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Widescreen Display Modes
Widescreen televisions provide several modes for displaying video from 4:3 (standard aspect ratio) sources. These modes may be selected manually from a remote control, or automatically if an Active Format Descriptor is available. Normal mode ''Normal mode'' frames the 4:3 video to the 16:9 picture area by displaying it in its original aspect ratio, with vertical gray or black bars on both sides of the screen. The disadvantage of this method is the fact that the image is small by virtue of not using the entire width of the screen. This is also known as the ''4:3 mode''. Full mode ''Full mode'' horizontally stretches the 4:3 video evenly across the entire width of the screen. This is the proper mode to display anamorphic video. If used for standard aspect ratio video, everything on the screen will appear wider than normal. Contrast this with anamorphic video displayed without processing on a 4:3 display, in which people on the screen will appear taller than normal. This is al ...
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Widescreen
Widescreen images are displayed within a set of aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than the standard 1.37:1 Academy aspect ratio provided by 35 mm film. For television, the original screen ratio for broadcasts was in fullscreen 4:3 (1.33:1). Largely between the 1990s and early 2000s, at varying paces in different nations, 16:9 (1.78:1) widescreen TV displays came into increasingly common use. They are typically used in conjunction with high-definition television (HDTV) receivers, or Standard-Definition (SD) DVD players and other digital television sources. With computer displays, aspect ratios wider than 4:3 are also referred to as widescreen. Widescreen computer displays were previously made in a 16:10 aspect ratio (e.g. 1680 × 1050), but now are usually 16:9 (e.g. 1920 × 1080). Film History Widescreen was ...
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Aspect Ratio (image)
The aspect ratio of an image is the ratio of its width to its height, and is expressed with two numbers separated by a colon, such as ''16:9'', sixteen-to-nine. For the ''x'':''y'' aspect ratio, the image is ''x'' units wide and ''y'' units high. Common aspect ratios are 1.85:1 and 2.39:1 in cinematography, 4:3 and 16:9 in television photography, and 3:2 in still photography. Some common examples The common film aspect ratios used in cinemas are 1.85:1 and 2.39:1.The 2.39:1 ratio is commonly labeled 2.40:1, e.g., in the American Society of Cinematographers' ''American Cinematographer Manual'' (Many widescreen films before the 1970 SMPTE revision used 2.35:1). Two common videographic aspect ratios are 4:3 (1.:1), the universal video format of the 20th century, and 16:9 (1.:1), universal for high-definition television and European digital television. Other cinema and video aspect ratios exist, but are used infrequently. In still camera photography, the most common aspect ra ...
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Active Format Descriptor
In television technology, Active Format Description (AFD) is a standard set of codes that can be sent in the MPEG video stream or in the baseband SDI video signal that carries information about their aspect ratio and other active picture characteristics. It has been used by television broadcasters to enable both 4:3 and 16:9 television sets to optimally present pictures transmitted in either format. It has also been used by broadcasters to dynamically control how down-conversion equipment formats widescreen 16:9 pictures for 4:3 displays. Standard AFD codes provide information to video devices about where in the coded picture the active video is and also the "protected area" which is the area that needs to be shown. Outside the protected area, edges at the sides or the top can be removed without the viewer missing anything significant. Video decoders and display devices can then use this information, together with knowledge of the display shape and user preferences, to choose ...
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Anamorphic
Anamorphic format is the cinematography technique of shooting a widescreen picture on standard 35 mm film or other visual recording media with a non-widescreen native aspect ratio. It also refers to the projection format in which a distorted image is "stretched" by an anamorphic projection lens to recreate the original aspect ratio on the viewing screen (not to be confused with anamorphic widescreen, a different video encoding concept that uses similar principles but different means). The word ''anamorphic'' and its derivatives stem from the Greek ''anamorphoun'' ("to transform"), compound of ''morphé'' ("form, shape") with the prefix ''aná'' ("back, against"). In the late 1990s and 2000s, anamorphic lost popularity in comparison to "flat" (or "spherical") formats such as Super 35 with the advent of digital intermediates; however, in the years since digital cinema cameras and projectors have become commonplace, anamorphic has experienced a considerable resurgence of popularit ...
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Letterboxed
Letterboxing is the practice of transferring film shot in a widescreen aspect ratio to standard-width video formats while preserving the film's original aspect ratio. The resulting videographic image has mattes (black bars) above and below it; these mattes are part of each frame of the video signal. LBX and LTBX are identifying abbreviations for films and images thus formatted. Etymology The term refers to the shape of a letter box, a slot in a wall or door through which mail is delivered, being rectangular and wider than it is high. Early home video use The first use of letterbox in consumer video appeared with the RCA Capacitance Electronic Disc (CED) videodisc format. Initially, letterboxing was limited to several key sequences of a film such as opening and closing credits, but was later used for entire films. The first fully letterboxed CED release was '' Amarcord'' in 1984, and several others followed including '' The Long Goodbye'', '' Monty Python and the Holy Grail ...
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Open Matte
Open matte is a filming technique that involves matting out the top and bottom of the film frame in the movie projector (known as a ''soft matte'') for the widescreen theatrical release and then scanning the film without a matte (at Academy ratio) for a full screen home video release. Open matte can be used with non-anamorphic films presented in 2.20:1 or 2.39:1, but it isn't used as often, mainly because it adds too much additional headroom, depending upon how well the framing was protected or if the director chooses to create a certain visual aesthetic. Instead, those films will employ either pan and scan or reframing using either the well-protected areas or the areas of interest. Films shot anamorphically use the entire 35 mm frame (except for the soundtrack area), so they must use pan and scan as a result. History The rise of television and home media saw the use of a narrow aspect ratio of 4:3. To avoid letterboxing for broadcast releases, films were therefore r ...
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Field Of View In Video Games
In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game. The FOV in a video game may change depending on the aspect ratio of the rendering resolution. In computer games and modern game consoles the FOV normally increases with a wider aspect ratio of the rendering resolution.Master Games List http://www.wsgf.org/mgl Field of view calculations The field of view is usually given as an angle for the horizontal or vertical component of the FOV. A larger angle indicates a larger field of view. However, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view. The horizontal and vertical FOV are calculated from the following ...
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