Visigoths Vs. Mall Goths
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Visigoths Vs. Mall Goths
Visigoths vs. Mall Goths is an urban fantasy tabletop role-playing game with LGBTQ dating sim elements by Lucian Kahn, with art by Robin Eisenberg. The ancient Visigoths have time traveled to 1990s Los Angeles and are battling mall goths for control of the mall. The game's tone is silly and the setting has many puns. The game was inspired by 1990s movies '' The Craft'', '' Empire Records'', ''Bill & Ted's Excellent Adventure'' and '' Clueless''. Gameplay Players make characters in competing teams of two-three Visigoths and two-three Mall Goths. Conflicts are resolved by opposed rolls with two six-sided dice plus character class bonuses. Players can use embarrassing traits to offer a teammate a bonus. Characters are not physically hurt in combat but receive hurt feelings they can heal through dialogue. Adventures Jonaya Kemper wrote the adventure "The Little Mx. Scare-All Pageant.” Reception Visigoths vs. Mall Goths was nominated for the ENNIE Awards for "Best Wr ...
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Lucian Kahn
Lucian of Samosata, '; la, Lucianus Samosatensis ( 125 – after 180) was a Hellenized Syria (region), Syrian satire, satirist, rhetorician and pamphleteer who is best known for his characteristic tongue-in-cheek style, with which he frequently ridiculed superstition, religious practices, and belief in the paranormal. Although his native language was probably Syriac language, Syriac, all of his extant works are written entirely in ancient Greek (mostly in the Attic Greek dialect popular during the Second Sophistic period). Everything that is known about Lucian's life comes from his own writings, which are often difficult to interpret because of his extensive use of sarcasm. According to his oration ''The Dream'', he was the son of a lower middle class family from the city of Samosata along the banks of the Euphrates in the remote Roman province of Roman Syria, Syria. As a young man, he was apprenticed to his uncle to become a sculptor, but, after a failed attempt at sculpting, ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Actual Play
Actual play, also called live play, is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. Actual play often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics. The genre emerged in the early 2000s and became more popular throughout the decade, particularly with the 2015 debut of ''Critical Role'', an actual play webseries featuring professional voice actors. History According to Evan Torner writing in ''Watch Us Roll'', actual play is rooted in phenomena including magazine "play reports" of wargames and internet forums dedicated to role-playing games. With the emergence of esports, livestreamed gaming, and Let's Plays, actual plays of TTRPGs became a popular podcast and webseries format, and contributed to the resurgence of TTRPGs in the 2010s and 2020s. In 2008, the creators of ''Penny Arcade'' part ...
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One Shot Podcast Network
One Shot Podcast Network is a network of podcast series about tabletop role-playing games, with many shows dedicated to actual play, interviews, and discussion. It was founded by James D'Amato to showcase a wide variety of games and systems, including indie role-playing games, as an alternative to actual play shows that focus exclusively on Dungeons & Dragons. The network has won multiple ENNIE Awards. As of April 2023, the network was funded by collective monthly contributions of $6,699 per month from 1,046 users on Patreon. Shows Current shows One Shot is the flagship show of the network. D'Amato typically runs a self-contained actual play of a different game system each week, with occasional multi-episode storylines. Episodes last about an hour. Em Friedman for Polygon recommended One Shot as one of the best actual play podcasts that don't use DnD. In 2023, fantasy author Patrick Rothfuss collaborated with One Shot to produce an actual play series set in the world o ...
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Pride Month
LGBT Pride Month is a month, typically in June, dedicated to celebration and commemoration of lesbian, gay, bisexual, and transgender (LGBT) pride. Pride Month began after the Stonewall riots, a series of gay liberation protests in 1969, and has since spread outside of the United States. Modern-day Pride Month both honors the movement for LGBT rights and celebrates LGBT culture. History Origins The concept of Pride Month began with the Stonewall riots, a series of riots for gay liberation that took place beginning on June 28, 1969. The riots began after a police raid at the Stonewall Inn, a gay bar located within Lower Manhattan in New York City. Activists Marsha P. Johnson, Sylvia Rivera, and Stormé DeLarverie are credited for inciting the riots, though Johnson disputes her involvement. The year after the riots, the first pride marches were held in several US cities. The march in New York City, aimed to celebrate the "Christopher Street Liberation Day", alongside parall ...
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Gizmodo
''Gizmodo'' ( ) is a design, technology, science and science fiction website. It was originally launched as part of the Gawker Media network run by Nick Denton, and runs on the Kinja platform. ''Gizmodo'' also includes the subsite ''io9'', which focuses on science fiction and futurism. ''Gizmodo'' is now part of G/O Media, owned by private equity firm Great Hill Partners. History The blog, launched in 2002, was originally edited by Peter Rojas, who was later recruited by Weblogs, Inc. to launch their similar technology blog, ''Engadget''. By mid-2004, ''Gizmodo'' and ''Gawker'' together were bringing in revenue of approximately $6,500 per month. Gizmodo then launched in other locations: *In 2005, VNU and Gawker Media formed an alliance to republish ''Gizmodo'' across Europe, with VNU translating the content into French, German, Dutch, Spanish, Italian and Portuguese, and adding local European-interest material. *In 2006, ''Gizmodo Japan'' was launched by Mediagene, with add ...
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Dicebreaker
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Banana Chan
Banana Chan is a Chinese Canadian game designer and writer. Career Chan has written for many games, such as the third edition of '' Betrayal at House on the Hill'' (2022) and Van Richten's Guide to Ravenloft (2021). Chan and Sen-Foong Lim wrote and designed '' Jiangshi: Blood in the Banquet Hall'', which was published in 2021, and was covered by outlets such as ''Huffington Post'', '' Forbes'', and '' Dicebreaker''. She is the owner and co-founder of the tabletop publishing company ''Game and a Curry''. Awards and Nominations Awards In 2016, Chan won Best Pervasive Game for her live action roleplaying game ''They’re Onto Me''. In 2022, Chan won the title of Designer of the Year from Dicebreaker's Tabletop Awards. The same year, she won three ENnies Awards: '' Jiangshi: Blood in the Banquet Hall'' (Silver Ennie for "Best Setting"), ''Questlings: RPG'' (Silver Ennie for "Best Family Game / Product"), and ''Dune – Adventures in the Imperium: Core Rulebook'' (Gold Ennie fo ...
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Indie Press Revolution
Indie Press Revolution (also referred to as "IPR") is a sales network that acts as a fulfillment house for publishers of indie role-playing games. It was founded in 2004 by Ed Cha of Open World Press and Brennan Taylor of Galileo Games. IPR represents over 100 author/publishers involved in role-playing games. It offers games directly to the public and to game retailers. On June 17, 2010 DOJ, Inc. (which also owns Hero Games) announced that they have purchased a majority share of IPR. Brennan Taylor has stepped down as President and maintains a minority share. Jason Walters is now acting general manager, and much of IPR's energy is currently focused on expanding its convention presence, growing its retailer network, and attracting new publishers. Member companies * 4 Winds Fantasy Gaming * Archaia Studios * Atomic Sock Monkey Press * Bad Axe Games * Black & Green Games * Blue Devil Games * Bob Goat Press * BoxNinja * Bully Pulpit Games * Burning Wheel Catthulhu.com* ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Kieron Gillen
Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for ''Phonogram'' and ''The Wicked + The Divine'', both co-created with artist Jamie McKelvie and published by Image, as well as numerous projects for Marvel, such as ''Journey into Mystery'', ''Uncanny X-Men'', ''Young Avengers'' and '' Eternals''. In video game journalism, he is notable for creating the New Games Journalism manifesto. Career Journalism As a reviewer, Gillen has written for publications such as '' Amiga Power'' (under the pseudonym "C-Monster"), ''PC Gamer UK'', '' The Escapist'', ''Wired'', ''The Guardian'', ''Edge'', '' Game Developer'', ''Develop'', ''MCV/Develop'', '' GamesMaster'', ''Eurogamer'' and ''PC Format'', as well as the PC gaming-oriented website ''Rock Paper Shotgun'', which he co-founded in 2007. In 2000, Gillen became the first-ever video game journalist to receive an award from the Periodical P ...
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Museum Of The Moving Image
The Museum of the Moving Image is a media museum located in a former building of the historic Astoria Studios (now Kaufman Astoria Studios), in the Astoria neighborhood in Queens, New York City. The museum originally opened in 1988 as the American Museum of the Moving Image, and in 1996, opened its permanent exhibition, "Behind the Screen," designed by Ali Höcek of AC Höcek Architecture LLC. The museum began a $67 million expansion in March 2008 and reopened in January 2011. The expansion was designed by architect Thomas Leeser. Description The Museum of the Moving Image is focused on art, history, technique and technology of film, television, and digital media. It collects, preserves, and provides access to moving-image related artifacts via multimedia exhibitions and educational programming. The exhibits include significant audio/visual components designed to promote an understanding of the history of the industry and an understanding of how it has evolved. Panel discussi ...
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