Vlad Tepes Dracula
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Vlad Tepes Dracula
''Vlad Tepes Dracula'' is a Swedish 1997 video game. In English the game is known as ''Dracula: Reign of Terror''. Plot Set in the 15th century, the player is Romanians, Romanian general Vlad the Impaler, Vlad III whose goal is to recapture lands that were lost to the Turkish. Gameplay The game is a Micromanagement (gameplay), micro-management kingdom Simulation video game, simulator similar to ''Lords of the Realm''. Critical reception ''Game Side Story'' said the game would appeal to fans of the Real-time strategy, RTS genre, particularly fans of the game ''Risk (game), Risk''. References

{{Reflist Adventure games Video games developed in Sweden Windows games Windows-only games 1997 video games ...
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The Learning Company
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series ''Reader Rabbit'', for preschoolers through second graders, and ''The ClueFinders'', for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur Read, Arthur, Scooby-Doo (character), Scooby-Doo, Zoboomafoo, and Caillou. In 1995, the company was acquired by The Learning Company (formerly SoftKey), SoftKey in a hostile takeover bid, at which point SoftKey assumed the Learning Company name and brand. History The Learning Company was founded in 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari employee who had programmed the popular game ''Adventure (1979 video game), Adventure''. They s ...
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15th Century
The 15th century was the century which spans the Julian dates from 1 January 1401 ( MCDI) to 31 December 1500 ( MD). In Europe, the 15th century includes parts of the Late Middle Ages, the Early Renaissance, and the early modern period. Many technological, social and cultural developments of the 15th century can in retrospect be seen as heralding the "European miracle" of the following centuries. The architectural perspective, and the modern fields which are known today as banking and accounting were founded in Italy. The Hundred Years' War ended with a decisive French victory over the English in the Battle of Castillon. Financial troubles in England following the conflict resulted in the Wars of the Roses, a series of dynastic wars for the throne of England. The conflicts ended with the defeat of Richard III by Henry VII at the Battle of Bosworth Field, establishing the Tudor dynasty in the later part of the century. Constantinople, known as the capital of the wo ...
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Romanians
The Romanians ( ro, români, ; dated exonym ''Vlachs'') are a Romance languages, Romance-speaking ethnic group. Sharing a common Culture of Romania, Romanian culture and Cultural heritage, ancestry, and speaking the Romanian language, they live primarily in Romania and Moldova. The Demographic history of Romania#20 October 2011 census, 2011 Romanian census found that just under 89% of Romania's citizens identified themselves as ethnic Romanians. In one interpretation of the 1989 census results in Moldova, the majority of Moldovans were counted as ethnic Romanians.''Ethnic Groups Worldwide: A Ready Reference Handbook By'' David Levinson (author), David Levinson, Published 1998 – Greenwood Publishing Group.At the time of the 1989 census, Moldova's total population was 4,335,400. The largest nationality in the republic, ethnic Romanians, numbered 2,795,000 persons, accounting for 64.5 percent of the population. Source U.S. Library of Congress "however it is one interpreta ...
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Vlad The Impaler
Vlad III, commonly known as Vlad the Impaler ( ro, Vlad Țepeș ) or Vlad Dracula (; ro, Vlad Drăculea ; 1428/311476/77), was Voivode of Wallachia three times between 1448 and his death in 1476/77. He is often considered one of the most important rulers in Wallachian history and a national hero of Romania. He was the second son of Vlad Dracul, who became the ruler of Wallachia in 1436. Vlad and his younger brother, Radu, were held as hostages in the Ottoman Empire in 1442 to secure their father's loyalty. Vlad's eldest brother Mircea and their father were murdered after John Hunyadi, regent-governor of Hungary, invaded Wallachia in 1447. Hunyadi installed Vlad's second cousin, VladislavII, as the new voivode. Hunyadi launched a military campaign against the Ottomans in the autumn of 1448, and Vladislav accompanied him. Vlad broke into Wallachia with Ottoman support in October, but Vladislav returned and Vlad sought refuge in the Ottoman Empire before the end of the year. ...
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Micromanagement (gameplay)
Micromanagement in gaming is the handling of detailed gameplay elements by the player. It appears in a wide range of games and genres, including strategy video games, construction and management simulations, and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some perceive it as a useful addition to games that adds options and technique to the gameplay, something that is necessary if the game is to support top-level competitions; some enjoy opportunities to use tactical skill in strategic games; others regard it as an unwelcome distraction from higher levels of strategic thinking and dislike having to do a lot of detailed work. Some developers attempt to minimize micromanagement in a game's interface for this reason. Combat Detailed management of units in combat aims to maximize damage given to enemy units and minimize damage to the player's units. For standard combat units the most common techniques are: g ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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Lords Of The Realm
''Lords of the Realm'' is a turn-based strategy computer game published and developed by Impressions Games. It was first released on June 15, 1994, and is the first game in the ''Lords of the Realm'' series. Summary The game takes place in a medieval setting, with several characters warring for the right to be either King of England or King of Germany. Players manage their armies as well as their land and population, build and lay siege to castles, and generally attempt to crush their enemies. Battles between armies take place in a real-time environment, similar to real-time strategy games, with players able to control individual units as well as control them as a group, during which units group into formations. Players may also choose to allow the computer to determine the outcome of the battle. The game also features a small castle-building portion. Release The game was published by Impression Games in the UK (Amiga) and US (DOS) both in 1994. It was distributed by Sierra On-Li ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Risk (game)
''Risk'' is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game. ''Risk'' was invented in 1957 by Albert Lamorisse, a French filmmaker, and it became one of the most popular board games in history, inspiring other popular games such as ''Axis & Allies ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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Video Games Developed In Sweden
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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