Wayfarers (role-playing Game)
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Wayfarers (role-playing Game)
Wayfarers is a pencil and paper role-playing game (RPG) released in the fall of 2008 by the Ye Olde Gaming Companye (YOGC). It was created by Jimmy T. Swill and Gregory Vrill. The names Jimmy Swill and Gregory Vrill are used within the book as names for example characters. Wayfarers is a swords and sorcery fantasy RPG, and it references the Wizards of the Coast (WoTC) Open Gaming License (OGL) and System Reference Document (SRD), an open source document allowing publishers to employ material from the d20 system version of the Dungeons & Dragons RPG, which is published by the WoTC. In addition, the YOGC publishes Wayfarers under its own Open Gaming License. Wayfarers is similar in style and form to the first edition of Advanced Dungeons & Dragons (AD&D) by Gary Gygax and Dave Arneson, but has a classless skill-based player character creation system and employs character proficiencies similar to those in the 2nd edition of AD&D by David "Zeb" Cook. Despite referencing the WoTC SRD ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dave Arneson
David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters to develop the storyline. Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1970 Arneson created the game and fictional world th ...
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Mongoose Publishing
Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties '' Traveller'', ''Judge Dredd'', and ''Paranoia'', as well as fantasy titles. History Mongoose Publishing was founded in Swindon, England, in 2001 by Matthew Sprange and Alex Fennell. Sprange initially wanted to publish a miniatures game, but he ultimately went with the less expensive alternative of using Wizards of the Coast's d20 System license. It grew out of the '' d20 System'' boom sparked by ''Dungeons & Dragons'' 3rd edition. The first release, the ''Slayer's Guides'', concentrated on different monster types for the ''d20 system'', while the subsequent Quintessential books, detailed specific character classes. The latter was to span three years and thirty-six different titles. In 2003 the company released the magazine ''Signs and Portents'', a house organ aimed at supple ...
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Armor Class
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a Attribute (role-playing games), numerical attribute representing the health of a character or object. The game character can be a player character, a Boss (video games), boss, or a Mob (video games), mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor he ...
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Swords & Wizardry
''Dungeons & Dragons'' retro-clones are fantasy role-playing games that emulate earlier editions of '' Dungeons & Dragons'' (''D&D'') no longer supported by Wizards of the Coast. They are made possible by the release of later editions' rules in a System Reference Document under the terms of the Open Game License, which allow the use of much of the proprietary terminology of ''D&D'' that might otherwise collectively constitute copyright infringement. However, as per the license, these games lack the brand names ''Dungeons & Dragons'', ''D&D,'' and all the other trademarks associated with those brands. History Some ''D&D'' fans prefer earlier editions, and new games address the perceived inability of newer editions to preserve the tone of classic ''D&D'' while fixing some of the perceived rules issues of older versions. '' Castles & Crusades'' is one example, using the unified d20 mechanic from 3rd edition while dropping what the developers perceived as complications (includi ...
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