World Builder (film)
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World Builder (film)
World Builder is a game creation system for point-and-click adventure game#Text-and-graphics adventure games, text-and-graphics adventure games. It was released for Macintosh in 1986 by Silicon Beach Software and had already been used for creating ''Enchanted Scepters'' in 1984. On August 7, 1995, developer William Appleton (entrepreneur), William C. Appleton released World Builder as freeware. Functionality World Builder creates games that consist of two window (computing), windows: a scene window containing a binary image, 1-bit black-and-white illustration of the current location; and a text window containing a text description of the current location, a log of any player interactions in this location, and a text parser. The player interacts with the game world by clicking objects in the scene window, typing commands into the text parser, and selecting options from the game's Commands and Weapons menu (computing), menus. World Builder includes an optional combat system that t ...
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World Builder
World Builder is a game creation system for point-and-click adventure games. It was released in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware. Functionality The games World Builder created used different layers of code to manipulate the images the game contained: object code, scene code, and finally world code. The World Template included with the program contained default world code with default failure responses to standard text commands like north, south, up, down, and so on. Other than actions with characters (which were always combat oriented) and clicking on objects to pick them up everything had to set up through code and dialog boxes. The map is organized in compass directions and up/down as was common in earlier interactive fiction. Characters can be defined to move around independently and interacted with. There is also a special pr ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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ABC Publishing
ABC are the first three letters of the Latin script known as the alphabet. ABC or abc may also refer to: Arts, entertainment, and media Broadcasting * American Broadcasting Company, a commercial U.S. TV broadcaster ** Disney–ABC Television Group, the former name of the parent organization of ABC * Australian Broadcasting Corporation, one of the national publicly funded broadcasters of Australia ** ABC Television (Australian TV network), the national television network of the Australian Broadcasting Corporation ***ABC TV (Australian TV channel), the flagship TV station of the Australian Broadcasting Corporation ***ABC Canberra (TV station), Canberra, and other ABC TV local stations in state capitals *** ABC Australia (Southeast Asian TV channel), an international pay TV channel * ABC Radio (other), various radio stations including the American and Australian ABCs * Associated Broadcasting Corporation, one of the former names of TV5 Network, Inc., a Philippine televi ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dialog Box
The dialog box (also called dialogue box (non-U.S. English), message box or simply dialog) is a graphical control element in the form of a small window that communicates information to the user and prompts them for a response. Dialog boxes are classified as " modal" or "modeless", depending on whether they block interaction with the software that initiated the dialog. The type of dialog box displayed is dependent upon the desired user interaction. The simplest type of dialog box is the alert, which displays a message and may require an acknowledgment that the message has been read, usually by clicking "OK", or a decision as to whether or not an action should proceed, by clicking "OK" or "Cancel". Alerts are also used to display a "termination notice"—sometimes requesting confirmation that the notice has been read—in the event of either an intentional closing or unintentional closing ("crash") of an application or the operating system. (E.g., "Gedit has encountered ...
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World Builder Screenshot
In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique while others talk of a "plurality of worlds". Some treat the world as one simple object while others analyze the world as a complex made up of many parts. In ''scientific cosmology'' the world or universe is commonly defined as " e totality of all space and time; all that is, has been, and will be". '' Theories of modality'', on the other hand, talk of possible worlds as complete and consistent ways how things could have been. ''Phenomenology'', starting from the horizon of co-given objects present in the periphery of every experience, defines the world as the biggest horizon or the "horizon of all horizons". In ''philosophy of mind'', the world is commonly contrasted with the mind as that which is represented by the mind. ''Th ...
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Power PC
PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple– IBM–Motorola alliance, known as AIM. PowerPC, as an evolving instruction set, has been named Power ISA since 2006, while the old name lives on as a trademark for some implementations of Power Architecture–based processors. PowerPC was the cornerstone of AIM's PReP and Common Hardware Reference Platform (CHRP) initiatives in the 1990s. Originally intended for personal computers, the architecture is well known for being used by Apple's Power Macintosh, PowerBook, iMac, iBook, eMac, Mac Mini, and Xserve lines from 1994 until 2005, when Apple migrated to Intel's x86. It has since become a niche in personal computers, but remains popular for embedded and high-performance processors. Its use in 7th generation of video game consoles and embedded ...
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ResEdit
ResEdit is a discontinued developer tool application for the Apple Macintosh, used to create and edit resources directly in the Mac's resource fork architecture. It was an alternative to tools such as REdit, and the resource compiler ''Rez.'' For the average user, ResEdit was generally easier to use, because it used a graphical user interface. Although it had been intended to be a developer tool, power users often used it to edit icons, menus, and other elements of an application's GUI, customizing it to their own preferences. Resources on the Macintosh could be of many different types, and in fact any arbitrary data could be turned into a resource. While the system defined many standard formats for particular kinds of resources (for example, an icon, or a window template), programmers were also free to define their own. ResEdit included support for editing many of the standard types and for creating arbitrary resources with any structure a programmer saw fit. ResEdit was one o ...
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