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Witchaven Gameplay
''Witchaven'' (usually pronounced ) is a dark fantasy first-person shooter video game developed by Capstone Software and published by Intracorp Entertainment in 1995. Its sword-and-sorcery themed story tasks the knight Grondoval with a quest to seek out and destroy a lair of witches in their titular fortress, fighting hordes of hostile monsters along the way. ''Witchaven'' features action role-playing elements such as leveling, as well as an emphasis on melee combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere and gory combat, but criticism for some aspects of gameplay. It was followed by a sequel titled '' Witchaven II: Blood Vengeance'' in 1996. Gameplay Although the game is considered a first-person shooter (FPS), the game has several role-playing video game (RPG) elements, including character progression by acquiring experience points (EXP) (gained by defeating enemies and ...
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Ken Kelly (artist)
Ken W. Kelly (May 19, 1946 – June 2, 2022) was an American fantasy artist. Over his 50-year career, he focused in particular on paintings in the sword and sorcery and heroic fantasy subgenres. Biography Kelly was the nephew of Frank Frazetta's wife Eleanor "Ellie" Frazetta ( Kelly; 1935–2009). Early in his career he was able to study the paintings of Frank Frazetta in the latter's studio. In the early 1970s he did a couple of cover paintings for ''Castle of Frankenstein'' magazine. Throughout the 1970s he was one of the foremost cover artists on Warren Publishing's ''Creepy'' and ''Eerie'' magazines. He depicted Conan the Barbarian, Tarzan and the rock acts KISS, Manowar, Sleepy Hollow, Rainbow, and Ace Frehley. His work often portrays exotic, enchanted locales and primal battlefields. He developed the artwork for Coheed and Cambria's album '' Good Apollo, I'm Burning Star IV, Volume Two: No World for Tomorrow'', and a painting of his was used as the cover art for Alab ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Goblin
A goblin is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift. Similar creatures include brownies, dwarves, duendes, gnomes, imps, leprechauns, and kobolds, but it is also commonly used as a blanket term for all small, fay creatures. The term is sometimes expanded to include goblin-like creatures of other cultures, such as the pukwudgie, dokkaebi or ifrit. Etymology Alternative spellings include ''gobblin'', ''gobeline'', ''gobling'', ''goblyn'', ''goblino'', and ''gobbelin''. The term "goblette" has been used to refer to female goblins. The word ''goblin'' is first recorded in the 14th centur ...
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Magic Ring
A magic ring is a mythical, folkloric or fictional piece of jewelry, usually a Ring (jewellery), finger ring, that is purported to have Magic (supernatural), supernatural properties or powers. It appears frequently in fantasy and fairy tales. Magic rings are found in the folklore of every country where rings are worn. Some magic rings can endow the wearer with a variety of abilities including invisibility and immortality. Others can grant wishes or spells such as neverending love and happiness. Sometimes, magic rings can be cursed, as in the mythical ring that was recovered by Sigurd from the hoard of the dragon Fafnir in Norse mythology or the fictional ring that features in ''The Lord of the Rings''. More often, however, they are featured as forces for good, or as a neutral tool whose value is dependent upon the wearer. A finger ring is a convenient choice for a magic item: It is ornamental, distinctive and often unique, a commonly worn item, of a shape that is often endowed w ...
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Health Point
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Ankh
Progressive ankylosis protein homolog (ANK ilosis H omolog) is a protein that in humans is encoded by the ''ANKH'' gene. This gene encodes a multipass transmembrane protein that is expressed in joints and other tissues and controls pyrophosphate levels in cultured cells. Mutation at the mouse 'progressive ankylosis' (ank) locus causes a generalized, progressive form of arthritis accompanied by mineral deposition, formation of bony outgrowths, and joint destruction. The human homolog is virtually identical to the mouse protein and ANKH-mediated control of pyrophosphate levels has been suggested as a possible mechanism regulating tissue calcification Calcification is the accumulation of calcium salts in a body tissue. It normally occurs in the formation of bone, but calcium can be deposited abnormally in soft tissue,Miller, J. D. Cardiovascular calcification: Orbicular origins. ''Nature Mat ... and susceptibility to arthritis in higher animals. References External linksGeneR ...
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Potion
A potion () is a liquid "that contains medicine, poison, or something that is supposed to have magic powers.” It derives from the Latin word ''potus'' which referred to a drink or drinking. The term philtre is also used, often specifically for a love potion, a potion that is supposed to create feelings of love or attraction in the one who drinks it. Throughout history there have been several types of potions for a range of purposes. Reasons for taking potions ranged from curing an illness, to securing immortality to trying to induce love. These potions, while often ineffective or poisonous, occasionally had some degree of medicinal success depending on what they sought to fix and the type and amount of ingredients used. Some popular ingredients used in potions across history include Spanish fly, nightshade plants, cannabis and opium. During the 17th to 19th century, it was common in Europe to see peddlers offering potions for ailments ranging from heartbreak to the plague ...
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Invocation
An invocation (from the Latin verb ''invocare'' "to call on, invoke, to give") may take the form of: *Supplication, prayer or spell. *A form of possession. *Command or conjuration. *Self-identification with certain spirits. These forms are described below, but are not mutually exclusive. See also Theurgy. Supplication or prayer As a supplication or prayer, an invocation implies calling upon God, a god, goddess, or person. When a person calls upon God, a god, or goddess to ask for something (protection, a favour, or his/her spiritual presence in a ceremony) or simply for worship, this can be done in a pre-established form or with the invoker's own words or actions. An example of a pre-established text for an invocation is the Lord's Prayer. All religions in general use invoking prayers, liturgies, or hymns; see for example the mantras in Hinduism and Buddhism, the Egyptian ''Coming Out by Day'' (aka ''Book of the Dead''), the Orphic Hymns and the many texts, still prese ...
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Scroll
A scroll (from the Old French ''escroe'' or ''escroue''), also known as a roll, is a roll of papyrus, parchment, or paper containing writing. Structure A scroll is usually partitioned into pages, which are sometimes separate sheets of papyrus or parchment glued together at the edges. Scrolls may be marked divisions of a continuous roll of writing material. The scroll is usually unrolled so that one page is exposed at a time, for writing or reading, with the remaining pages rolled and stowed to the left and right of the visible page. Text is written in lines from the top to the bottom of the page. Depending on the language, the letters may be written left to right, right to left, or alternating in direction (boustrophedon). History Scrolls were the first form of editable record keeping texts, used in Eastern Mediterranean ancient Egyptian civilizations. Parchment scrolls were used by the Israelites among others before the codex or bound book with parchment pages was invented b ...
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Halberd
A halberd (also called halbard, halbert or Swiss voulge) is a two-handed pole weapon that came to prominent use during the 13th, 14th, 15th, and 16th centuries. The word ''halberd'' is cognate with the German word ''Hellebarde'', deriving from Middle High German ''halm'' (handle) and ''barte'' (battleaxe) joined to form ''helmbarte''. Troops that used the weapon were called halberdiers. The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of the axe blade for grappling mounted combatants. It is very similar to certain forms of the voulge in design and usage. The halberd was usually 1.5 to 1.8 metres (5 to 6 feet) long. The word has also been used to describe a weapon of the Early Bronze Age in Western Europe. This consisted of a blade mounted on a pole at a right angle. History The halberd was inexpensive to produce and very versatile in battle. As the halberd was eventually refined, its point was mo ...
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Longsword
A longsword (also spelled as long sword or long-sword) is a type of European sword characterized as having a cruciform hilt with a grip for primarily two-handed use (around ), a straight double-edged blade of around , and weighing approximately . The "longsword" type exists in a morphological continuum with the medieval knightly sword and the Renaissance-era Zweihänder. It was prevalent during the late medieval and Renaissance periods (approximately 1350 to 1550), with early and late use reaching into the 12th and 17th centuries. Names English The longsword has many names in the English language, which, aside from variant spellings, include terms such as "bastard sword" and "hand-and-a-half sword." Of these, "bastard sword" is the oldest, its use being contemporaneous with the weapon's heyday. The French ' and the English "bastard sword" originate in the 15th or 16th century, originally in the general sense of "irregular sword, sword of uncertain origin", but by the mid ...
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Pike (weapon)
A pike is a very long thrusting spear formerly used in European warfare from the Late Middle Ages and most of the Early Modern Period, and were wielded by foot soldiers deployed in pike square formation, until it was largely replaced by bayonet-equipped muskets. The pike was particularly well-known as the primary weapon of Swiss mercenary and German Landsknecht units. A similar weapon, the sarissa, had been used in antiquity by Alexander the Great's Macedonian phalanx infantry. Design The pike was a long weapon, varying considerably in size, from long. Generally, a spear becomes a pike when it is too long to be wielded with one hand in combat. It was approximately in weight, with the 16th century military writer Sir John Smythe recommending lighter rather than heavier pikes. It had a wooden shaft with an iron or steel spearhead affixed. The shaft near the head was often reinforced with metal strips called "cheeks" or langets. When the troops of opposing armies both c ...
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