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VivoActive Player
Vivo Software was a pioneer internet streaming media company which was acquired by RealNetworks in March 1998. Vivo Software designed the ''Vivo Video/Audio platform'', including its encoding tools and end-user ''VivoActive Player''. The Vivo format, obsolete today, was one of the first to be designed and used for internet streaming. The Vivo platform was a well-known player when streaming media was in its infancy and was deployed mainly on erotic sites during the mid-1990s. Since then RealPlayer, QuickTime and Windows Media have evolved as the dominant platforms. The development of Vivo ceased in 1997 to be replaced by RealPlayer from RealNetworks. VivoActive VivoActive is an audio/video format created by Vivo Software, acquired by RealNetworks in 1997. The Vivo format is based upon H.263 video and G.723 ADPCM audio (not the G.723.1 speech codec). It uses inter-frame coding, but does not insert any key frames, except at the beginning of the clip, which effectively dis ...
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Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery ...
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Key Frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with " inbetweens". Use of key frames as a means to change parameters In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light (In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights). Lights hav ...
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Video Codecs
The following is a list of compression formats and related codecs. Audio compression formats Non-compression * Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary. ** FFmpeg * Pulse-density modulation (PDM) ** Direct Stream Digital (DSD) is standard for Super Audio CD *** foobar2000 Super Audio CD Decoder (based on MPEG-4 DST reference decoder) *** FFmpeg (based on dsd2pcm) * Pulse-amplitude modulation (PAM) Lossless compression * Actively used ** Most popular *** Free Lossless Audio Codec (FLAC) **** libFLAC **** FFmpeg *** Apple Lossless Audio Codec (ALAC) **** Apple QuickTime **** libalac **** FFmpeg **** Apple Music *** Monkey's Audio (APE) **** Monkey's Audio SDK **** FFmpeg (decoder only) *** OptimFROG (OFR ...
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Software Companies Disestablished In 1998
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Defunct Software Companies Of The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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RealMedia
RealMedia is a proprietary multimedia container format created by RealNetworks with the filename extension . RealMedia is generally used in conjunction with RealVideo and RealAudio, while also being used for streaming content over the Internet. Typically these streams are in CBR ( constant bitrate), but a container for VBR ( variable bitrate) streams named RMVB (RealMedia variable bitrate) has been developed. Overview A RealMedia file consists of a series of chunks that can be of several different types: * ''.RMF'': RealMedia file header * ''PROP'': File properties header * ''MDPR'': Media properties header * ''CONT'': Content description header * ''DATA'': Data header * ''INDX'': Index header Supported audio formats * RealAudio 1.0 (VSELP), * RealAudio 2.0 (LD-CELP), 28_8 * AC3, * * Cook, cook * ATRAC3, * RealAudio Lossless Format, * LC-AAC, * HE-AAC, Supported video formats * ClearVideo (from helix spec) * H.263, RV10 * H.263, RV13 * H.263+, RV20 * H.264 precur ...
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Mplayer
MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A port for DOS using DJGPP is also available. Versions for the Wii Homebrew Channel and Amazon Kindle have also been developed. History Development of MPlayer began in 2000. The original author, Hungarian Árpád Gereöffy, started the project because he was unable to find any satisfactory video players for Linux after XAnim stopped development in 1999. The first version was titled ''mpg12play v0.1'' and was hacked together in a half-hour using ''libmpeg3'' from . After ''mpg12play v0.95pre5'', the code was merged with an AVI player based on ''avifile''s ''Win32 DLL loader'' to form MPlayer v0.3 in November 2000. Gereöffy was soon joined by many other programmers, in the beginning mostly from Hungary, but later worldwide. Alex Beregszászi has maintai ...
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MPlayer
MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A port for DOS using DJGPP is also available. Versions for the Wii Homebrew Channel and Amazon Kindle have also been developed. History Development of MPlayer began in 2000. The original author, Hungarian Árpád Gereöffy, started the project because he was unable to find any satisfactory video players for Linux after XAnim stopped development in 1999. The first version was titled ''mpg12play v0.1'' and was hacked together in a half-hour using ''libmpeg3'' from . After ''mpg12play v0.95pre5'', the code was merged with an AVI player based on ''avifile''s ''Win32 DLL loader'' to form MPlayer v0.3 in November 2000. Gereöffy was soon joined by many other programmers, in the beginning mostly from Hungary, but later worldwide. Alex Beregszászi has maintai ...
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Workaround
A workaround is a bypass of a recognized problem or limitation in a system or policy. A workaround is typically a temporary fix that implies that a genuine solution to the problem is needed. But workarounds are frequently as creative as true solutions, involving outside the box thinking in their creation. Typically they are considered brittle in that they will not respond well to further pressure from a system beyond the original design. In implementing a workaround it is important to flag the change so as to later implement a proper solution. Placing pressure on a workaround may result in later system failures. For example, in computer programming workarounds are often used to address a problem or anti-pattern in a library, such as an incorrect return value. When the library is changed, the workaround may break the overall program functionality, effectively becoming an anti-pattern, since it may expect the older, wrong behaviour from the library. Workarounds can also be a usefu ...
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Inter Frame
An inter frame is a frame in a video compression stream which is expressed in terms of one or more neighboring frames. The "inter" part of the term refers to the use of ''Inter frame prediction''. This kind of prediction tries to take advantage from temporal redundancy between neighboring frames enabling higher compression rates. Inter frame prediction An inter coded frame is divided into blocks known as macroblocks. After that, instead of directly encoding the raw pixel values for each block, the encoder will try to find a block similar to the one it is encoding on a previously encoded frame, referred to as a reference frame. This process is done by a block matching algorithm. If the encoder succeeds on its search, the block could be encoded by a vector, known as motion vector, which points to the position of the matching block at the reference frame. The process of motion vector determination is called motion estimation. In most cases the encoder will succeed, but the block fou ...
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RealNetworks
RealNetworks, Inc. is a provider of artificial intelligence and computer vision based products. RealNetworks was a pioneer in Internet streaming software and services. They are based in Seattle, Washington, United States. The company also provides subscription-based online entertainment services and mobile entertainment and messaging services. History RealNetworks (then known as Progressive Networks) was founded in 1994 by Rob Glaser, an ex-Microsoft executive, and a management team including Phil Barrett, Andy Sharpless, and Stephen Buerkle. The original goal of the company was to provide a distribution channel for politically progressive content. It evolved into a technology venture to leverage the Internet as an alternative distribution medium for audio broadcasts. Progressive Networks became RealNetworks in September 1997, in advance of the company's initial public offering (IPO) in October 1997 when shares of the company started trading on Nasdaq as "RNWK". RealNetwo ...
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ADPCM
Adaptive differential pulse-code modulation (ADPCM) is a variant of differential pulse-code modulation (DPCM) that varies the size of the quantization step, to allow further reduction of the required data bandwidth for a given signal-to-noise ratio. Typically, the adaptation to signal statistics in ADPCM consists simply of an adaptive scale factor before quantizing the difference in the DPCM encoder. ADPCM was developed for speech coding by P. Cummiskey, Nikil S. Jayant and James L. Flanagan at Bell Labs in 1973. In telephony In telephony, a standard audio signal for a single phone call is encoded as 8000 analog samples per second, of 8 bits each, giving a 64 kbit/s digital signal known as DS0. The default signal compression encoding on a DS0 is either μ-law (mu-law) PCM (North America and Japan) or A-law PCM (Europe and most of the rest of the world). These are logarithmic compression systems where a 13- or 14-bit linear PCM sample number is mapped into an 8-bit value. This s ...
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