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Willow (arcade)
is a 1989 arcade game by Capcom. Capcom published two different games in 1989 based on the Willow (1988 film), 1988 film of the same name. The arcade version is a platform game while the Willow (NES video game), Nintendo Entertainment System version is an action role-playing game. Gameplay Willow is a side scrolling platform and Run and gun (video game), run and gun video game. The game follows the film's plot: The evil witch queen Bavmorda is after the holy baby of the lands, Elora Danan, intent on destroying her. A young peaceful wizard called Willow Ufgood was selected to protect Elora. Later on, a brave warrior named Madmartigan joins Willow to fight the enemy rival General Kael. Bavmorda is the final antagonist that they face off against. The arcade version of the game belongs to the Platform game, platform genre. It has six stages, some where Willow plays his part, others where Madmartigan plays his and one of the stages where either character is selectable. Madmartigan ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Run And Gun (video Game)
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooter ...
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Destiny Of An Emperor
''Destiny of an Emperor'', known in Japan as , is a strategy role-playing game by Capcom for the Nintendo Entertainment System based on the '' Tenchi wo Kurau'' manga by Hiroshi Motomiya. It was originally released in Japan in 1989, with an English language localization released for the North American market in 1990. Story Liu Bei, Zhang Fei, and Guan Yu form a small militia to defend their village from Yellow Turban rebels, followers of the sorcerer Zhang Jiao. Liu Bei gathers peasants and farmers from nearby villages and camps, eventually defeating Zhang Jiao and his people. Tao Qian, the governor of Xu Province, falls ill and requests that Liu Bei assume his position. Liu Bei hesitantly agrees, thus beginning the events depicted in the novel, albeit with significant alterations. Upon successfully completing the game, the player successfully unites China under the Shu Han banner. Although the game loosely follows the events portrayed in ''Romance of the Three Kingdoms'', in ma ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Merchandising
Merchandising is any practice which contributes to the sale of products to a retail consumer. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative way that entices customers to purchase more items or products. In retail commerce, visual display merchandising means merchandise sales using product design, selection, packaging, pricing, and display that stimulates consumers to spend more. This includes disciplines and discounting, physical presentation of products and displays, and the decisions about which products should be presented to which customers at what time. Often in a retail setting, creatively tying in related products or accessories is a great way to entice consumers to purchase more. Merchandising helps to understand the ordinary dating notation for the terms of payment of an invoice. Codified discounting solves pricing problems including markups and markdowns. It helps to find the net price of an item after sing ...
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Box Office
A box office or ticket office is a place where ticket (admission), tickets are sold to the public for admission to an event. Patrons may perform the transaction at a countertop, through a hole in a wall or window, or at a Wicket gate, wicket. By extension, the term is frequently used, especially in the context of the film industry, as a synonym for the amount of business a particular production, such as a film or theatre show, receives. The term is also used to refer to a ticket office at an arena or a stadium. ''Box office'' business can be measured in the terms of the number of tickets sold or the amount of money raised by ticket sales (revenue). The projection and analysis of these earnings is greatly important for the creative industries and often a source of interest for fans. This is predominant in the Hollywood movie industry. To determine if a movie made a profit, it is not correct to directly compare the box office gross with the production budget, because the movi ...
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Ron Howard
Ronald William Howard (born March 1, 1954) is an American director, producer, screenwriter, and actor. He first came to prominence as a child actor, guest-starring in several television series, including an episode of ''The Twilight Zone''. He gained national attention for playing young Opie Taylor, the son of Sheriff Andy Taylor (played by Andy Griffith) in the sitcom ''The Andy Griffith Show'' from 1960 through 1968. During this time, he also appeared in the musical film ''The Music Man'' (1962), a critical and commercial success. He was credited as Ronny Howard in his film and television appearances from 1959 to 1973. Howard was cast in one of the lead roles in the coming-of-age film ''American Graffiti'' (1973), and became a household name for playing Richie Cunningham in the sitcom ''Happy Days'', a role he would play from 1974 to 1980.Stated on ''Inside the Actors Studio'', 1999 In 1980, Howard left ''Happy Days'' to focus on directing, producing and sometimes writing a ...
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Heroic Fantasy
Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction, it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple". This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest. Characters within heroic fantasy are likely to be underdogs of humble origin who are placed in situations forcing them to act in a heroic manner, past what is expected of them. Characteristics Frequently the protagonist is reluctant to be a champion, and/or is of low or humble origin, and may have royal ancestors or parents but does not know it. Though events are usually beyond their control, they are thrust into positions of great responsibility where their mettle is tested in a number of spi ...
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Micromanía
''Micromanía'' is a Spanish computer game magazine. It was founded by the publisher HobbyPress, currently a subsidiary of Axel Springer SE. It was created in May 1985 and is one of the first magazines in Europe exclusively devoted to video games. It was first published soon after ''MicroHobby'', which had been created just a few months earlier by the same publisher. The magazine in its two first periods was a major outlet supporting of the golden era of Spanish software. ''Micromanía'' celebrated its 25th anniversary in 2010. In July 2012, Axel Springer sold ''Micromanía'' to other owner, focussing its video game coverage in its other magazine, ''Hobby Consolas''. ''Micromanía'' team continues the printed magazine independently, published by BlueOcean Publishing. History The first issue of ''Micromanía'' was published in 1985, with new issues released monthly. The publication of the magazine has been divided into three periods, called in Spanish "Épocas". The first period la ...
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