Wallenstein (board Game)
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Wallenstein (board Game)
Wallenstein is a medium-weight German-style board game designed by Dirk Henn and published by Queen Games in 2002. Though set during the Thirty Years' War, Wallenstein should not be confused with a complex wargame. Rather, it has the feel of a light strategy game with the familiar Euro elements of area control and resource management mixed in. As such, it has a wide range of appeal that attracts wargamers and non-wargamers alike. Theme Historical Context 100px, left, Albrecht von Wallenstein Wallenstein is named for Albrecht von Wallenstein, the most influential commander of the Imperial Army during the Thirty Years' War (1618–48). He won a series of victories, gaining the title of Duke of Mecklenburg. His goal was a large central European empire dominating Western Europe. His ambitions led to his dismissal in 1630, but he was reinstated to defend the empire against Swedish attack. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lutzen, and was again ...
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Albrecht Wenzel Eusebius von Wallenstein () (24 September 1583 – 25 February 1634), also von Waldstein ( cs, Albrecht Václav Eusebius z Valdštejna), was a Bohemian military leader and statesman who fought on the Catholic side during the Thirty Years' War (1618–1648). His successful martial career made him one of the richest and most influential men in the Holy Roman Empire by the time of his death. Wallenstein became the supreme commander of the armies of the Imperial Army of Holy Roman Emperor Ferdinand II and was a major figure of the Thirty Years' War. Wallenstein was born in the Kingdom of Bohemia into a poor Protestant noble family. He acquired a multilingual university education across Europe and converted to Catholicism in 1606. A marriage in 1609 to the wealthy widow of a Bohemian landowner gave him access to considerable estates and wealth after her death at an early age in 1614. Three years later, Wallenstein embarked on a career as a mercenary by rai ...
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Battle
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and Battle of Stalingrad, all in World War II. Wars and military campaigns are guided by military strategy, whereas ...
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Rio Grande Games
Rio Grande Games is a board game publisher based in Placitas, New Mexico. The company primarily imports and localizes foreign language German-style board games. History In 1995, Jay Tummelson began working for Mayfair Games. At that time, Mayfair had begun to import German-style board games for sale, without doing any localization. Tummelson first suggested that they incorporate an English translation, and then that they completely localize the game for American audiences. Tummelson acquired the rights for Detroit/Cleveland ''Grand Prix'', ''Manhattan'', ''Modern Art'', ''Streetcar'', and ''The Settlers of Catan'', which were published together in 1996. One part of the localization process was to create original art and components. Tummelson thought that a better solution would be to use the same artwork and components as the originals and to share the cost of printing with the European publishers, as well. In 1998, he founded Rio Grande Games to take that approach. Since ...
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International Gamers Award
The International Gamers Awards is an award for strategy board games and historical simulation games. Per their website, the IGAs ''were created to recognize outstanding games and designers, as well as the companies that publish them. The awards are truly international in scope, with committee members representing countries throughout the world. As such, it is our belief that these awards will truly select the ‘best of the best’ and come to be respected by not only hobbyists, but the general public at large. We hope that this will lead to greater exposure for these wonderful games to more and more people and help spread the word of the "wonderful world of gaming" on a global scale.'' References {{Reflist External links International Gamers Awardshome page. Game awards Board game awards ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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GAMES Mag Logo
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules ...
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