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Wario Land
''Wario Land: Super Mario Land 3'' is a 1994 platform game developed by Nintendo for the Game Boy. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the ''Wario Land'' series. The game was then later released for the Nintendo 3DS's Virtual Console service via the Nintendo eShop on which it gained positive reviews from critics. Gameplay ''Wario Land'' features gameplay markedly different from the previous two games in the ''Super Mario Land'' series. The game takes place on a route through several themed areas, which are split into several courses culminating in a boss fight. Wario is able to jump on or bump into enemies to knock them over. Enemies thus stunned can be picked up and thrown at other enemies. When in his grown form, Wario is also able to perform a shoulder charge, which is used to attack enemies, break through block ...
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Nintendo R&D1
commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as ''Metroid'', ''Mario Bros.'' and ''Donkey Kong''. R&D1 developed the hugely successful Game Boy line, which was released in 1989. They developed some of the line's most popular games, such as ''Super Mario Land'', and created the character of Wario. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano (video game designer), Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including ''Metroid'', ''Kid Icarus'', ''Famicom Detective Club'', ''Trade & Battle: Card Hero'', and several others. After Yokoi's resignation in 1997, this group w ...
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Checkpoint (video Gaming)
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Computer & Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was one ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital subscribers. It also is a producer of popular podcasts such as '' The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national " newspaper of record". For print it is ranked 18th in the world by circulation and 3rd in the U.S. The paper is owned by the New York Times Company, which is publicly traded. It has been governed by the Sulzberger family since 1896, through a dual-class share structure after its shares became publicly traded. A. G. Sulzberger, the paper's publisher and the company's chairman, is the fifth generation of the family to head the pa ...
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1994 In Video Games
1994 saw many sequels and prequels in video games, such as ''Super Metroid'', ''Donkey Kong Country'', ''Final Fantasy VI'', ''Sonic 3 & Knuckles'', ''Super Street Fighter II Turbo'' and ''Virtua Fighter 2'' and ''Doom II'', along with new titles such as ''Daytona USA'', ''Ace Driver'', ''Alpine Racer'' and ''Tekken''. The year's video game console was the Game Boy, while the Sega Mega Drive/Genesis remained the home console. The year's highest-grossing arcade video games were ''Super Street Fighter II X'' (''Super Street Fighter II Turbo'') and ''Virtua Fighter'' in Japan, and ''Daytona USA'' and ''Mortal Kombat II'' in the United States, while the year's best-selling home video game worldwide was ''Donkey Kong Country''. Events *Nintendo proclaims "1994: The Year of the Cartridge". *Nintendo Australia Pty. Ltd, the Australian subsidiary of Nintendo Co., Ltd is established and opened by Hiroshi Yamauchi and effectively ends Mattel Australia's distribution of Nintendo's produ ...
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Power Unlimited
''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a new label of VNU Business Publications. With VNU's other labels being primarily free business magazines, a gaming magazine was considered a big risk that lacked a real audience. That's why they decided to start it up in Bjørn Bruinsma's basement. VNU started out with only freelance editors. One year later, the concept had proven itself worthy, and an Editor in Chief and Final Editor were employed. Since that first year, ''Power Unlimited'' has become the biggest gaming magazine of the Benelux countries. ''Power Unlimited'' has expanded to other activities, organizing an annual gaming event since 2003, and hosting the television show ''Gamekings''. From November 2007, ''Power Unlimited'' was published by HUB Uitgevers (HUB Publishers), aft ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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6 Golden Coins
''Super Mario Land 2: 6 Golden Coins'' is a 1992 platform video game developed and published by Nintendo for the Game Boy. It is the sequel to ''Super Mario Land''. In ''Super Mario Land 2,'' the player assumes the role of the protagonist Mario, whose main objective is to reclaim his personal island, Mario Land, from the clutches of his greedy rival Wario. The gameplay builds and expands on that of its precursor with innovations carried over from '' Super Mario World''. ''Super Mario Land 2'' received critical acclaim upon release and sold over 10 million copies, becoming one of the most successful and highest-rated titles on the Game Boy. Reviewers emphasized that the game surpassed its predecessor in all aspects. ''Super Mario Land 2'' marks the debut appearance of Wario, who would become a prominent character in the ''Super Mario'' series as the antihero of several games, the first being this game's sequel '' Wario Land: Super Mario Land 3''. ''Super Mario Land 2'' was re- ...
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