William W. Connors
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William W. Connors
William W. Connors is a game designer who has worked primarily on role-playing games. Career William W. Connors has worked for a number of companies since the mid-1980s, either on staff or as a freelancer, including TSR, Wizards of the Coast, id Software, and Hasbro. Connors was the guiding force behind the Ravenloft game line. Connors heads up the entertainment division of Senario, LLC, a Chicago-area entertainment and consumer products company. Connors resides in southeastern Wisconsin with his wife Kathryn and two sons, Chris and Patrick. Works His ''Dungeons & Dragons'' work has included ''The Republic of Darokin'' (1989), '' Monstrous Compendium Volume One'' (1989), '' Monstrous Compendium Volume Two'' (1989), '' Monstrous Compendium Forgotten Realms Appendix'' (1989), '' Monstrous Compendium Dragonlance Appendix'' (1990), '' Monstrous Compendium Greyhawk Appendix'' (1990), '' Monstrous Compendium Spelljammer Appendix'' (1990), ''Legends & Lore'' (1990), ''Greyhawk Ruins' ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Campaign Sourcebook And Catacomb Guide
''Campaign Sourcebook and Catacomb Guide'' is an accessory for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents The ''Campaign Sourcebook and Catacomb Guide'' is a supplement to the ''Dungeon Master's Guide'' for the ''Advanced Dungeons & Dragons'' 2nd edition rules. The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons. Publication history DMGR1 ''Campaign Sourcebook and Catacomb Guide'' was written by Jennell Jaquays and William W. Connors, and published by TSR in 1990 as a 128-page book. Editing was done by William W. Connors and Warren Spector. Reception In the July 1990 edition of ''Games International'' (Issue 16), the reviewer called this product "a collection of sound advice on how to run a campaign that is leagues ahead of the usual ''AD&D'' fare." Ken Rolston reviewed the ''Campaign Sourcebook and Catacomb Guide'' for ''Dragon'' mag ...
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Book Of Artifacts
''The Book of Artifacts'' (abbreviated as BoA) is a supplemental sourcebook to the core rules of the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. This book, published by TSR, Inc. in 1993, details 50 different ''artifacts'', special magic items found within the game at the Dungeon Master's option. The book was designed primarily by David "Zeb" Cook, with some additional design by Rich Baker, Wolfgang Baur, Steve and Glenda Burns, Bill Connors, Dale "Slade" Henson, Colin McComb, Thomas M. Reid, and David Wise. Cover art is by Fred Fields and interior art and icons were designed by Daniel Frazier. Introduction The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game. One page is spent in an attempt to clear up some misconceptions regarding artifacts, including "Artifacts are too powerful for a campaign," "All artifacts have horrible curses that keep them from being use ...
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Marauders Of Nibenay
Marauder, marauders, The Marauder, or The Marauders may refer to: * A person engaged in banditry or related activity ** Piracy ** Looting ** Outlaw ** Partisan (military) ** Robbery ** Theft Entertainment * ''Marauder'', the second novel in the ''Isaac Asimov's Robots in Time'' series * One of the four fictional characters in ''Harry Potter and the Prisoner of Azkaban'' who created the Marauder's Map * Marauder (comics), several characters ** Marauders (comics), a Marvel Comics supervillain team ** Marauders (comic book), a Marvel Comics comic book launched in 2019 * Marauder (G.I. Joe), a fictional vehicle from the G.I. Joe Battleforce 2000 toy line * "Marauders" (''Star Trek: Enterprise''), a second-season episode * Marauders (World of Darkness), antagonists in the role-playing game ''Mage: The Ascension'' Film * ''The Marauders'' (1947 film), a Hopalong Cassidy film * ''The Marauders'' (1955 film), starring Dan Duryea * ''Marauders'' (1986 film) * '' Starship Troopers 3 ...
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Children Of The Night
Children of the Night may refer to: Film and television * ''Children of the Night'' (1921 film), a Fox Film release * ''Children of the Night'' (1985 film), an American television film directed by Robert Markowitz * ''Children of the Night'' (1991 film), an American horror film directed by Tony Randel * ''Children of the Night'', a 1999 documentary short produced by Arthur Cohn * "Children of the Night" (''Hemlock Grove''), a television episode * "Children of the Night", an episode of '' The Heights'' Literature * ''Children of the Night'' (poetry collection), by Edwin Arlington Robinson, 1897 * "The Children of the Night", a 1931 short story by Robert E. Howard * ''Children of the Night'' (Lackey novel), by Mercedes Lackey, 1990 * ''Children of the Night'' (Simmons novel), by Dan Simmons, 1992 * Children of the Night Award, given by the Dracula Society Music * Children of the Night, a group that appeared on the British television programme ''Juke Box Jury'' in 1967 Al ...
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Web Of Illusion
Web most often refers to: * Spider web, a silken structure created by the animal * World Wide Web or the Web, an Internet-based hypertext system Web, WEB, or the Web may also refer to: Computing * WEB, a literate programming system created by Donald Knuth * GNOME Web, a Web browser * Web.com, a web-design company * Webs (web hosting), a Web hosting and website building service Engineering * Web (manufacturing), continuous sheets of material passed over rollers ** Web, a roll of paper in offset printing * Web, the vertical element of an I-beam or a rail profile * Web, the interior beams of a truss Films * ''Web'' (2013 film), a documentary * ''Webs'' (film), a 2003 science-fiction movie * ''The Web'' (film), a 1947 film noir * Charlotte's Web (2006 film) Literature * ''Web'' (comics), a MLJ comicbook character (created 1942) * ''Web'' (novel), by John Wyndham (1979) * The Web (series), a science fiction series (1997–1999) * World English Bible, a public-domain Bible t ...
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Terrors Of The Desert
Terror(s) or The Terror may refer to: Politics * Reign of Terror, commonly known as The Terror, a period of violence (1793–1794) after the onset of the French Revolution * Terror (politics), a policy of political repression and violence Emotions * Fear, the emotional response to a threat or danger ** Angst, a form of anxiety or fear described in existentialist philosophy ** Anxiety, a sense of dread ** Panic, a sudden overwhelming fear Arts, entertainment and media Fictional entities * Terror (Marvel Comics), a Marvel Comics character * Terror (New England Comics), a supervillain * ''Terror'', a land/sea/airship in Jules Verne's novel '' Master of the World'' Film * ''The Terror'' (1917 film), an American silent film * ''The Terror'' (1920 film), an American western film starring Tom Mix * ''Terror'' (1924 film), a French film starring Pearl White * ''The Terror'' (1926 film), an American western film * ''The Terror'' (1928 film), an American horror film directed by Roy ...
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Forbidden Lore
''Forbidden Lore'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1992. Contents Publication history Reception ''DieHard GameFan'' said that "To be honest, unless you are a Ravenloft completionist like myself, this isn't a 'must have' set by any means. Nova Arcanum is the only one DMs across the board will make use out of. Everything else is pretty niche and will only appeal to a slice of Ravenloft gamers, and even less will actually make use of them." Reviews *''White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * Whi ...'' #36 References Ravenloft supplements Role-playing game supplements introduced in 1992 {{D&D-stub ...
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Hordes Of Dragonspear
''Hordes of Dragonspear'' is an adventure for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, released in 1992. The manual was published by TSR and written by William W. Conners. It uses the Battlesystem ruleset for large scale battles. The cover illustration by Doug Chaffee originally appeared in the ''AD&D'' second edition ''Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...'' (1989). Contents Publication history The manual was published by TSR and written by William W. Conners. Reception John Setzer reviewed the manual in a 1993 issue of ''White Wolf'' magazine, suggesting that it was overly ambitious and would lack utility for most Dungeon Masters. He rated it a 2 out of a possible 5. References Forgotten Realms ...
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Quest For The Silver Sword
''Quest for the Silver Sword'' is an adventure module published in 1992 for the ''Dungeons & Dragons'' fantasy role-playing game. The adventure is designed for four to six characters of 2nd to 3rd level, and is the first product released under the Thunder Rift setting. The module is TSR product number 9342. Plot summary ''Quest for the Silver Sword'' involves the exploration of a haunted keep. Publication history ''Quest for the Silver Sword'' was written by William W. Connors. The adventure features cover art by Jeff Easley and interior art by Karl Waller. Reception Rick Swan reviewed ''Quest for the Silver Sword'' for ''Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...'' magazine #191 (March 1993). He reviewed the adventure '' Sword and Shield'' in the same column, and ...
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Van Richten's Guide To Ghosts
''Van Richten's Guide to Ghosts'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1992. Contents The book sorts ghosts into several general categories according to their power levels (first through fifth magnitude), physical appearance (spectral, humanoid, bestial), and origin (sudden death, reincarnation, dark pacts). By mixing the characteristics associated with these and other categories, the Dungeon Master can create customized spirits. Ghostly powers and vulnerabilities are discussed at length, and a chapter is devoted to the investigation of hauntings. Publication history ''Van Richten’s Guide to Ghosts'' was written by William W. Connors, and published by TSR, Inc. Cover art was by Robin Wood, with interior art by Robert Klasnich and Stephen Fabian. Reception Rick Swan reviewed ''Van Richten's Guide to Ghosts'' for '' Dragon'' magazine #186 (October 1992). Swan comments: "One of the better Ravenloft ...
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The Atruaghin Clans
''The Atruaghin Clans'' (product code GAZ14) is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game. The book was written by William W. Connors, and was published in 1991. Cover art is by Clyde Caldwell, with interior illustrations by Stephen Fabian. Contents The book describes the territory of the Known World/Mystara known as "the Atruaghin Clans", which are a society loosely based on American Indian tribes. The publication consists of two booklets, a fold-out map and a cardboard cover. The 64-page booklet "Player's Guide" describes the realm of the Atruaghin Clans within the ''D&D'' world for the players. After the introduction, the book is divided into the following sections: The Story of Atruaghin, Character Generation, Shamani, Spell Descriptions and sections on the individual tribes (Children of the Horse, Children of the Bear, Children of the Turtle, Children of the Tiger, Children of the Elk). The second 32-page booklet ("Referee's Guide") is for the DM. ...
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