Wayfarers (role-playing Game)
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Wayfarers (role-playing Game)
Wayfarers is a pencil and paper role-playing game (RPG) released in the fall of 2008 by the Ye Olde Gaming Companye (YOGC). It was created by Jimmy T. Swill and Gregory Vrill. The names Jimmy Swill and Gregory Vrill are used within the book as names for example characters. Wayfarers is a swords and sorcery fantasy RPG, and it references the Wizards of the Coast (WoTC) Open Gaming License (OGL) and System Reference Document (SRD), an open source document allowing publishers to employ material from the d20 system version of the Dungeons & Dragons RPG, which is published by the WoTC. In addition, the YOGC publishes Wayfarers under its own Open Gaming License. Wayfarers is similar in style and form to the first edition of Advanced Dungeons & Dragons (AD&D) by Gary Gygax and Dave Arneson, but has a classless skill-based player character creation system and employs character proficiencies similar to those in the 2nd edition of AD&D by David "Zeb" Cook. Despite referencing the WoTC SRD ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dave Arneson
David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters to develop the storyline. Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1970 Arneson created the game and fictional world th ...
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Mongoose Publishing
Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties '' Traveller'', ''Judge Dredd'', and ''Paranoia'', as well as fantasy titles. History Mongoose Publishing was founded in Swindon, England, in 2001 by Matthew Sprange and Alex Fennell. Sprange initially wanted to publish a miniatures game, but he ultimately went with the less expensive alternative of using Wizards of the Coast's d20 System license. It grew out of the '' d20 System'' boom sparked by ''Dungeons & Dragons'' 3rd edition. The first release, the ''Slayer's Guides'', concentrated on different monster types for the ''d20 system'', while the subsequent Quintessential books, detailed specific character classes. The latter was to span three years and thirty-six different titles. In 2003 the company released the magazine ''Signs and Portents'', a house organ aimed at supple ...
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Armor Class
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a Attribute (role-playing games), numerical attribute representing the health of a character or object. The game character can be a player character, a Boss (video games), boss, or a Mob (video games), mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor he ...
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Swords & Wizardry
''Dungeons & Dragons'' retro-clones are fantasy role-playing games that emulate earlier editions of '' Dungeons & Dragons'' (''D&D'') no longer supported by Wizards of the Coast. They are made possible by the release of later editions' rules in a System Reference Document under the terms of the Open Game License, which allow the use of much of the proprietary terminology of ''D&D'' that might otherwise collectively constitute copyright infringement. However, as per the license, these games lack the brand names ''Dungeons & Dragons'', ''D&D,'' and all the other trademarks associated with those brands. History Some ''D&D'' fans prefer earlier editions, and new games address the perceived inability of newer editions to preserve the tone of classic ''D&D'' while fixing some of the perceived rules issues of older versions. '' Castles & Crusades'' is one example, using the unified d20 mechanic from 3rd edition while dropping what the developers perceived as complications (includi ...
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OSRIC
Osric is an Anglo-Saxon name and may refer to: __NOTOC__ People Anglo-Saxon kings * Osric of Deira, king of the Anglo-Saxon kingdom of Deira in the 630s * Osric of Northumbria, king of the Anglo-Saxon kingdom of Northumbria in the 720s * Osric of Sussex, king of the Anglo-Saxon kingdom of Sussex in the early 8th century * Osric of the Hwicce, king of the Anglo-Saxon kingdom of Hwicce in the late 7th century Other people * Osric Chau, actor Other uses * OSRIC Osric is an Anglo-Saxon name and may refer to: __NOTOC__ People Anglo-Saxon kings * Osric of Deira, king of the Anglo-Saxon kingdom of Deira in the 630s * Osric of Northumbria, king of the Anglo-Saxon kingdom of Northumbria in the 720s * Osric of ..., short for 'Old School Reference and Index Compilation', a fantasy role-playing game * A character in William Shakespeare's play ''Hamlet'' * Osric, a prince in Roger Zelazny's fantasy series ''The Chronicles of Amber'' {{disambiguation, hn English masculine given names ...
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Labyrinth Lord
''Labyrinth Lord'' (''LL'') is a fantasy role-playing game written and edited by Daniel Proctor and published by Goblinoid Games. It emulates the rules and feel of ''Dungeons & Dragons'' (''D&D'') using the Open Game License (OGL) from Wizards of the Coast. ''LL'' is based on the 1981 ''D&D Basic Set'' edited by Tom Moldvay and its accompanying '' Expert Set'' by David "Zeb" Cook. Compatibility with classic ''Dungeons & Dragons'' Any adventure intended to be played with classic ''D&D'' can be run using LL with little or no adjustment. However, there are a few differences between the two games. It extends the rules so characters can advance to 20th level (the 1981 Expert set only included levels up to 14). In addition, the cleric class in LL can cast spells at first level, unlike in the 1981 rules. Distribution Goblinoid Games was the first retro-clone publisher to both make most content open under the OGL and create a free trademark license with few restrictions. The material ...
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David "Zeb" Cook
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's ''Blitzkrieg'' and ''Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his high school sweetheart, Helen, with whom he had one son, Ian. Cook became a high school t ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Swords And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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Advanced Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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