Worlds Without End (Shadowrun Novel)
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Worlds Without End (Shadowrun Novel)
''Worlds Without End'' is a novel by Caroline Spector published by Roc Fantasy in 1995. Plot summary ''Worlds Without End'' is a novel in which the immortal elf Aina encounters an evil astral creature called a Horror. Publication history ''Worlds Without End'' is a ''Shadowrun'' novel and is the final book in a crossover trilogy that started with the world of ''Earthdawn ''Earthdawn'' is a fantasy role-playing game, originally produced by FASA in 1993. In 1999 it was licensed to Living Room Games, which produced the ''Second Edition''. It was licensed to RedBrick in 2003, who released the Classic Edition in 200 ...'', although the first two novels in the series were released after this one. Reception Andy Butcher reviewed ''Worlds Without End'' for ''Arcane'' magazine, rating it a 5 out of 10 overall. Butcher comments that "As the first real cross-over between ''Earthdawn'' and ''Shadowrun'', ''Worlds Without End'' is something of a disappointment. It starts well and reveals s ...
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Caroline Spector
Caroline Spector (born Caroline Skelley) is a science fiction and fantasy writer who has also written role-playing game modules and computer game hint books. She also spent two years as associate editor at ''Amazing Stories'' magazine. She is a member of George R. R. Martin's ''Wild Cards'' consortium, the group of contributing authors to the ongoing ''Wild Cards'' shared world original story anthology series edited by Martin, now in its 22nd volume, and currently published by Tor Books. Personal life Caroline Skelley met writer Warren Spector in 1984 at a comic book store in Austin, Texas, where she was employed. They were married on April 11, 1987. The couple have at times worked together on game supplements for the ''Marvel Super Heroes (role-playing game), Marvel Super Heroes'' role-playing game. Works Gaming * ''Ultima: The Avatar Adventures (Secrets of the Games series)'' with Rusel DeMaria (May 18, 1992) Prima Games, * ''Ultima VII and Underworld: More Avatar Adventures ...
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Roc Fantasy
The New American Library (also known as NAL) is an American publisher based in New York, founded in 1948. Its initial focus was affordable paperback reprints of classics and scholarly works as well as popular and pulp fiction, but it now publishes trade and hardcover titles. It is currently an imprint of Penguin Random House; it was announced in 2015 that the imprint would publish only nonfiction titles. History 20th century New American Library (NAL) began life as Penguin U.S.A. and as part of Penguin Books of England. Because of complexities of exchange control and import and export regulations—Penguin made the decision to terminate the association, and the company was renamed the New American Library of World Literature in 1948 when Penguin Books' assets (excluding the Penguin and Pelican trademarks) were bought by Victor Weybright and Kurt Enoch (formerly head of Albatross Books). Enoch served as president of New American Library from 1947 to 1965. He later served as he ...
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, ''Shadowrun'' has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are o ...
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Earthdawn
''Earthdawn'' is a fantasy role-playing game, originally produced by FASA in 1993. In 1999 it was licensed to Living Room Games, which produced the ''Second Edition''. It was licensed to RedBrick in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009 (the latter through Mongoose Publishing's Flaming Cobra imprint). The license is now held by FASA Games, Inc. (from FASA), who have released the Fourth Edition, with updated mechanics and an advanced metaplot timeline. Vagrant Workshop released the ''Age of Legend'' edition in 2016 using alternative rules-lite mechanics. The game is similar to fantasy games like ''Dungeons & Dragons'', but draws more inspiration from games like ''RuneQuest''. The rules of the game are tightly bound to the underlying magical metaphysics, with the goal of creating a rich, logical fantasy world. Like many role-playing games from the nineties, ''Earthdawn'' focuses much of its detail on its setting, a province called Ba ...
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