Wipeout 64
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Wipeout 64
''Wipeout 64'' is a 1998 futuristic racing game developed by Psygnosis and published by Midway Home Entertainment for the Nintendo 64. It is the third game in the '' Wipeout'' series and remains the only one published on a Nintendo console. At the time of the game's release, developer Psygnosis had been owned for five years by Sony Computer Entertainment, for whose hardware all subsequent ''Wipeout'' games have been released exclusively. Set in 2098, a year after ''Wipeout 2097'', ''Wipeout 64'' introduced several new elements to the ''Wipeout'' series including analogue control which benefited from the Nintendo 64's controller, new weapons, teams, and tracks. The game received generally positive reviews from critics. Comparing the game with ''F-Zero X'', which was released a month earlier, many critics praised the game for its individuality among the ''Wipeout'' series, its graphics, offering more tracks and racing craft, unique atmosphere and "superior track design". However, ...
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Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Commodore Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's Sony Computer Entertainment Europe, European stable of developers, and became best known for franchises such as ''Lemmings (video game), Lemmings'', ''Wipeout (video game series), Wipeout'', ''Formula One (Studio Liverpool video game series), Formula One'', and ''Colony Wars''. Reports of Studio Liverpool's closure surfac ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Extreme-G2
''Extreme-G 2'', also known as ''Extreme G: XG2'', is a racing video game developed by Probe Entertainment and published by Acclaim Entertainment for Nintendo 64 and Microsoft Windows. It is the sequel to ''Extreme-G'' and is followed by ''Extreme-G 3''. Gameplay This iteration, as with all ''Extreme-G'' games, is about futuristic racing: pilots race Plasma (physics), plasma-powered ''Tron''-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. Each of the machines have their own automobile handling, handling characteristics, with varying top speeds, armor values and Traction (engineering), traction values. All of the machines in the game have an energy meter—with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its shield energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks when driving through jumps or similar o ...
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