WarCraft II
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WarCraft II
''Warcraft II: Tides of Darkness'' is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for DOS in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to '' Warcraft: Orcs & Humans'', the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, '' Warcraft II: Beyond the Dark Portal'', for DOS and Mac OS, and a compilation, ''Warcraft II: The Dark Saga'', for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included ''Warcraft II: Beyond the Dark Portal'', provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one. In ''Warcraft II'', as in many real-time strategy (RTS) games, players collect ''resources'' to produce buildings and units in order to defeat an opponent in combat. Players gain access to more advanced units upon construction of ''tech'' buildings and research. The ma ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-million s ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Melee Weapon
A melee weapon, hand weapon or close combat weapon is any handheld weapon used in hand-to-hand combat, i.e. for use within the direct physical reach of the weapon itself, essentially functioning as an additional (and more impactful) extension of the user's limbs. By contrast, a ranged weapon is any other weapon capable of engaging targets at a distance beyond immediate physical contact. Etymology The term ''melee'' originates in the 1640s from the French word ', which refers to disorganized hand-to-hand combat, a close-quarters battle, a brawl, or a confused fight; especially involving many combatants. The 1812 tabletop war game ''Kriegsspiel'' referred to the hand-combat stage of the game as a ''melee''. Later war games would follow this pattern. From there, gamers would eventually begin to call the weapons used in that stage ''melee weapons''. Categories Melee weapons can be broadly divided into three categories : * Pointed weapons, which cover spears, pikes, lances, and mi ...
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Reign Of Chaos
''Warcraft III: Reign of Chaos'' is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to ''Warcraft: Orcs & Humans'', after ''Warcraft II: Tides of Darkness'', the third game set in the ''Warcraft'' fictional universe, and the first to be 3D computer graphics, rendered in three dimensions. An expansion pack, ''Warcraft III: The Frozen Throne, The Frozen Throne'', was released in July 2003. ''Warcraft III'' is set several years after the events of ''Warcraft II'', and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree. In the game, as in many real-time strategy (RTS) games, players collect ''resources'', train individual units a ...
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