Uncacheable speculative write combining (USWC), is a computer BIOS setting for memory communication between a CPU and graphics card. It allows faster communication than the "uncachable" setting (the alternative to USWC in the BIOS), as long as the graphics card supports write combining Write combining (WC) is a computer bus technique for allowing data to be combined and temporarily stored in a buffer the write combine buffer (WCB) to be released together later in burst mode instead of writing (immediately) as single bits or sma ... (which most modern cards do), allowing data to be temporarily stored in write combine buffers (WCB) and released in burst mode rather than single bits. See also * Bus (computing) References Computer buses Computer memory {{Compu-stub ...
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Page Table
A page table is the data structure used by a virtual memory system in a computer operating system to store the mapping between virtual addresses and physical addresses. Virtual addresses are used by the program executed by the accessing process, while physical addresses are used by the hardware, or more specifically, by the random-access memory (RAM) subsystem. The page table is a key component of virtual address translation that is necessary to access data in memory. Role of the page table In operating systems that use virtual memory, every process is given the impression that it is working with large, contiguous sections of memory. Physically, the memory of each process may be dispersed across different areas of physical memory, or may have been moved ( paged out) to secondary storage, typically to a hard disk drive (HDD) or solid-state drive (SSD). When a process requests access to data in its memory, it is the responsibility of the operating system to map the virtual ad ...
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Framebuffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. Screen buffers should be distinguished from video memory. To this end, the term off-screen buffer is also used. The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8 ...
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Frame Buffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. Screen buffers should be distinguished from video memory. To this end, the term off-screen buffer is also used. The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8 ...
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Data
In the pursuit of knowledge, data (; ) is a collection of discrete Value_(semiotics), values that convey information, describing quantity, qualitative property, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpretation (logic), interpreted. A datum is an individual value in a collection of data. Data is usually organized into structures such as table (information), tables that provide additional context and meaning, and which may themselves be used as data in larger structures. Data may be used as variable (research), variables in a computation, computational process. Data may represent abstract ideas or concrete measurements. Data is commonly used in scientific research, economics, and in virtually every other form of human organizational activity. Examples of data sets include price indices (such as consumer price index), unemployment rates, literacy rates, and census data. In this context, data represents the ...
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