Vs. (video Game)
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Vs. (video Game)
''Vs.'' is a PlayStation video game developed by Polygon Magic and published by THQ in 1997. The game, a 3D fighter, features 20 polygonal, gang-based characters (designed by former Marvel Comics artist Kurtis Fujita) brawling in a two-dimensional environment. Players select different members of each gang to fight rival gangs on their respective turfs. The title is a port and an American localized version of ''Fighters' Impact'', which was released only on the Japanese PlayStation and in Japanese arcades. It retained the game engine, most of the play mechanics, and some animations and other elements, but introduced an entirely new lineup of characters, new arenas, and a soundtrack of licensed music. It was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre, and dropped into obscurity. Gameplay Players select a game mode to play then select one of the sixteen initially available fighters based on Amer ...
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Polygon Magic
is a Japanese video game developer. The company has been one of the largest studios in Japan. The company develops games for various platforms including arcade, Nintendo Wii, Nintendo DS, Nintendo 3DS, Facebook, Japanese SNS such as GREE and Mobage, and Pachinko. The studio is best known for '' Incredible Crisis'' and the '' Galerians'' series. The company has been a top developer and publisher for Japanese mobile social game field. Polygon Magic has been helping GREE to develop their first party titles. The company has its own social game platform, Porimaji Games. Games developed Arcade *''Fighter's Impact'' (1996) *'' Incredible Crisis'' (1999) *''Dragon Chronicle'' (2003) *''Wangan Midnight Maximum Tune'' (2004) *'' Wangan Midnight Maximum Tune 2'' (2005) *'' Lethal Enforcers 3'' (2004) *''Thrill Drive 3'' (2005) *''OutRun 2 SP SDX'' (2006) *'' Silent Hill: The Arcade'' (2007) PlayStation *'' Vs. (1997) *'' Incredible Crisis'' (1999) *'' Galerians'' (1999) *''Lord of Fist / ...
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Kung Fu
Chinese martial arts, often called by the umbrella terms kung fu (; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to common traits, identified as "families" of martial arts. Examples of such traits include ''Shaolinquan'' () physical exercises involving All Other Animals () mimicry or training methods inspired by Old Chinese philosophies, religions and legends. Styles that focus on qi manipulation are called ''internal'' (; ), while others that concentrate on improving muscle and cardiovascular fitness are called ''external'' (; ). Geographical association, as in ''northern'' (; ) and ''southern'' (; ), is another popular classification method. Terminology ''Kung fu'' and ''wushu'' are loanwords from Cantonese and Mandarin respectively that, in English, are used to refer to Chinese martial arts. However, the Chinese terms ''kung fu'' and ''wushu'' (; ) ha ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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Fighters Megamix
is a 1996 fighting video game developed by Sega AM2 for the Sega Saturn. It is a video game crossover of various 3D arcade blockbusters by Sega, from the complete cast of ''Virtua Fighter 2'' and ''Fighting Vipers'' to Janet from ''Virtua Cop 2'' and the Hornet car from ''Daytona USA''. It allows gamers to play as the bosses of both ''Virtua Fighter 2'' and ''Fighting Vipers'' without codes. Intended as an introduction to ''Virtua Fighter 3'' (which was announced but never released for the Saturn), ''Fighters Megamix'' utilized the concept originally used by ''The King of Fighters'', whereby characters and styles from different games were mixed together. The open ended rings from ''Virtua Fighter'' are present (but with no ring-out), and also the closed cages from ''Fighting Vipers''. ''Virtua Fighter'' characters have new moves taken from ''Virtua Fighter 3'', including the dodge move, which allows characters to sidestep, avoiding a dangerous blow and opening at the same time ...
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Soul Blade
is a fighting game developed by the Namco team Project Soul and published by Namco as the first installment in the ''Soulcalibur'' series of 3D fighting games. Originally released as an arcade game in December 1995 in video gaming, 1995, an upgraded and expanded version of the game was ported to the PlayStation (console), PlayStation in December 1996 in video gaming, 1996. The PlayStation version was renamed ''Soul Blade'' in North America, Europe, and Australia. The plot centers upon the eponymous sword, shrouded in mystery and rumored to offer unlimited power to anyone who can find and wield it; nine warriors embark on a journey to pursue a tenth who is rumored to have the sword, some to claim it and others to destroy it. The game was a commercial and critical success and was followed up with ''Soulcalibur (video game), Soulcalibur'' in July 1998. Gameplay ''Soul Edge'' was created prior to the introduction of the so-called 8-Way Run. The characters can sidestep to either sid ...
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Tekken 2
is a fighting game, the second entry in the ''Tekken'' series. It was released in arcades in 1995, and for the PlayStation in 1996. The original arcade version of the game was released in ''Tekken 5''s Arcade History mode for the PlayStation 2, in 2007 for the PlayStation 3 and PlayStation Portable via the PlayStation Network and in 2009 for Zeebo. There are 10+ playable ''Tekken Fighters'' in the game's arcade version and up to 25 on the roster in total, including eight new ones in the console version. The home version also introduced new, now-staple game modes to the series. ''Tekken 2'' was a critical as well as commercial success, becoming one of the best-selling PlayStation games with about 40,000 arcade units and PlayStation copies sold worldwide. It was followed by a sequel, ''Tekken 3'', in 1997. Gameplay The gameplay in ''Tekken 2'' is much like its predecessor with a few additions. It continues to use 2D backgrounds in its stages, an infinite playing field and a f ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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Suicide Machines
The Suicide Machines are an American punk rock band formed in March 1991 in Detroit, Michigan. During the course of their career, the band has released seven full-length albums on the labels Hollywood Records, Side One Dummy Records and Fat Wreck Chords, as well as several EPs and singles. They have experienced lineup changes over the years, all with founding member Jason Navarro as lead singer and front man. The contemporary lineup includes Ryan Vandeberghe on drums, Rich Tschirhart on bass and Justin Malek on guitar. The band's musical style initially blended elements of punk rock, ska, and hardcore into genres popularly known as ska punk and ska-core, which characterized their first two albums. After a brief foray in a more radio friendly direction, they shifted back towards their mid-1990s style, bringing back ska punk, as well as a heavier ferocity with strong political overtones that draws from early hardcore punk. The Suicide Machines have achieved a high level of under ...
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Razed In Black
Razed in Black is an electronic music act created by Romell Regulacion (vocals, keyboards, guitars) and was supported in live performances by band members Chris Nelson and Raj Kapololu. The band was formed in Hawaii in 1994 and signed to Cleopatra Records in the following year, before later moving to Jacksonville, Florida. Razed in Black's music combines elements of industrial, synthpop, dark wave, gothic rock, and hardcore techno. Mostly an underground act, Razed in Black have had songs featured on television shows like '' Homicide: Life on the Street'', in movies, and in videogames."Basic Black, The last stop on an album tour brings an isle musician home"
Jason Genegabus, ''

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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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