Watch (solitaire)
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Watch (solitaire)
Clock or Sundial is a luck-based patience or solitaire card game with the cards laid out to represent the face of a clock. It is closely related to Travellers. Clock is a purely mechanical process with no room for skill, and the chances of winning are exactly 1 in 13. It has a feature described by Parlett as ' shuttling' in which a card is placed at the bottom of a pile and the next card to be played comes off the top of the same pile.Parlett (1979), p. 185. Names This game was known in the 19th century as The Clock, but the name has since been shortened to Clock. It was a variation of Wandering Card, an old game of European origin.Cheney (1869), pp. 66–69. Some sources give alternative names as Hidden Cards, Four of a Kind and Travellers.Moyse (1950), pp. 15–16. However, Four of a Kind has a different layout and mechanism, whilst Hidden Cards and Travellers are also variations of Wandering Card with different layouts and shuttling procedures from Clock. There are ot ...
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Patience (game)
Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are also "excellent games of patience for two or more players". Name 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word is French in origin, these games being "regarded as an exercise in patience." Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett notes that there are good reasons for preferring the name 'patience'. Firstly, a patience is a card game, whereas a solitaire is any one-player game, including those played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players. Am ...
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Grandfather's Clock
Grandfather's Clock is an easy patience or solitaire card game using a deck of 52 playing cards. Its foundation is akin to Clock Patience; but while winning the latter depends entirely on the luck of the draw, Grandfather's Clock has a strategic side, with the chances of winning being around 3 out of 4 games, especially if careful consideration is given to which cards would be released in instances where you have a choice of plays between identical cards. Rules Before the game begins, the following cards are taken out of the deck: , , , , , , , , , , , . They are then arranged in a circular fashion like a clock face with the on the " five o' clock" position, on the "six o' clock" position, and so on."Grandfather's Clock" in These cards will be the foundations. The remaining cards are then shuffled and dealt into eight columns of five cards each on the tableau. The object of the game is to distribute the cards to the foundations to the point that the top cards of the foundation ...
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Simple Builders
Simple or SIMPLE may refer to: *Simplicity, the state or quality of being simple Arts and entertainment * ''Simple'' (album), by Andy Yorke, 2008, and its title track * "Simple" (Florida Georgia Line song), 2018 * "Simple", a song by Johnny Mathis from the 1984 album '' A Special Part of Me'' * "Simple", a song by Collective Soul from the 1995 album ''Collective Soul'' * "Simple", a song by Katy Perry from the 2005 soundtrack to ''The Sisterhood of the Traveling Pants'' * "Simple", a song by Khalil from the 2017 album ''Prove It All'' * "Simple", a song by Kreesha Turner from the 2008 album '' Passion'' * "Simple", a song by Ty Dolla Sign from the 2017 album ''Beach House 3'' deluxe version * ''Simple'' (video game series), budget-priced console games Businesses and organisations * Simple (bank), an American direct bank * SIMPLE Group, a consulting conglomeration based in Gibraltar * Simple Shoes, an American footwear brand * Simple Skincare, a British brand of soap ...
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Parlett, David
David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many popular books on games such as ''Penguin Book of Card Games'', as well as the more academic volumes ''The Oxford Guide to Card Games'' and ''The Oxford History of Board Games'', both now out of print. Parlett has also invented many card games and board games. The most successful of these is ''Hare and Tortoise'' (1974). Its German edition was awarded Spiel des Jahres (Game of the Year) in 1979. Parlett is a Quaker. Books Games and gaming * ''All the Best Card Games'' * ''Anarquía y Otros Juegos Sociales de Cartas'' * ''Botticelli and Beyond'' * ''Card Games for Everyone'' * ''Family Card Games'' * ''Know the Game: Patience'' * ''Original Card Games'' * ''Solitaire: Aces Up and 399 other Card Games'' * ''Teach Yourself Card Games'' * ''Tea ...
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Glossary Of Patience And Solitaire Terms
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in position ...
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List Of Patiences And Solitaires
This is a list of patiences, which are card games that are also referred to as solitaires or as card solitaire. This list is not intended to be exhaustive, but only includes games that have met the usual Wikipedia requirements (e.g. notability). Additions should only be made if there is an existing entry on Wikipedia that they can be linked to. To avoid duplicate pages being created, alternative titles and the names of variants are listed separately (except titles that include little more than the name of the parent game). Games of the patience genre played by more than one player are marked with a plus (+) sign. A * Accordion * Aces and Kings * Aces Square * Aces Up * Acme * Addiction * Agnes * Alaska * Algerian * Alhambra * Amazons * American Toad * Apophis * Appreciate * Acquaintance * Archway * Auld Lang Syne * Australian Patience B * Babette * Backbone * Baker's Dozen * Baker's Game * Baroness * Batsford * Beetle * Beleaguered Castle * Belvede ...
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Perlen-Reihe Verlag
Perlen-Reihe (German, lit: "string of pearls") is a series of books founded in 1948 by Adalbert Pechan. It is best known for its self-help guides on a wide variety of topics, including car guides and game instructions. It can be seen as the prototype of the popular advice literature, which is still booming today. The series was first published by the Austrian publishers of Verlag (Adalbert) Pechan and after several changes of ownership was continued by Deuticke Verlag, which is again an imprint of the Paul Zsolnay Verlag (both of the latter are subsidiaries of Munich's Carl Hanser Verlag). Since 2010 there has been a separate Verlag Perlen series in Vienna with Ulla Harms as publisher. Since 2011, new titles in the Perlen-Reihe have been published by them in the tradition of Adalbert Pechan's little guides. Background history From 1946, ''Sailer's Pocket ookSeries'' (''Sailers Taschenreihe'') was published by Ferdinand Sailer's publishing and printing company. It started with topi ...
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The Clock (solitaire)
The Clock, sometimes also called German Clock to distinguish it from the similarly named shuttling game of Clock, is a game of patience or card solitaire played with 52 cards of a French deck. The game has 13 foundations for placing cards, each with a specific card value corresponding to the 12 hours of a clock. Four layers of cards in alternating colours are built on each foundation. Rules One French deck of 52 cards, without the Jokers, is used. All the Aces will be placed at the 1 o'clock position of an imaginary clock, all the Queens at 12 o'clock, and all the Kings in the centre. In the accompanying image from a software implementation of this game, both the stock and waste are inside the Clock; when playing the game with a real deck, you would hold the stock in your hand and put the waste outside the Clock. The foundation base suit is determined by the first card drawn and played. Cards are then drawn one by one from the stock. Foundations are built by alternating colo ...
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12-hour Clock
The 12-hour clock is a time convention in which the 24 hours of the day are divided into two periods: a.m. (from Latin , translating to "before midday") and p.m. (from Latin , translating to "after midday"). For different opinions on representation of midday and midnight, see #Confusion at noon and midnight Each period consists of 12 hours numbered: 12 (acting as 0), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11. The daily cycle starts at 12 midnight, runs through 12 noon, and continues until just before midnight at the end of the day. There is no widely accepted convention for how midday and midnight should be represented. The 12-hour clock was developed from the second millennium BC and reached its modern form in the 16th century AD. The 12-hour time convention is common in several English-speaking nations and former British colonies, as well as a few other countries. History and use The natural day-and-night division of a calendar day forms the fundamental basis as to why e ...
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Clock Position
A clock position, or clock bearing, is the direction of an object observed from a vehicle, typically a vessel or an aircraft, relative to the orientation of the vehicle to the observer. The vehicle must be considered to have a front, a back, a left side and a right side. These quarters may have specialized names, such as bow and stern for a vessel, or nose and tail for an aircraft. The observer then measures or observes the angle made by the intersection of the line of sight to the longitudinal axis, the dimension of length, of the vessel, using the clock analogy. In this analogy, the observer imagines the vessel located on a horizontal clock face with the front at 12:00. Neglecting the length of the vessel, and presuming that he is at the bow, he observes the time number lying on the line of sight. For example, ''12 o'clock'' means ''directly ahead'', ''3 o'clock'' means ''directly to the right'', ''6 o'clock'' means ''directly behind'', and ''9 o'clock'' means ''directly to ...
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Joker (playing Card)
The Joker is a playing card found in most modern French-suited card decks, as an addition to the standard four suits (Clubs, Diamonds, Hearts, and Spades). From the second half of the 20th century, they have also been found in Spanish- and Italian-suited decks, excluding stripped decks. The Joker originated in the United States during the Civil War, and was created as a trump card for the game of Euchre. It has since been adopted into many other card games, where it often acts as a wild card, but may have other functions such as the top trump, a skip card (forcing another player to miss a turn), the lowest-ranking card, the highest-value card or a card of a different value from the rest of the pack (see e.g. Zwickern which has 6 Jokers with this function). By contrast, a wild card is any card that may be used to represent another card or cards; it need not be a Joker. Origin The game of Euchre is credited with the introduction of the Joker into card games. However, Euchre bega ...
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